Which is half the point of the Archangel.
The idea is that map-range artillery strikes are already represented by the LASAT.
Search found 5 matches
- 06 Dec 2017, 08:45
- Forum: Ideas and suggestions
- Topic: Artillery and friendly fire.
- Replies: 12
- Views: 9908
- 04 Dec 2017, 16:09
- Forum: Ideas and suggestions
- Topic: Artillery and friendly fire.
- Replies: 12
- Views: 9908
Re: Artillery and friendly fire.
It's explicitly mentioned in the Satlink's description and in the guide that this thing only has a limited spotting range for artillery.
It won't fire at everything it sees, only at whatever is within (I believe) a 26-tile radius around it.
It won't fire at everything it sees, only at whatever is within (I believe) a 26-tile radius around it.
- 04 Dec 2017, 12:09
- Forum: Ideas and suggestions
- Topic: Artillery and friendly fire.
- Replies: 12
- Views: 9908
Re: Artillery and friendly fire.
Blind fire has a problem with dramatically increasing the Satellite Uplink's usefulness to the point of probably making it absurdly OP if you've got an Archangel battery or five squirrelled away somewhere.
- 03 Dec 2017, 15:05
- Forum: Ideas and suggestions
- Topic: Artillery and friendly fire.
- Replies: 12
- Views: 9908
Re: Artillery and friendly fire.
Is there any way to allow artillery to deal damage to anything - friendly or otherwise - it hits directly or deliberately targets while dealing no or greatly reduced damage to friendlies within splash radius?
- 27 Nov 2017, 20:51
- Forum: Ideas and suggestions
- Topic: Artillery and friendly fire.
- Replies: 12
- Views: 9908
Artillery and friendly fire.
This is a touchy subject to post in the first place, because while it isn't a bug (and thus probably doesn't go on the tracker) it isn't what is commonly associated with feature suggestions, either. Artillery in this game has the very ugly habit of firing on hostiles very close to friendly units or ...