Search found 75 matches
- 05 Dec 2009, 19:45
- Forum: Coding
- Topic: Alternative fix to ticket 1121
- Replies: 1
- Views: 2109
Re: Alternative fix to ticket 1121
this can be ignored or deleted
- 02 Dec 2009, 08:14
- Forum: Coding
- Topic: Alternative fix to ticket 1121
- Replies: 1
- Views: 2109
Alternative fix to ticket 1121
This was what I was getting at in my comments on that ticket. 1. reverts the change to tex.h that will fix a bug again 2. fixes 3 compiling errors related to 1. This should be applied against Trunk 8593 1121 it works on Linux x64 but I don't have a Mac nor a Windows computer to test it on. it should...
- 25 Nov 2009, 22:28
- Forum: Addon discussions
- Topic: New Map: xone (inclusive *.lnd file!)
- Replies: 4
- Views: 3082
Re: New Map: xone (inclusive *.lnd file!)
For the little I saw of this map before it caused a Segmentation fault on the Trunk with in 5 to 15 seconds, it's too small but looks good. Could this map be updated to work with the trunk and be bigger?
#1109
#1109
- 17 Nov 2009, 21:40
- Forum: Technical Help / Troubleshooting
- Topic: how to install wz2100 on linux?
- Replies: 24
- Views: 14091
Re: how to install wz2100 on linux?
thanks . I didn't success make "physfs", but i install by package manager now. I've another problem: configure: error: SDL OpenGL header not found. Please install SDL with OpenGL support. which package i need? I've installed "libsage2" and "libsage-dev" which "sup...
- 15 Nov 2009, 19:20
- Forum: Development
- Topic: power to build vs actual money spent
- Replies: 7
- Views: 3012
Re: power to build vs actual money spent
I have set a building to have a power to build of 100.000 for testing purposes, and I have noticed that after 1000 or so, it starts building it (green bar gets filled and yellow bar start going up), but money keeps on draining until the building is completed, so at the end it only costed me like 40...
- 31 Oct 2009, 02:07
- Forum: Development
- Topic: Post your system specs
- Replies: 130
- Views: 61319
Re: Post your system specs
of 159...
Median Generation of the video cards seems to 8 ( Geforce 8xxx / ATI HD 3xxx ) but the avg is between 6 and 7 ( 6.75 )
There are 17 Intel based GPUs in the total or 10.7%
3 are from VIA, S3, and SIS
1 unknown
Median Generation of the video cards seems to 8 ( Geforce 8xxx / ATI HD 3xxx ) but the avg is between 6 and 7 ( 6.75 )
There are 17 Intel based GPUs in the total or 10.7%
3 are from VIA, S3, and SIS
1 unknown
- 30 Oct 2009, 17:55
- Forum: Development
- Topic: cannon fortress / power generator
- Replies: 15
- Views: 7624
Re: cannon fortress / power generator
you mean something like this http://www.globalsecurity.org/military/ ... d/m202.htmDFStormbringer wrote: ... i feel that there needs to be a flamer type rocket...
- 29 Oct 2009, 03:53
- Forum: Development
- Topic: Post your system specs
- Replies: 130
- Views: 61319
Re: Post your system specs
here you go MEDIAN number of cores = 2 Ghz = 2.4Ghz ram = 2048Mb V ram = 512Mb Numbers of V Card = 1 AVG number of cores = 2.11 Ghz = 2.38Ghz ram = 2520Mb V ram = 456Mb Numbers of V Card = 1.05 9 Computers running MAC-OS of 158 computers 8 Computers with dual Video Cards under 30% have just 1 core I...
- 27 Oct 2009, 14:14
- Forum: Development
- Topic: Post your system specs
- Replies: 130
- Views: 61319
Re: Post your system specs
I grabbed the first 64 computer specs ( 3 pages ) before move happened. What kind of of stats are you looking for?
- 24 Oct 2009, 03:49
- Forum: Development
- Topic: Post your system specs
- Replies: 130
- Views: 61319
Re: Post your system specs
Sure I'll do it over the weekend if no one else has started on itBuginator wrote:Does anyone want to extract the information from all these posts, tally them up, and post the results?
- 21 Sep 2009, 07:51
- Forum: Mapping / Modding tools & discussions
- Topic: 2c-Campaign1Skirmish.wz name is too long
- Replies: 3
- Views: 2031
2c-Campaign1Skirmish.wz name is too long
The name seems to be too long it is a fun map but 2 hours in I decided to save... Log message: error |01:23:33: [writeGameFile] Unable to save level name - too long (max 20) - Sk-Campaign1Skirmish-T1 Log message: error |01:23:33: [writeGameFile] Assert in Warzone: game.c:4829 (strlen(aLevelName) < M...
- 27 Jul 2009, 14:30
- Forum: Development
- Topic: truck not working
- Replies: 5
- Views: 2294
Re: truck not working
Could you give more details? IE : hardware / os / trunk version / crash dump file / mods / maps / switches used / settings / debug logs / steps / etc...
- 25 Jun 2009, 15:27
- Forum: Technical Help / Troubleshooting
- Topic: 45FPS cap on multiplayer games?
- Replies: 12
- Views: 4613
Re: 45FPS cap on multiplayer games?
I forgot to ask what hardware do you have? Video, video driver, cpu, ram
Do you have an option for Triple Buffering in your driver settings?
Do you have an option for Triple Buffering in your driver settings?
- 25 Jun 2009, 06:18
- Forum: Technical Help / Troubleshooting
- Topic: 45FPS cap on multiplayer games?
- Replies: 12
- Views: 4613
Re: 45FPS cap on multiplayer games?
I am trying to play a multiplayer game of Warzone 2100 on my Linux computer. I have noticed that whenever the game is in multiplayer mode, the framerate appears to be capped at 45FPS. This causes it to be quite jerky on a vsynced display with a framerate of 60. I have looked in the game settings an...
- 19 Jun 2009, 19:07
- Forum: Development
- Topic: Request: Option to disable new terrain renderer
- Replies: 36
- Views: 13946
Re: Request: Option to disable new terrain renderer
yea, "ATI Radeon XPress 200M (integrated)" ouch
Spend a little more and get an NV 8400 GS
http://www.tigerdirect.com/applications ... CatId=1603
but the 5200 would still be a big step up from that integrated.
Spend a little more and get an NV 8400 GS
http://www.tigerdirect.com/applications ... CatId=1603
but the 5200 would still be a big step up from that integrated.