Search found 174 matches

by pastdue
28 Mar 2020, 20:16
Forum: Game related Discussions
Topic: Release on Steam
Replies: 4
Views: 88

Re: Release on Steam

Unfortunately, we did not do the release. (Your initial skepticism was well-placed.) Quoting an earlier post : Someone made the game available on Steam. And I would hate to see them take credit for all of our community's hard work testing, modifying, and continuing to develop the game. Does anyone k...
by pastdue
23 Mar 2020, 02:24
Forum: Artwork
Topic: Cutscene upscaling
Replies: 13
Views: 3446

Re: Cutscene upscaling

Phase II wrote:
22 Mar 2020, 15:54
Been trying to train a custom model on original artwork (try it if you want).

Can give some good (in my opinion) results:
[snip]
Very neat idea. Those are solid results.

Phase II wrote:
22 Mar 2020, 15:54
But also likes drawing solar panels on everything...
It's just ahead of the curve. :wink:
by pastdue
16 Mar 2020, 15:31
Forum: Website feedback
Topic: Someone made the game available on Steam.
Replies: 4
Views: 582

Re: Someone made the game available on Steam.

Someone made the game available on Steam. And I would hate to see them take credit for all of our community's hard work testing, modifying, and continuing to develop the game. Does anyone know if this was approved in any way by the community? Unfortunately, that basically appears to be what has hap...
by pastdue
10 Mar 2020, 05:03
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 148
Views: 107118

Re: Translation: Announcements / coordination

Hi all, There is a new setup in testing to make it easier to contribute and collaborate on translations, using Crowdin. If you're a translator, or wish to contribute, please give it a try by visiting: https://crowdin.com/project/warzone2100 And join the project. Then let us know which languages you'...
by pastdue
02 Mar 2020, 03:23
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 447521

Re: Models by Jorzi (AR)

My thoughts is that shaders have to be universal to any artists, not only us. :good: It's best if we can stabilize on a pipeline with a single set of WMIT + WZ shaders that yields predictable, consistent results for everyone. (Ideally, no shader modifications should be needed by the ArtRev mod, or ...
by pastdue
02 Mar 2020, 02:24
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 798
Views: 230640

Re: Models by MaNGusT (AR)

It seems like I have too many versions of the shaders and these issues have already been addressed in other shaders I have which I think are from you XD Yep, I've fixed this already. Just checkout the latest version in AR svn(they work right only in WMIT). :P I thought that you received auto-mails ...
by pastdue
01 Mar 2020, 22:30
Forum: Development
Topic: Warzone 2100 Podcast Idea - Need Help
Replies: 4
Views: 374

Re: Warzone 2100 Podcast Idea - Need Help

I don't believe any of the original (Pumpkin Studios) developers have been involved in a long time (probably, for most, since Pumpkin Studios officially stopped supporting the game / released their final patch), but you might be able to locate them via other means: Original authors of Warzone 2100 o...
by pastdue
28 Jan 2020, 00:41
Forum: Coding
Topic: Vulkan support
Replies: 53
Views: 26284

Re: Vulkan support

Looking for anything in particular? Vulkan and OpenGL backends are working fine on my end. Tested with simulating bot battles and entering Beta campaign. Just the usual testing. It should be much more stable than before, but I'd like to make sure the changes didn't break anything unexpected on diff...
by pastdue
26 Jan 2020, 23:34
Forum: Coding
Topic: Vulkan support
Replies: 53
Views: 26284

Re: Vulkan support

Request for testers. The latest Vulkan builds for Windows are here: New Builds (2020-01-26a) Full Installer (Windows x86): https://ci.appveyor.com/api/buildjobs/uf1mdolq9f28v8be/artifacts/warzone2100-master_x86_installer.zip Portable Build (Windows x86): https://ci.appveyor.com/api/buildjobs/uf1mdo...
by pastdue
22 Jan 2020, 21:06
Forum: Skirmish / Multiplay
Topic: Ally AI players stealing my oil derricks
Replies: 5
Views: 861

Re: Ally AI players stealing my oil derricks

Try BoneCrusher - It has an algorithm for calculating its occupied oil, as well as determines the oil on the allied base, which would not be captured. And it also makes sure that if an allied truck is moving to an unoccupied oil point, it doesn't take that place. btw: There is no force attack on al...
by pastdue
19 Jan 2020, 17:12
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 447521

Re: Models by Jorzi (AR)

It works :DNormals and tangents also seem to be exactly as in blender, perfect :) In wz it works perfectly too. I don't know why they decided to wait 3.4.0 for such update. Non of us are familiar with vulkan code so it will take ages to rewrite it from ogl. I hope they will change their decision an...
by pastdue
04 Jan 2020, 23:41
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 447521

Re: Models by Jorzi (AR)

https://github.com/Warzone2100/WMIT should now include everything from I-NoD's development branch, plus additional bug fixes. I've tested it on macOS / Linux.

@Jorzi: Can you provide any sort of crash log / backtrace?
by pastdue
27 Dec 2019, 21:12
Forum: Technical Help / Troubleshooting
Topic: Problem compiling in Linux Mint, using cmake
Replies: 2
Views: 444

Re: Problem compiling in Linux Mint, using cmake

Please see here: https://github.com/Warzone2100/warzone2 ... the-source

Initializing submodules is required if cloning the Git repo.
by pastdue
19 Dec 2019, 23:54
Forum: Coding
Topic: PhysicsFS. Can we get rid of this library?
Replies: 1
Views: 387

Re: PhysicsFS. Can we get rid of this library?

Unlikely, as it's used for cross-platform file / path handling support, in addition to zip support.

(How WZ constructs search paths is worth a separate discussion, though.)
by pastdue
10 Sep 2019, 03:00
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 2069

Re: Add more bots?

As a side note, I believe the crashes with Nexus and non-English locales are due to a fairly recent commit (post 3.3.0-beta1): db1a216fbc98e2ed7787e1dccb95c428075d48e9