Search found 19 matches

by ThinkSome
Today, 02:18
Forum: Skirmish / Multiplay
Topic: Commanders in multiplayer/skirmish
Replies: 3
Views: 28

Re: Commanders in multiplayer/skirmish

It seems that commanders are near useless in MP, so perhaps the bonuses should be raised?
by ThinkSome
Yesterday, 19:08
Forum: Skirmish / Multiplay
Topic: Commanders in multiplayer/skirmish
Replies: 3
Views: 28

Commanders in multiplayer/skirmish

Can someone explain the bonuses that commanders give to units? http://guide.wz2100.net/experience does not work anymore.
by ThinkSome
18 Feb 2019, 19:51
Forum: Game related Discussions
Topic: Research time and cost of towers and hardpoints
Replies: 2
Views: 78

Re: Research time and cost of towers and hardpoints

How come hardpoints tend to have less HP and much less kinetic/thermal armor than mobile units?
by ThinkSome
18 Feb 2019, 02:07
Forum: Game related Discussions
Topic: Research time and cost of towers and hardpoints
Replies: 2
Views: 78

Research time and cost of towers and hardpoints

E.g. scourge missile tower taking over two minutes to research in a fully maxed out research facility makes absolutely no sense to me. You have the missile and you can mount it onto units without further research. You also know how to build towers and hardpoints. So why is there even *any* research ...
by ThinkSome
16 Feb 2019, 12:24
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 20
Views: 712

Re: 3.3.0 (Beta) Multiplayer issues

Berserk Cyborg wrote:
16 Feb 2019, 03:31
Are you using a 64-bit build on Windows? If so, then #4763 mirrors your log.
No, 64-bit self-built binaries from the 3.3.0 tag in the git repository on GNU/Linux.

stdout/stderr that was no longer available:
twofaced3.3.0.log
(19.41 KiB) Downloaded 1 time
by ThinkSome
16 Feb 2019, 01:41
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 20
Views: 712

Re: 3.3.0 (Beta) Multiplayer issues

The unit limit can be increased via mods. But the more units are allowed, the slower games will run. Maximum zoom distance will be increased if I fix a few bugs related to it. Sure, but it doesen't have to be limited to 50! In spring the maximum total is around 30000 with 1000 per player being the ...
by ThinkSome
16 Feb 2019, 00:46
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 20
Views: 712

Re: 3.3.0 (Beta) Multiplayer issues

In SP, cyborgs are moving inside transports (on the left panel), it looks hilarious. There is still a really low unit limit and maximum zoom distance is awful. Why is there a 5 cap on maximum research centres? Can't you make maximum unlimited with default 5? Similar for other buildings. The game doe...
by ThinkSome
15 Feb 2019, 21:29
Forum: Addon discussions
Topic: Art revolution mod
Replies: 24
Views: 816

Re: Art revolution mod

Both previous Berg's archive and forgon's archive "work". In the new challenge the bots don't do anything but build base.
by ThinkSome
11 Feb 2019, 00:06
Forum: Ideas and suggestions
Topic: How to improve the progress of Warzone2100. License change
Replies: 14
Views: 2870

Re: How to improve the progress of Warzone2100. License change

cRiMiNaL wrote:
10 Feb 2019, 20:09
And I would do this
Come to channel moddev on the spring network and tell Code_Man about this. He has some models converted.
by ThinkSome
10 Feb 2019, 19:43
Forum: Ideas and suggestions
Topic: How to improve the progress of Warzone2100. License change
Replies: 14
Views: 2870

Re: How to improve the progress of Warzone2100. License change

Since when are ideas forbidden? Where did I request someone else to do it? I simply stated my analysis that spring is a much better engine and that porting wz2100-the-game to it would be much less work than to improve wz2100-the-engine to spring's capabilities. There are many things that could be ac...
by ThinkSome
01 Feb 2019, 18:36
Forum: Ideas and suggestions
Topic: How to improve the progress of Warzone2100. License change
Replies: 14
Views: 2870

Re: How to improve the progress of Warzone2100. License chan

However, if you meant that the game logic itself could be implemented in LUA, and is only 2000 lines, then, you should be able to do that in a few days to a week. I am sure once you have shown the viability of such a project, by having implemented what you have said, and people can have something t...
by ThinkSome
01 Feb 2019, 18:33
Forum: Ideas and suggestions
Topic: How to improve the progress of Warzone2100. License change
Replies: 14
Views: 2870

Re: How to improve the progress of Warzone2100. License chan

[ If you use a library with a GPL license, you can not create a commercial product. That's it such a library is difficult to use for a project. GPL license fits best for the final product. Let's remember the story. In an era of tough confrontation with Microsoft, free software fans stole a lot of i...
by ThinkSome
01 Feb 2019, 01:37
Forum: Ideas and suggestions
Topic: Suggestions from ThinkSome
Replies: 1
Views: 99

Suggestions from ThinkSome

without further ado: - factory UI: one lmb click = one unit more, shift+lmb click = +5 units queued, ctrl+lmb click = +10 units queued. - factory UI: delivery points act as fake factories, their "production" splits between all assigned factories. For example: an order for 10 units with 3 assigned fa...
by ThinkSome
01 Feb 2019, 01:11
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 190077

Re: Help needed testing 3.2.x Campaign games!

So far : - "incoming transmission" screens are often empty (in git). EDIT1: - the load transport icon in top left of the screen overlaps with console messages. This makes it difficult to discern units by clicking them and reading their textual description. - I don't know which mission I am playing, ...