Search found 156 matches
- 30 Jul 2010, 14:08
- Forum: Other Talk
- Topic: Hovertanks
- Replies: 82
- Views: 30329
Re: Hovertanks
railguns (which, AFAIK, get their 'recoil' in the form of the rails getting pushed apart, not as a backwards kick). Absolutely wrong. Railguns produce a lot of recoil in the opposite direction the projectile is fired. Conservation of momentum. There is no sideways recoil, there is a force pushing t...
- 30 Jul 2010, 09:54
- Forum: Other Talk
- Topic: Hovertanks
- Replies: 82
- Views: 30329
Re: Hovertanks
Ground-effect vehicles cannot perform any of the tasks required by manoeuvrer warfare. The air they're supported on is relatively frictionless, although that means high maximum velocities, it also leads to poor acceleration and deceleration rates. In addition, any weapon producing recoil can't be f...
- 29 Jul 2010, 21:23
- Forum: Other Talk
- Topic: Hovertanks
- Replies: 82
- Views: 30329
Hovertanks
A thread to discuss whether hovertanks are actually logically feasible. This thread is inspired by the fairly widespread use of glass cannon-ish hovercraft units in WZ2100, especially NEXUS' complete obsession with them. WZ2100, as I take it, is a pretty realistic game, not counting the acceptable b...
- 18 Jul 2010, 16:35
- Forum: Campaign
- Topic: The *NEW* Warzone walkthrough (Done with RED units)
- Replies: 303
- Views: 558377
Re: The *NEW* Warzone walkthrough (Done with RED units)
skrim, emplacements vs mobile artillery one truck can build a ton of emplacements, one mobile unit can only be one artillery. Using emplacements means that you can keep building them over and over and over (you have 20k+ energy, right?) Yeah, but I find spamming stuff with trucks to be quite annoyi...
- 10 Jul 2010, 08:11
- Forum: Campaign
- Topic: The *NEW* Warzone walkthrough (Done with RED units)
- Replies: 303
- Views: 558377
Re: The *NEW* Warzone walkthrough (Done with RED units)
I find that Retribution is pleasantly quick compared to the very slow Tiger, and not too much weaker. It's easier for them to retreat with the extra speed, so they seem to get stuck-and-killed less... though you do end up with a big queue at the Repair Fac after any large battle and have to wait age...
- 20 Jun 2010, 07:44
- Forum: Other Talk
- Topic: Revisiting WZ2100
- Replies: 22
- Views: 8710
Re: Revisiting WZ2100
Correction: I was trying to remember the numbers off the top of my head, and got them a little wrong. Here are the correct ones:
- Lancer: 448-25
- Tank Killer: 700-18
- Scourge: 480-26
So yeah, the Scourge looks like it's perfectly on track, with 60% upgrades so far. The two rockets look bugged.
- Lancer: 448-25
- Tank Killer: 700-18
- Scourge: 480-26
So yeah, the Scourge looks like it's perfectly on track, with 60% upgrades so far. The two rockets look bugged.
- 20 Jun 2010, 06:53
- Forum: Other Talk
- Topic: Revisiting WZ2100
- Replies: 22
- Views: 8710
Re: Revisiting WZ2100
Yeah, but my Scourge isn't fully upgraded yet. I haven't got the Archangel artifact yet, so I presume that whatever upgrades it brings, I don't have yet.
- 19 Jun 2010, 20:26
- Forum: Other Talk
- Topic: Revisiting WZ2100
- Replies: 22
- Views: 8710
Re: Revisiting WZ2100
Finished G7, G8. The cutscenes make G8 soooo much better. :D As for the actual missions, G7's actual battle phase went pretty much like G6, eradicating all NEXUS presence on the map, nothing out of the usual. And the rest of the mission was setting up my new main base near the silos(but trying not t...
- 18 Jun 2010, 13:18
- Forum: Other Talk
- Topic: Revisiting WZ2100
- Replies: 22
- Views: 8710
Re: Revisiting WZ2100
You're right, G4 was possible with only trucks and planes. It was basically a lot of LZ-fortifying and Rearming Pad construction at the beginning, then an SAM-destroying session with my BB-VTOLs, and finally covering Team Alpha with bombers as they made their way home. I did lose a pair of trained P...
- 17 Jun 2010, 11:32
- Forum: Other Talk
- Topic: Revisiting WZ2100
- Replies: 22
- Views: 8710
Re: Revisiting WZ2100
Finished G2 and G3. G2 was, as you said, a good deal easier than it used to be in v2.0. NEXUS was still using Avengers, so my VTOL aces were able to rule the map yet again, without MG-Bug support (4 SAM hits on a elite BB-Tiger merely puts it into the yellow, and it doesn't give the SAMs much of a f...
- 16 Jun 2010, 18:32
- Forum: Other Talk
- Topic: Revisiting WZ2100
- Replies: 22
- Views: 8710
Re: Revisiting WZ2100
Finished Beta and played the first 5 minutes or so of Gamma 1. While the Hurricanes in Beta 6 had proven to be largely ineffective, Beta 7 had enough AA, in the form of Cyclone turrets, to deny airspace to my lighter VTOLs. But the heavy ones could still shrug it off without much trouble, and so I u...
- 15 Jun 2010, 12:00
- Forum: Other Talk
- Topic: Revisiting WZ2100
- Replies: 22
- Views: 8710
Re: Revisiting WZ2100
Just finished Beta 5 and 6. Got another surprise, this time a more pleasant one. Beta 5 was simple enough, just a lot of tank maneuvers with my MBG, gradually grinding enemy defenses to dust and overrunning the airbase. It was simple enough until I reached the bottleneck just east of the base entran...
- 13 Jun 2010, 08:06
- Forum: Other Talk
- Topic: Revisiting WZ2100
- Replies: 22
- Views: 8710
Re: Revisiting WZ2100
Oh, darn. I just realised a mistake. When I said Tank Killers, I actually meant Lancers. :stressed: You never said Tank Killer. You said Scourge. Anyway, I tried the Cyborgs in Beta 5, making a horde of 41 or so 'borgs, mainly Lancer with some MGs. They stand absolutely no chance when operating wit...
- 12 Jun 2010, 14:49
- Forum: Other Talk
- Topic: Revisiting WZ2100
- Replies: 22
- Views: 8710
Re: Revisiting WZ2100
Thanks for the welcome. :) Welcome back, Skrim. I actually beg to differ. If you spend the time to research all the available cyborg units, they are fast-ish to make in the masses and once you've got 20 odd scourge missile cyborgs you can dominate. I personally think they are brilliant, and you don'...
- 08 Jun 2010, 14:36
- Forum: Other Talk
- Topic: Revisiting WZ2100
- Replies: 22
- Views: 8710
Revisiting WZ2100
Hi. I used to play this game back in v2.0.10, then left it when v2.1 came out, mainly because the graphics didn't work on my laptop. Recently, I've revisited this game, and got v2.3, and am using a new laptop, on which the graphics work fine. I've been playing through the campaign, and have so far r...