Search found 12 matches
- 03 Mar 2019, 13:52
- Forum: Challenges
- Topic: Challenge: No Place To Hide
- Replies: 66
- Views: 118317
Re: Challenge: No Place To Hide
Recently I won this challenge on 3.3.0 beta1, but i bump into bug. Score in challenge menu doesn't change after solving the challenge. Yeah, I know that bugs must be reported on trac with tickets, but something went wrong and I couldn't create a ticket, so I report this bug here, in related topic.
- 08 Jan 2019, 16:34
- Forum: Addon discussions
- Topic: Maps by Fedaykin
- Replies: 0
- Views: 3999
Maps by Fedaykin
Hello all! I would like to present you 3 new FFA maps for WZ2100 (made for FFA Tournament): 1. Sword Law Quite big Arizona map for 9 players (or 8 players and insane Null in the center). Player 0 is located in the center with 8 trucks, 12 oil towers and some deffensive structures. Other payers are l...
- 20 Sep 2018, 11:23
- Forum: Game related Discussions
- Topic: WARCON 2018 1x1 Championship Series
- Replies: 3
- Views: 4540
WARCON 2018 1x1 Championship Series
Russian WZ2100 comunity have organized 1x1 championship. General information: 1. Warzone 2100 Contest Championship Series 2018 (1х1 WARCON 2018 Championship Series) - three-staged championship 1v1. Every stage is 1v1 tournament. 2. There are two main types of maps in game: high-oil and low-oil. We ...
- 01 Sep 2018, 05:48
- Forum: Balance
- Topic: Command Turret balance
- Replies: 12
- Views: 21617
Re: Command Turret balance
That is not what that commit does... (Unless there is a bug introduced somewhere.) The commander hitpoints are split between the brain component and the weapon, instead of being all in the weapon. And then adds the ability to upgrade the brain to have more hitpoints. Hmm... Maybe i'm wrong, but bra...
- 31 Aug 2018, 11:36
- Forum: Balance
- Topic: Command Turret balance
- Replies: 12
- Views: 21617
Re: Command Turret balance
That is not what that commit does... (Unless there is a bug introduced somewhere.) The commander hitpoints are split between the brain component and the weapon, instead of being all in the weapon. And then adds the ability to upgrade the brain to have more hitpoints. Hmm... Maybe i'm wrong, but bra...
- 23 Aug 2018, 11:24
- Forum: Balance
- Topic: Command Turret balance
- Replies: 12
- Views: 21617
Re: Command Turret balance
The reason of their usability is focus fire You should do that and much more than that when you micromanage your army manually, otherwise your army would die horribly against a smaller army. That makes command turrets much worse than manual micromanagement because they prevent you from doing anythi...
- 21 Aug 2018, 18:05
- Forum: Balance
- Topic: Command Turret balance
- Replies: 12
- Views: 21617
Re: Command Turret balance
It was never usable. You just don't accumulate enough experience in a single multiplayer match to make the experience bonuses outweight terrible micromanagement that the command turret performs over your units. These changes mean pretty much nothing, they were not intended to provide balance. A sig...
- 21 Aug 2018, 17:35
- Forum: Balance
- Topic: Command Turret balance
- Replies: 12
- Views: 21617
Command Turret balance
I would like to discuss balance of Command Turrets. Let's start from stable releases 3.1.5 and 3.2.3, then look to master version. Stable releases: 3.2.3 and 3.1.5 version charachteristics of this turret are the same, but there were three upgrades of turret, that take affect on middle and late stage...
- 04 Aug 2018, 21:27
- Forum: Skirmish / Multiplay
- Topic: Some calculations
- Replies: 0
- Views: 5283
Some calculations
Hello all. It's all about some strange questions... 1.Power "A0PowerGenerator": { "armour": 20, "baseModel": "blbpower.pie", "breadth": 2, "buildPoints": 500, "buildPower": 50, "height": 2, "hitpoints": 1000, &...
- 20 Apr 2018, 13:31
- Forum: Game related Discussions
- Topic: Command Turrets (!searching information!)
- Replies: 5
- Views: 4831
Re: Command Turrets (!searching information!)
No problem
I saw theese stats, but it doesnt't help me to find answer.
P.S. Recently i saw post about new role of CRP in next release. It will allow player to research CT. But seems like it's just waste of energy to build it current release.
I saw theese stats, but it doesnt't help me to find answer.
P.S. Recently i saw post about new role of CRP in next release. It will allow player to research CT. But seems like it's just waste of energy to build it current release.
- 03 Apr 2018, 18:10
- Forum: Game related Discussions
- Topic: Command Turrets (!searching information!)
- Replies: 5
- Views: 4831
Re: Command Turrets (!searching information!)
Thank you for information about exp bonuces and start characteristics of turret, but what about command post? What does it do? You don't need it to research or produce turret, it doesn't let u to produce more turrets and does not increase any characteristic of turret... So what Command Relay really ...
- 03 Apr 2018, 11:15
- Forum: Game related Discussions
- Topic: Command Turrets (!searching information!)
- Replies: 5
- Views: 4831
Command Turrets (!searching information!)
Hello everybody. Where can i find the information about characteristics of Command Turrent and assigned to it units (it's about rank of commander), especially for new versions. In the latest versions (I don't know why) the upgrades of CT had been removed without any improvement of this unit on late ...