Search found 144 matches

by pastdue
06 Jun 2019, 22:20
Forum: Mapping / Modding tools & discussions
Topic: WZ to Blender
Replies: 5
Views: 119

Re: WZ to Blender

Just to add on to MaNGusT's excellent overview: We don't currently have WMIT macOS builds uploaded anywhere, but there are instructions on how to build it yourself here: https://github.com/Warzone2100/WMIT/blob/master/README.md (It is admittedly a bit of a pain if you aren't familiar with Xcode and ...
by pastdue
23 May 2019, 19:19
Forum: Coding
Topic: Upgrade of graphics engine
Replies: 3
Views: 207

Re: Upgrade of graphics engine

Glad to hear good news. :-) So, we have two ways to go 1)just wait wz3.4.0 2)prepare PRs which would probably need adapting to new graphics code. If we can get the gfx_api refactoring of the shader-related code finished up, that's a bulk of the major code changes that might affect this future work.
by pastdue
23 May 2019, 17:28
Forum: Coding
Topic: Upgrade of graphics engine
Replies: 3
Views: 207

Re: Upgrade of graphics engine

To get a handle of where I'm at currently: I'm working to upgrade and port vlj's remaining work in wrapping OpenGL calls and adding a Vulkan backend. (Making solid progress.) It may make the most sense to get that merged before additional graphics engine changes, as it requires a number of changes t...
by pastdue
21 May 2019, 19:32
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 382

Re: Unit designer limit

I'm encouraged by all of the folks interested in and focused on making WZ the best it can be. There are many recent new contributions and contributors that have popped up (now that more has been moved over to GitHub), with useful fixes, patches, and improvements! I think you'll be quite happy with w...
by pastdue
19 May 2019, 23:04
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 164
Views: 47723

Re: Petition to reinstate Guard, Persue and Hold orders!

The good news is that Guard, Persue and Hold ("secondary unit orders") are on track to return for 3.3.0_beta2, which will hopefully be out soon-ish.
by pastdue
19 May 2019, 19:43
Forum: Artwork
Topic: Optional NORMALS directive in PIE format
Replies: 2
Views: 137

Re: Optional NORMALS directive in PIE format

This really is fantastic work.

While it probably won't make the cut for 3.3.0 (we're in the beta phase so we're trying to focus on bug fixes - and hopefully another beta soon), this is an excellent feature candidate for 3.4.0. (And with any luck, release cadence will speed up after 3.3.0).
by pastdue
06 Apr 2019, 17:42
Forum: Coding
Topic: My options for improving code speed.
Replies: 16
Views: 768

Re: My options for improving code speed.

moltengear wrote:
06 Apr 2019, 17:36
No. Is there a guide to profiling this game?
If using Visual Studio, here's some information:
https://docs.microsoft.com/en-us/visual ... ew=vs-2017
by pastdue
06 Apr 2019, 17:29
Forum: Coding
Topic: My options for improving code speed.
Replies: 16
Views: 768

Re: My options for improving code speed.

Thanks! I saw that root calculation is being applied. scrt(). Can we apply another quick method for this project? Quake III code where John Carmack applied it. Have you profiled the current performance? (By which I mean: Profiling the entire game running, to determine the current performance bottle...
by pastdue
04 Apr 2019, 18:58
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 9809

Re: Release 3.3.0 beta 1

I take it XP support still hasn't been sorted out ? because i just tried to run this but I'm just getting the this is not a valid win 32 application error. Nope. We're still waiting on that vcpkg PR (that doesn't look like it's moving at the moment). Ultimately, it's looking unlikely to arrive anyt...
by pastdue
03 Apr 2019, 20:47
Forum: Development
Topic: WZ stuttering at constant 60 fps
Replies: 16
Views: 785

Re: WZ stuttering at constant 60 fps

Could you test the latest Windows development builds, to see if there's any difference?

Link: https://github.com/Warzone2100/warzone2 ... ent-builds
by pastdue
31 Mar 2019, 20:00
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 783
Views: 198799

Re: Models by MaNGusT (AR)

According to pie.md optional materials directive should be placed after connectors but it's wrong, it works as before and should be placed for every level after LEVEL # directive. Also, looks like shininess parameter is not working anymore. I don't see difference between value 10 and 128, while it ...
by pastdue
31 Mar 2019, 18:18
Forum: Other Talk
Topic: gain some referencement
Replies: 2
Views: 521

Re: gain some referencement

See: https://forums.wz2100.net/viewtopic.php ... 92#p135415
Most everything in that post still applies (although some progress has been made, and it's continuing to be worked on).
by pastdue
30 Mar 2019, 14:07
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 783
Views: 198799

Re: Models by MaNGusT (AR)

MaNGusT wrote:
29 Mar 2019, 12:34
Broken shadows on rotated buildings in 3.3.0 :D Did It work this way before?
Image
Good catch - looks like this has been broken for a while. Fix incoming.
by pastdue
28 Mar 2019, 18:33
Forum: Coding
Topic: My options for improving code speed.
Replies: 16
Views: 768

Re: My options for improving code speed.

@moltengear: How are you testing the functions for speed? I'd really encourage profiling an optimized/release build of the game to see where performance improvements are needed.
by pastdue
28 Mar 2019, 13:11
Forum: Development
Topic: I can't compile 3.3.1 on windows 10.
Replies: 11
Views: 581

Re: I can't compile 3.3.1 on windows 10.

It looks like you have Qt 5.9.4. Update to Qt 5.9.7, which fixes this Qt header issue.