Search found 147 matches

by moltengear
02 Sep 2019, 10:45
Forum: Development
Topic: I can't compile 3.3.1 on windows 10.
Replies: 14
Views: 2155

Re: I can't compile 3.3.1 on windows 10.

Just one question. How to make portable version without installation file?
by moltengear
02 Sep 2019, 10:42
Forum: Development
Topic: I can't compile 3.3.1 on windows 10.
Replies: 14
Views: 2155

Re: I can't compile 3.3.1 on windows 10.

I could not install the Qt5script with the new Qt 5.13.0. I used the Qt 5.9.7. cd C:\warzone2100 vcpkg\downloads\tools\cmake-3.14.0-windows\cmake-3.14.0-win32-x86\bin\cmake -H. -DCMAKE_TOOLCHAIN_FILE=vcpkg\scripts\buildsystems\vcpkg.cmake -Bbuild -G "Visual Studio 16 2019" -DCMAKE_PREFIX_PATH=C:\Qt\...
by moltengear
01 Sep 2019, 16:15
Forum: News and announcements
Topic: Release 3.3.0
Replies: 9
Views: 6219

Re: Release 3.3.0

Thanks!!
Found a mistake. Structures unexpectedly disappear due to structure updates
by moltengear
01 Sep 2019, 16:03
Forum: Coding
Topic: My options for improving code speed.
Replies: 19
Views: 5272

Re: My options for improving code speed.

Yes, shadows are calculated on the processor.
by moltengear
01 Sep 2019, 15:58
Forum: Development
Topic: I can't compile 3.3.1 on windows 10.
Replies: 14
Views: 2155

Re: I can't compile 3.3.1 on windows 10.

Thanks for the release! But I can not compile! CMake Error at vcpkg/scripts/buildsystems/vcpkg.cmake:256 (_find_package): Could not find a package configuration file provided by "Qt5Script" with any of the following names: Qt5ScriptConfig.cmake qt5script-config.cmake Add the installation prefix of "...
by moltengear
31 Aug 2019, 15:09
Forum: Coding
Topic: My options for improving code speed.
Replies: 19
Views: 5272

Re: My options for improving code speed.

As far as I know, sound support is implemented in the same thread as the entire game code.
I wonder how much CPU time percentage spent on providing sound in the game?
by moltengear
31 Aug 2019, 15:03
Forum: Development
Topic: Rochester Deals For Tuesday, 4/5/11 (Midwest Homebrewing, Gigi's, Massage Etc)
Replies: 3
Views: 2233

Re: Scrollbar in multiplayer

There's some work on revamping the UI elements to use a more flexible framework (imgui) which would probably better enable things like a scrollbar. Once we get 3.3.0 released, we can re-examine that work and see how easy it is to implement. also an interesting library as an option. https://github.c...
by moltengear
12 Aug 2019, 23:14
Forum: Coding
Topic: Moving Moving, Moved?
Replies: 4
Views: 1968

Re: Moving Moving, Moved?

However, I have crashed and burned with building from GIT on Windows, and I really want to have a "test" windows machine to make sure I don't break things on WIN PC. https://forums.wz2100.net/viewtopic.php?f=6&t=15159 I hope this helps you. Thank you for your responsiveness. We do not have a progra...
by moltengear
23 Jul 2019, 18:14
Forum: Campaign
Topic: New campaign 4 Delta is coming
Replies: 4
Views: 2963

Re: New campaign 4 Delta is coming

The Nexus exists. Judging by the last video. It can be a hotbed of viral spread in China. Possible technical innovations for the new campaign and the creation of artifacts for it. 1) Lack of heavy bodies for cyborgs. There are only small and medium bodies. 2) Cyborg can not make jumps using jet thru...
by moltengear
17 Jul 2019, 10:22
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 12737

Re: 3.3.0 (Beta) Multiplayer issues

Not rarely annoying delay in multiplayer. There is a suggestion to use opus audio codec instead ogg. And turn the sound in the second stream. It would also be nice if it was possible to see a list of already playing rooms. And the time that has elapsed from the start. Without this, one might get the...
by moltengear
17 Jul 2019, 10:01
Forum: Coding
Topic: Vulkan support
Replies: 49
Views: 23427

Re: Vulkan support

A new version of Raspberry PI has been released. Most likely for the new gpu they will release a vulkan api. https://forums.wz2100.net/viewtopic.php?f=30&t=15172 Compressed texture patterns of models (units, structures) are displayed correctly. But with compressed landscape textures, textures with a...
by moltengear
25 Apr 2019, 08:08
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 30766

Re: Release 3.3.0 beta 1

Maybe use rapidjson? It is the fastest and has only a header file.
http://rapidjson.org/
by moltengear
25 Apr 2019, 07:47
Forum: Technical Help / Troubleshooting
Topic: Help with compiling original source code
Replies: 3
Views: 1495

Re: Help with compiling original source code

https://github.com/Warzone2100/warzone2100/tree/v1.10a https://www.indiedb.com/games/warzone-2100/downloads/warzone-2100-source-code Oh, old DirectX is used there. This is not even DirectX 9 or 8. If you can convert to DirectX 9, it will be very cool! I can partially help. It would be nice if someo...
by moltengear
09 Apr 2019, 20:21
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 30766

Re: Release 3.3.0 beta 1

Not every player can create a host. Guys, is it possible for the server to take on the responsibility of the host when starting the game, and after that the transfer of messages is already only between players. I think it would be good if there will be the ability to lock the player also on his ip a...
by moltengear
06 Apr 2019, 23:04
Forum: Coding
Topic: My options for improving code speed.
Replies: 19
Views: 5272

Re: My options for improving code speed.

Cyp wrote:
06 Apr 2019, 20:02
Might be fairer to compare to sqrtf than to sqrt. I'd naïevely guess sqrtf to be faster and more accurate than Q_rsqrt.

I'm not sure square root calculations are the main bottleneck in the game.
Remade! There was a difference of 10 times. Now more than 13 times. So it works!