Search found 34 matches

by Molotov
20 Oct 2008, 18:59
Forum: Development
Topic: Air-Raid Sensor
Replies: 4
Views: 956

Air-Raid Sensor

I first posted my idea for an air-raid sensor in my thread for VTOL bodies, but I thought it was a good enough idea to deserve it's own thread. How many times have you played WZ and established a respectable defensive force of aircraft, when the AI starts throwing fewer and fewer tanks at you. Your ...
by Molotov
20 Oct 2008, 18:49
Forum: Development
Topic: Post your system specs
Replies: 130
Views: 30989

Re: Post your system specs

CPU: Pentuim 4 (The original)
RAM: 1 Gigabyte, but it feels more like 500-700 megs
Graphics Card: NVidia GeForce FX 5500, 256 megs RAM
HDD: 80 Gigs, ~10 Gigs free
OS: Windows XP Pro
by Molotov
20 Oct 2008, 18:46
Forum: Development
Topic: naval propulsion for heavy bodies
Replies: 38
Views: 10583

Re: naval propulsion for heavy bodies

You cannot really play with naval units yet, since there is no way to build them. We lack a naval factory, and some good advantages for naval units that would make them worthwhile (such as larger hulls). For now, wouldn't it be sufficient to simply give naval units a damage and armor bonus, with a ...
by Molotov
20 Oct 2008, 18:41
Forum: Other Talk
Topic: Strategies
Replies: 24
Views: 4307

Re: Strategies

Personally, I like to build an outpost dead center of the map (when possible) that i fill to the brim with flak cannons to knock enemy aircraft out of the sky, even when I'm not the target. Then, I use strike sensors to use my own VTOL's in a defensive manner, using cyborg teams to knock out any tru...
by Molotov
20 Oct 2008, 18:39
Forum: Development
Topic: Dedicated Airceaft Bodies
Replies: 56
Views: 8281

Re: Dedicated Airceaft Bodies

My biggest qualm right now is the speed reduction for the bigger bomb bays you can have. Currently, I've been experimenting with "fighter-bombers" using lancers/tank-killers with a bomb bay on one unit. It seems to work well, but it feels like I'm exploiting a glitch in the dual-turret feature. Howe...
by Molotov
18 Oct 2008, 17:43
Forum: Development
Topic: Dedicated Airceaft Bodies
Replies: 56
Views: 8281

Re: Dedicated Airceaft Bodies

With strong enough engines I guess you could make anything fly. F-4 Phantom II, anyone? But anyway, the biggest problem with the current bodies for VTOL use is, in order to have flight, you must produce alot of power in a lightweight package. The heavier bodies produce alot of power but are way too...
by Molotov
18 Oct 2008, 04:08
Forum: Development
Topic: Dedicated Airceaft Bodies
Replies: 56
Views: 8281

Dedicated Airceaft Bodies

I had an idea for a dedicated Fighter model/body set. You could still have your vengeance scourge/scourge VTOLS, but the other player that researched fighter bodies once he got his VTOLs will have faster fighters with a bit higher weapons load and a cooler look (Imagine four Raptor look-alikes knock...
by Molotov
18 Oct 2008, 02:03
Forum: Development
Topic: naval propulsion for heavy bodies
Replies: 38
Views: 10583

Re: naval propulsion for heavy bodies

I actually remember starting a thread suggesting this very feature and in the end we settled on the opinion that WZ wouldnt be fit for a WWII-style navy but more of littoral one, although a 3 or 4 hardpoint battleship, or a cruiser with 1 or 2 re-arming pads would be sweet. as for the carrier/rearmi...
by Molotov
21 Jul 2008, 20:12
Forum: 2.1.x
Topic: 2.1 beta 4 problem !!!
Replies: 19
Views: 8352

Re: 2.1 beta 4 problem !!!

Diggin' the fast response, Giel. Nice job.
by Molotov
21 Jul 2008, 06:20
Forum: 2.1.x
Topic: 2.1 Beta 4: Plays Beautifully!
Replies: 22
Views: 6963

2.1 Beta 4: Plays Beautifully!

As it's been said, some bugs remain. However, the only one I've encountered was the out-of-sync multiplayer disconnect!
The music is great, gameplay is at its best so far!
(I also REALLY appreciate that the devs lowered the volume of the oil derrick sounds. THANK YOU SO MUCH)
Great work!
by Molotov
21 Jul 2008, 04:51
Forum: 2.1.x
Topic: 2.1 beta 4 problem !!!
Replies: 19
Views: 8352

Re: 2.1 beta 4 problem !!!

I FOUND THE FIX! The problem is that the Main Menu is using a font that isn't installed on our computers. First, go into My Computer and find this file:"C:\Program Files\Warzone 2100\fonts\DejaVuSansMono.ttf" Then, copy it into "C:\WINDOWS\Fonts" and you're golden! (Although I still need to start a ...
by Molotov
21 Jul 2008, 04:38
Forum: News and announcements
Topic: Version 2.1 beta 4 released and other news
Replies: 36
Views: 16456

Re: Version 2.1 beta 4 released and other news

Uuh, the new Beta is unplayable.
The main menu is invisible.
It's clickable, but the words aren't there. I'm not the only one with this problem.

Topic-> viewtopic.php?f=19&t=1924&p=18151#p18151

EDIT: We have a fix now. It's in the topic i mentioned.
by Molotov
21 Jul 2008, 04:36
Forum: 2.1.x
Topic: 2.1 beta 4 problem !!!
Replies: 19
Views: 8352

Re: 2.1 beta 4 problem !!!

:(
Help us! The game's unplayable!
by Molotov
21 Jul 2008, 04:30
Forum: 2.1.x
Topic: 2.1 beta 4 problem !!!
Replies: 19
Views: 8352

Re: 2.1 beta 4 problem !!!

I'm having the same problem!
Man, this is annoying.
by Molotov
20 Jul 2008, 23:47
Forum: Other Talk
Topic: Smart Power Management: How Do They Do It?
Replies: 11
Views: 3460

Re: Smart Power Management: How Do They Do It?

Hmm. Interesting strategy, mousemaster. The problem that has for ME though, is I don't usually have much of a strategy... well, other than to get VTOLs before ANYONE else, and to have at LEAST ripple rockets researched and set up in rows for defense... As far as pvp goes for me, well.. I've yet to a...