Search found 160 matches

by pastdue
10 Sep 2019, 03:00
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 1316

Re: Add more bots?

As a side note, I believe the crashes with Nexus and non-English locales are due to a fairly recent commit (post 3.3.0-beta1): db1a216fbc98e2ed7787e1dccb95c428075d48e9
by pastdue
09 Sep 2019, 02:11
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 1316

Re: Add more bots?

A lot of people like to play Skirmish vs bots. It wouldn't surprise me if most people downloading the game don't experiment with many add-ons / maps / mods.

Including more bots in the game itself (especially high quality / unique tactic bots) gets my vote.
by pastdue
29 Aug 2019, 15:38
Forum: Development
Topic: Rochester Deals For Tuesday, 4/5/11 (Midwest Homebrewing, Gigi's, Massage Etc)
Replies: 3
Views: 2247

Re: Scrollbar in multiplayer

Hello all, I'm sorry if this post exist. What u think about a scrollbar in game Multplayer ? for me long time i want it because it is really boring in 8 or 10 players map when all ppl are talking we can't follow a conversation coz the window of text is too small...Then when u discuss with 1 dude an...
by pastdue
28 Aug 2019, 02:34
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 12853

Re: 3.3.0 (Beta) Multiplayer issues

I play skirmish game with Enhance Balance mod at this post: http://forums.wz2100.net/viewtopic.php?f=49&t=12380&start=195#p145280 Whenever memory usage of WZ2100 is bigger than 1 GB, the game will crash. I hope this error/issue can be fixed. I presume you are playing on Windows? If so, this is curr...
by pastdue
26 Aug 2019, 22:01
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 12853

Re: 3.3.0 (Beta) Multiplayer issues

I believe just a few more bug / compilation fixes. 8) I ask because see a big delay in beta releases. Can you post links to this issues? There have been a number, but the key bug fixes that were fairly recently committed were: - Revert radar scale simplification patch. (17218fb55139a40f5ebd52df96b5...
by pastdue
26 Aug 2019, 03:07
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 12853

Re: 3.3.0 (Beta) Multiplayer issues

MaNGusT wrote:
25 Aug 2019, 22:42
I wonder, what else has to be done to release probably final beta of 3.3.0 ? Is there a game breaking issue that is not fixed yet?
I believe just a few more bug / compilation fixes. 8)
by pastdue
19 Aug 2019, 16:21
Forum: Addon discussions
Topic: I have prepared all good maps for inclusion with the next release
Replies: 10
Views: 4807

Re: I have prepared all good maps for inclusion with the next release

I appreciate all of the work you put into this. To include these in the game, we'll need the appropriate author and licensing information for each map (and ideally a link to the source page / thread / repo where that information was originally provided). If licensing information was not provided by ...
by pastdue
13 Jul 2019, 15:23
Forum: Coding
Topic: Vulkan support
Replies: 49
Views: 23509

Re: Vulkan support

I've updated the post above with new builds (2019-07-13a). These builds should fix: - The research bar's yellow "progress bar" is on top of the timers (but not for ally research). - Minimap trapezoid "viewing window" is a bit too opaque. - Minimap is really blurry. Additionally, they: - Add more deb...
by pastdue
13 Jul 2019, 01:00
Forum: Coding
Topic: Vulkan support
Replies: 49
Views: 23509

Re: Vulkan support

Yo, this is pretty slick! I tested the linked build on Windows 10 (upgraded to the latest graphics driver available). Can't say I see much wrong. Performance was good. Thank you for testing! If you have a chance, I'm very interested in performance comparisons vs. the default OpenGL mode. (I like to...
by pastdue
12 Jul 2019, 23:28
Forum: Coding
Topic: Vulkan support
Replies: 49
Views: 23509

Re: Vulkan support

@andrvaut: I added some compiling tips above. (You'll need to use the CMake build toolchain for now, and you'll have to ensure that the SDL2 library was compiled with Vulkan support enabled.)
by pastdue
12 Jul 2019, 21:37
Forum: Coding
Topic: Vulkan support
Replies: 49
Views: 23509

Re: Vulkan support

Picking up on this, I've been working with Vincent's gfx_api and Vulkan backend patches (rebased on the current master branch, with refactoring, fixes, and enhancements). Some help testing would be greatly appreciated. For anyone running Windows, here are new (beta) Vulkan-supporting builds: New Bui...
by pastdue
08 Jul 2019, 02:08
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 213
Views: 80578

Re: Enhanced Balance Mod for 3.x

Does the memory usage balloon like that without the mod?

If not, is there any chance you can narrow it down to a specific part of the mod that seems to impact the memory usage most significantly?
by pastdue
07 Jul 2019, 20:40
Forum: Development
Topic: Automatic git snapshot builds
Replies: 16
Views: 24672

Re: Automatic git snapshot builds

The snap channels are currently operated by Snapcrafters. At some point (probably after the 3.3.0 release), we'll look into upstreaming their configuration and augmenting it with development builds as the "edge" channel.
by pastdue
07 Jul 2019, 01:22
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 213
Views: 80578

Re: Enhanced Balance Mod for 3.x

Can you provide crash logs / .RPT files? At the moment, Windows builds are 32-bit only (and your Ubuntu build is likely 64-bit). 64-bit builds for Windows are currently broken because 64-bit QtScript has breaking behavior differences / bugs. Whenever we get around to replacing QtScript, we should th...
by pastdue
01 Jul 2019, 15:19
Forum: Scripting
Topic: Does the scripting system use Qt?
Replies: 4
Views: 1589

Re: Does the scripting system use Qt?

At the time QtScript was chosen (and integrated), Qt was much more widely used in the codebase (in fact, there was even a Qt backend for creating the window and such). So, at the time, it made sense to use Qt data types in all the Qt-script-related files, because Qt data types were used everywhere. ...