Search found 95 matches

by moltengear
11 Feb 2019, 19:23
Forum: Ideas and suggestions
Topic: How to improve the progress of Warzone2100. License change
Replies: 14
Views: 2818

Re: How to improve the progress of Warzone2100. License change

Since when are ideas forbidden? Where did I request someone else to do it? I simply stated my analysis that spring is a much better engine and that porting wz2100-the-game to it would be much less work than to improve wz2100-the-engine to spring's capabilities. We are adherents of javascript. Devel...
by moltengear
11 Feb 2019, 18:05
Forum: Addon discussions
Topic: Hello after some time + some maps :D
Replies: 5
Views: 186

Re: Hello after some time + some maps :D

And I don't understand where this program takes the resources to create maps.
by moltengear
25 Jan 2019, 13:37
Forum: Ideas and suggestions
Topic: Maps for 3.2.3
Replies: 5
Views: 152

Re: Maps for 3.2.3

I wanted to create a map editor in C ++. To further integrate into the game itself. Maybe then add and editor of 3D models in perspective. But first, I still need to add a string class, then figure out the GUI.
by moltengear
21 Jan 2019, 13:07
Forum: Coding
Topic: WZstring. QString replacement. Need community help.
Replies: 27
Views: 4871

Re: WZstring. QString replacement. Need community help.

I lost my former motivation. Who is interested in?
by moltengear
02 Jan 2019, 21:19
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 32
Views: 4618

Re: Warzone2100 4.0.0 Design from scratch for future processors.

Let's then give up the visual studio. We will only support the gcc compiler for all OS. In order to facilitate the assembly. I don't like that in the process of assembling a lot of different modules are downloaded, each can change and break everything in future. I don't like that QT is used more and...
by moltengear
08 Dec 2018, 17:44
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 32
Views: 4618

Re: Warzone2100 4.0.0 Design from scratch for future processors.

Sorry, but can I just get the project files for Visual Studio. I do not want to engage in CMake now.
by moltengear
07 Dec 2018, 15:59
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 32
Views: 4618

Re: Warzone2100 4.0.0 Design from scratch for future processors.

pastdue wrote:
05 Dec 2018, 21:15
(There's already a script to get and compile all dependencies on Windows.)
I have written the script does not require pre-installation of the Git program.
by moltengear
07 Dec 2018, 15:54
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 32
Views: 4618

Re: Warzone2100 4.0.0 Design from scratch for future processors.

CMake Error at CMakeLists.txt:608 (add_subdirectory): add_subdirectory given source "3rdparty/miniupnp/miniupnpc" which is not an existing directory. CMake Error at 3rdparty/CMakeLists.txt:5 (add_subdirectory): The source directory C:/Users/Master/Downloads/warzone2100-master/warzone2100-master/3rd...
by moltengear
05 Dec 2018, 18:29
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 54
Views: 5605

Re: Why is warzone now such a s*t?

The fact that serious changes are largely for developers, not for the players. Convertion of the native convoluted script into javascript make it possible to create a missions for new campaign. In order to at least make a good version for the players, we need 4 things. wz_spectators_menu2.jpg Add ch...
by moltengear
05 Dec 2018, 17:36
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 32
Views: 4618

Re: Warzone2100 4.0.0 Design from scratch for future processors.

But this is interesting. CMake used to build now.
How do I get project files for a visual studio?
I wrote a python script for getting and compiling dependencies.
by moltengear
05 Dec 2018, 11:48
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 54
Views: 5605

Re: Why is warzone now such a s*t?

Vincent talked about this already. It seems we have lost a good developer for the graphic part. He no longer writes. Many Devs come on with massive energy and after a time they leave its human nature don’t blame the project for lost interest moltengear. I think that the non-modular structure of the...
by moltengear
04 Dec 2018, 11:55
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 54
Views: 5605

Re: Why is warzone now such a s*t?

Some players feel cheated. Cheating has been pretty much eliminated since 3.1 by introducing the new synchronous network engine. Every unexpected change in the game state on one of the machines, including visibility cheating, would expose itself as a desync warning (which immediately indicates who ...
by moltengear
01 Dec 2018, 20:19
Forum: Coding
Topic: WZstring. QString replacement. Need community help.
Replies: 27
Views: 4871

Re: WZstring. QString replacement. Need community help.

I added functions. Also operator overloads. Comparison operator. Now this type of construction is possible. strpie str1 = "apple"; strpie str2 = "apple"; if (str1 == str2) { std::cout << "TRUE" << "\n"; } The functions from javascript - slice, search, indexOf, charCodeAt, fromCharCode find() - C++, ...
by moltengear
26 Nov 2018, 09:41
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 32
Views: 4618

Re: Warzone2100 4.0.0 Design from scratch for future processors.

We have a very powerful text library. In practice, the game has such features as professional programs such as a browser, LibreOffice, openOffice, Visual Studio. As you know, the new developer begins his acquaintance with the compilation of the project. I noticed that the project requires a very lar...
by moltengear
26 Nov 2018, 08:43
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 746
Views: 287341

Re: FlaME -- The Warzone 2100 Map Editor

SharpFlame uses several unknown libraries to me. flaME uses unknown Matrix3D.
I have already found several implementations of this library. But nothing fits. Super.
In extreme case, I will have to slowly dig into the matrix functions.