Search found 101 matches

by pastdue
Yesterday, 19:09
Forum: Technical Help / Troubleshooting
Topic: Trouble compiling game on MacOSX
Replies: 5
Views: 72

Re: Trouble compiling game on MacOSX

If you're trying to compile 3.2.x for macOS, I'm afraid it will not work. The 3.2.x versions were broken on macOS.

As Forgon mentioned, the latest development builds have been fixed (and the upcoming 3.3.0 release will support macOS again).
by pastdue
15 Dec 2018, 02:41
Forum: Coding
Topic: Flowfield prototype
Replies: 9
Views: 602

Re: Flowfield prototype

Going forward, since the CMake build setup should now work on all platforms, I think the focus will be there (and the autotools / Makefile build setup, which is less flexible and more brittle, may end up going away).
by pastdue
11 Dec 2018, 03:11
Forum: Development
Topic: Latest development builds: portable & installer versions broken
Replies: 2
Views: 155

Re: Latest development builds: portable & installer versions broken

Both installers now install a warzone2100.exe in the bin folder. If using the portable version, you'll want to open the bin folder and double-click on the warzone2100 executable to start. (We'll add a text file in the root folder with these instructions.) If using the full installer, there should be...
by pastdue
08 Dec 2018, 18:43
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 30
Views: 3307

Re: Warzone2100 4.0.0 Design from scratch for future processors.

Sorry, but can I just get the project files for Visual Studio. I do not want to engage in CMake now. CMake is now used to generate the Visual Studio project files. If you're using an updated version of Visual Studio 2017, you should also be able to open the CMake project in Visual Studio . (You'll ...
by pastdue
07 Dec 2018, 22:21
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 30
Views: 3307

Re: Warzone2100 4.0.0 Design from scratch for future processors.

Forgon wrote:
07 Dec 2018, 21:44
pastdue wrote:
05 Dec 2018, 21:15
[...] And your script requires Python (which we don't require for anything else, and is often a separate install as well).
We do use Python scripts, but only to update translations and for a few specialized tools.
Indeed. To clarify: We don't require Python for the regular WZ build process.
by pastdue
07 Dec 2018, 19:09
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 30
Views: 3307

Re: Warzone2100 4.0.0 Design from scratch for future processors.

CMake Error at CMakeLists.txt:608 (add_subdirectory): add_subdirectory given source "3rdparty/miniupnp/miniupnpc" which is not an existing directory. CMake Error at 3rdparty/CMakeLists.txt:5 (add_subdirectory): The source directory C:/Users/Master/Downloads/warzone2100-master/warzone2100-master/3rd...
by pastdue
05 Dec 2018, 21:15
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 30
Views: 3307

Re: Warzone2100 4.0.0 Design from scratch for future processors.

But this is interesting. CMake used to build now. How do I get project files for a visual studio? I wrote a python script for getting and compiling dependencies. Please see the README.md: https://github.com/Warzone2100/warzone2100/blob/master/README.md#windows-using-msvc (There's already a script t...
by pastdue
27 Nov 2018, 19:41
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 746
Views: 281127

Re: FlaME -- The Warzone 2100 Map Editor

The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore. See: https://visualstudio.microsoft.com/vs/support/community-edition-expired-buy-license/ And here: https://docs.microsoft.com/en-us/visualstudio/ide/signing-in-to-visu...
by pastdue
27 Nov 2018, 19:38
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 30
Views: 3307

Re: Warzone2100 4.0.0 Design from scratch for future processors.

We have a very powerful text library. [...] I propose to develop a simple text library. [...] This is important in terms of performance. Also for Raspberry Pi. I already spent on buying Raspberry Pi recently. I would strongly encourage you to profile the game. I have not seen any such impact from t...
by pastdue
12 Nov 2018, 17:28
Forum: Other Talk
Topic: Warzone C.G.I animation movies remake
Replies: 1
Views: 304

Re: Warzone C.G.I animation movies remake

I think many folks would be very happy to see remade animations with higher-res textures, effects, and rendering. I don't believe any of the original 3d models used for the original animations were ever made available, so you'd probably have to recreate a lot of - if not everything - from scratch, b...
by pastdue
02 Nov 2018, 19:46
Forum: Ideas and suggestions
Topic: Mac Full Screen lock program switch
Replies: 1
Views: 136

Re: Mac Full Screen lock program switch

What version of the game are you running?

(This should already be fixed for the next release.)
by pastdue
15 Oct 2018, 17:03
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 53
Views: 4354

Re: Why is warzone now such a s*t?

From my perspective, we are close to a new release, but there are a few key issues affecting builds that need to be addressed first. I'm working on several of them. We'll get it done. In the future, I'm hopeful there can be a pattern of more frequent releases so that improvements & fixes (like those...
by pastdue
08 Oct 2018, 02:07
Forum: Coding
Topic: vs compile warnings causing errors?
Replies: 10
Views: 1202

Re: vs compile warnings causing errors?

samuraicrow wrote:
01 Oct 2018, 11:13
It's not just VS. GCC 7.3 warns that GCC 7.1 had a change in the vector normal_iterator() that is putting a warning on wzstring.
Could you please post the full error / warning message output by GCC 7.3?
by pastdue
30 Aug 2018, 19:18
Forum: Game related Discussions
Topic: Mac releases updates please
Replies: 3
Views: 433

Re: Mac releases updates please

There are automated builds of the master branch here: http://buildbot.wz2100.net/files/

See the files that end in "_macOS.zip"
by pastdue
20 Aug 2018, 23:14
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1442
Views: 172732

Re: Help needed testing 3.2.x Campaign games!

There was a change to the location of the executable / DLL files on Windows (now in a "bin" subfolder). If you are installing over an older version, the old "warzone2100.exe" will still exist in the root install folder.
You should now start the EXE in: "<InstallDirectory>\bin\".