Search found 29 matches

by ThinkSome
08 Jun 2019, 18:37
Forum: Game related Discussions
Topic: Tiberium Mod / Growing crystals
Replies: 6
Views: 156

Re: Tiberium Mod / Growing crystals

It would be possible on top of the Spring engine. The 0ad engine probably has growing trees implemented already, but is currently not used for futuristic battles.
by ThinkSome
21 May 2019, 23:43
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 364

Re: Unit designer limit

I think you'll be quite happy with what's coming in the future - especially some graphics improvements that MaNGusT and inodlite have worked on. And they should be able to be enjoyed on all of the platforms that WZ supports (which includes several platforms that Spring does not support). I am simpl...
by ThinkSome
21 May 2019, 18:57
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 364

Re: Unit designer limit

Is dragon tracks machinegun not a silly combination?

Btw would you be interested in porting wz to the Spring engine? I.e. producing much more higher quality artwork?
by ThinkSome
11 Mar 2019, 20:13
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 8061

Re: Why is warzone now such a s*t?

3.1.5 players say the same for the 3.2.3 changes and 3.3.0 changes and so on. It is much, much easier to disable unwanted features than implement them from scratch, plus you get extra developers to work on "your" engine (and vice-versa on the spring side). Get on with the times, issues such as peopl...
by ThinkSome
11 Mar 2019, 19:35
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 8061

Re: Why is warzone now such a s*t?

I rather we strip all this out of WZ, and have a WZ launcher that passes parameters to Warzone, and go from there. Using Qt for the lobby client makes perfect sense, and has enough widgets for everything we need to make a actual lobby where things can be voted on maps changes, map previews, and all...
by ThinkSome
08 Mar 2019, 01:24
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 8061

Re: Why is warzone now such a s*t?

The infra already exists in spring world, so this is as easy as 1) Have wz2100-the-engine implement the unitsync interface so it can be loaded from spring lobby clients 2) Port wz2100-the-game to the Spring engine The second option is better as Spring outclasses wz2100-the-engine in nearly every way...
by ThinkSome
06 Mar 2019, 21:54
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 8061

Re: Why is warzone now such a s*t?

I'd like to file my opinion that spectators will make the game worse and the games less frequent. I am requesting for this option to never be implemented.
by ThinkSome
03 Mar 2019, 14:49
Forum: Balance
Topic: Sunburst AA site balance
Replies: 8
Views: 630

Re: Sunburst AA site balance

You always have to include the enemy armor into your calculation. With armor against leopard VTOL (seemed to appear quite often), assuming all upgrades for everything: type of AA range damage/min cost damage/min/cost flak cannon 12 5580.96 250 22.3 sunburst 12 6316.8 250 25.3 hurricane 14 24000 125...
by ThinkSome
28 Feb 2019, 21:38
Forum: Balance
Topic: Sunburst AA site balance
Replies: 8
Views: 630

Sunburst AA site balance

From http://betaguide.wz2100.net/weapons.php type of AA range damage/min cost damage/min/cost sunburst 12 131*28 = 3668 250 14.7 hurricane 14 100*70 = 7000 125 56 whirlwind 14 90*150 = 13500 175 77.1 Given that a hurricane AA site is almost always available by the time the enemy has VTOLs, why would...
by ThinkSome
25 Feb 2019, 00:23
Forum: Technical Help / Troubleshooting
Topic: deprecated tech in weapons lists
Replies: 1
Views: 371

deprecated tech in weapons lists

Why is there no "hide obsolete tech" in the weapons tree? I don't know what e.g. light cannon is doing there cluttering 5 pages of weapons 50 minutes into a medium-oil team game.
by ThinkSome
22 Feb 2019, 02:18
Forum: Skirmish / Multiplay
Topic: Commanders in multiplayer/skirmish
Replies: 3
Views: 447

Re: Commanders in multiplayer/skirmish

It seems that commanders are near useless in MP, so perhaps the bonuses should be raised?
by ThinkSome
21 Feb 2019, 19:08
Forum: Skirmish / Multiplay
Topic: Commanders in multiplayer/skirmish
Replies: 3
Views: 447

Commanders in multiplayer/skirmish

Can someone explain the bonuses that commanders give to units? http://guide.wz2100.net/experience does not work anymore.
by ThinkSome
18 Feb 2019, 19:51
Forum: Game related Discussions
Topic: Research time and cost of towers and hardpoints
Replies: 2
Views: 393

Re: Research time and cost of towers and hardpoints

How come hardpoints tend to have less HP and much less kinetic/thermal armor than mobile units?
by ThinkSome
18 Feb 2019, 02:07
Forum: Game related Discussions
Topic: Research time and cost of towers and hardpoints
Replies: 2
Views: 393

Research time and cost of towers and hardpoints

E.g. scourge missile tower taking over two minutes to research in a fully maxed out research facility makes absolutely no sense to me. You have the missile and you can mount it onto units without further research. You also know how to build towers and hardpoints. So why is there even *any* research ...
by ThinkSome
16 Feb 2019, 12:24
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 16
Views: 3251

Re: 3.3.0 (Beta) Multiplayer issues

Berserk Cyborg wrote:
16 Feb 2019, 03:31
Are you using a 64-bit build on Windows? If so, then #4763 mirrors your log.
No, 64-bit self-built binaries from the 3.3.0 tag in the git repository on GNU/Linux.

stdout/stderr that was no longer available:
twofaced3.3.0.log
(19.41 KiB) Downloaded 29 times