Search found 90 matches

by pastdue
15 Oct 2018, 17:03
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 39
Views: 2968

Re: Why is warzone now such a s*t?

From my perspective, we are close to a new release, but there are a few key issues affecting builds that need to be addressed first. I'm working on several of them. We'll get it done. In the future, I'm hopeful there can be a pattern of more frequent releases so that improvements & fixes (like those...
by pastdue
08 Oct 2018, 02:07
Forum: Coding
Topic: vs compile warnings causing errors?
Replies: 6
Views: 628

Re: vs compile warnings causing errors?

samuraicrow wrote:
01 Oct 2018, 11:13
It's not just VS. GCC 7.3 warns that GCC 7.1 had a change in the vector normal_iterator() that is putting a warning on wzstring.
Could you please post the full error / warning message output by GCC 7.3?
by pastdue
30 Aug 2018, 19:18
Forum: Game related Discussions
Topic: Mac releases updates please
Replies: 3
Views: 329

Re: Mac releases updates please

There are automated builds of the master branch here: http://buildbot.wz2100.net/files/

See the files that end in "_macOS.zip"
by pastdue
20 Aug 2018, 23:14
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1383
Views: 150779

Re: Help needed testing 3.2.x Campaign games!

There was a change to the location of the executable / DLL files on Windows (now in a "bin" subfolder). If you are installing over an older version, the old "warzone2100.exe" will still exist in the root install folder.
You should now start the EXE in: "<InstallDirectory>\bin\".
by pastdue
11 Aug 2018, 20:02
Forum: Technical Help / Troubleshooting
Topic: Fast play using skirmish instead of campaign.
Replies: 5
Views: 389

Re: Fast play using skirmish instead of campaign.

I wonder if there's a state issue.

WZ2100ModsFAn: Did you play any other mode of the game / other game match before starting that Fastplay that failed? (Or had you freshly started the Warzone executable?)
by pastdue
01 Aug 2018, 23:49
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 39
Views: 2968

Re: Why is warzone now such a s*t?

andrvaut wrote:I really hope for a release soon.
I do too, and I think we're in the final stretch of fixes and tweaks before that can happen.

(I've been working on a lot of building + packaging tasks.)
by pastdue
31 Jul 2018, 21:31
Forum: Ideas and suggestions
Topic: UI & Camera suggetsions
Replies: 12
Views: 656

Re: UI & Camera suggetsions

the .svg files may be used in the future somehow. @pastdue Possibly, although my personal preference would be to try to recreate something closer to the current UI elements as SVGs. (The .svg files currently in the tree are part of an unused, incomplete effort to completely overhaul the interface, ...
by pastdue
31 Jul 2018, 21:24
Forum: Ideas and suggestions
Topic: UI & Camera suggetsions
Replies: 12
Views: 656

Re: UI & Camera suggetsions

Also, some quick notes on display scaling & high-DPI support: Image-based UI elements may be up-scaled, and thus not as sharp as text or other game rendering when at > 100% display scaling. (Right now, many UI elements are just simple PNGs, and there aren't higher-res PNGs to load.) There are a few ...
by pastdue
31 Jul 2018, 19:41
Forum: Ideas and suggestions
Topic: UI & Camera suggetsions
Replies: 12
Views: 656

Re: UI & Camera suggetsions

Try the "Latest development builds" links here:
https://github.com/Warzone2100/warzone2 ... ent-builds

You'll probably want the "Portable" link, although the (Full) "Installer" link should also work.
by pastdue
17 Jul 2018, 02:42
Forum: Other Talk
Topic: Someone is deleting my posts
Replies: 8
Views: 1045

Re: Someone is deleting my posts

@Quenton:
You can ignore any member of these forums by going to the "User Control Panel" > "Friends & Foes" section; then "Manage foes". Add any username you like to your own list. If someone bothers you that much, that would be an acceptable path to take. Personal attacks are not acceptable.
by pastdue
17 Jul 2018, 02:30
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

So @devs, I have a feature request. How hard is it to make a 0-100 slider in QT to replace the power buttons on the hosting menu? We're not using Qt anymore. As for making a slider control, the Structure Limits screen already has a slider. It does, however, take up a good deal of horizontal space, ...
by pastdue
12 Jul 2018, 23:15
Forum: Addon discussions
Topic: WzMiniMod (Unstable)
Replies: 3
Views: 535

Re: WzMiniMod (Unstable)

I think everyone is appreciative of efforts to upgrade existing mods to support newer versions of the game. That's useful work, and I hope it continues. (As long as you're making sure to respect & match the original license - in most cases, the licenses do indeed permit this sort of work, and even e...
by pastdue
29 Jun 2018, 18:24
Forum: Technical Help / Troubleshooting
Topic: Shaders Error on master version of wz FIXED
Replies: 2
Views: 361

Re: Shaders Error on master version of wz

1.) Did this happen as soon as you ran the Warzone exe? 2.) What command-line options are you providing? 3.) What build are you using? One of the CI builds from AppVeyor? (Portable? Full installer?) Your own build? Finally, please try with a fresh portable build from AppVeyor, extracted into a fresh...
by pastdue
29 Jun 2018, 17:25
Forum: Development
Topic: master. external maps do not work
Replies: 5
Views: 569

Re: master. external maps do not work

After patch in diff logs of desync, the "src, target and destination" seems to be a normal now, but with "bump(0,0,0,0,(18546959,32536)" still something wrong: Please try again with the latest master + this revised patch: https://github.com/Warzone2100/warzone2100/commit/0522ad59ee2987f61876554c1bf...
by pastdue
29 Jun 2018, 03:27
Forum: Development
Topic: master. external maps do not work
Replies: 5
Views: 569

Re: master. external maps do not work

Could you please let me know if this patch resolves it for you?
https://github.com/Warzone2100/warzone2 ... bf58.patch

(The CI Windows build is here: https://ci.appveyor.com/project/Warzone ... /artifacts )