Search found 35 matches

by Hironaru
05 Dec 2017, 04:41
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

Just to let everyone know, I'm still alive. Having family over atm, and I also need to land a job before the end of the month, so I've been kind of strapped. About the flamethrowers op-ness, just bear in mind I haven't redesigned the cam1b upgrades completely yet, which also includes the flamethrowe...
by Hironaru
30 Nov 2017, 11:42
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

Back after hiatus. So yeah, all of the previous files are void due to my changes I recommended to the file structure, and once I figure out how to use githubs forking and cross updating mechanisms, I will contribute an updated version reflecting the initial changes and then take the feedback here an...
by Hironaru
26 Nov 2017, 02:42
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

The above instructions have been changed to use a variation Alfred's method. -edit Please note that the base file I uploaded in the previous post has been updated since its initial post, and is the most current revision. If you have played enough to get the first artifact, and that artifact is engin...
by Hironaru
25 Nov 2017, 16:50
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

Here it is! Don't forget, the source-forge version of warzone2100 won't work with these changes. Go here to get the latest files: http://buildbot.wz2100.net/files/master/ Once you have installed the portable version of warzone2100, navigate to the mods file and create a file called "autoload" Downlo...
by Hironaru
25 Nov 2017, 09:59
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

Quick Update, Were going to go with the constant stream flamethrower tank design and see what everyone thinks. Both shell and flamethrower models work, but after doing the flamethrower version I really liked how it felt. There has been numerous scav building classifications that changed to complemen...
by Hironaru
23 Nov 2017, 15:28
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

I need to take care of some thanksgiving (US Holiday) stuff and spend time with family, so I wont be able to push a release for the mod for cam1a and cam1b today, but it will be soon! so soon e.e

Feel free to talk amongst yourselves and give me some good feedback in the mean time ^^
by Hironaru
23 Nov 2017, 11:45
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

That’s a bit of a weird one because engineering to me means better buildings and better construction techniques which allow you to construct building faster and to a higher standard so they can take more punishment before being destroyed engineers don’t have anything to do with making better ammo t...
by Hironaru
22 Nov 2017, 18:50
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

Let me focus the attention to flamers for a little bit. There are a couple things that come to mind when I consider what a flamer should be, or could be. We could double the firing rate, and halve the damage.or increase the aoe radius.. We could even abandon the current flamer and make it into a fl...
by Hironaru
22 Nov 2017, 06:28
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

Let me focus the attention to flamers for a little bit. There are a couple things that come to mind when I consider what a flamer should be, or could be. We could double the firing rate, and halve the damage.or increase the aoe radius.. We could even abandon the current flamer and make it into a fla...
by Hironaru
22 Nov 2017, 05:47
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

I've tried using towers in the past and found them to be ineffective they just get blown up to easy even when I leave a couple of builders near by to repair them, and what I have found is that its actually more efficient to use units as guards because i have found when using units i only need about...
by Hironaru
22 Nov 2017, 01:17
Forum: Ideas and suggestions
Topic: Playing with the reticule
Replies: 21
Views: 5189

Re: Playing with the reticule

Mmmmm... I kind of want to.... do it. Have to balance between both projects, but there's no reason I cant learn a little code while improving my management skills. I want to know what the other dev's think about different styles and the discussions surrounding the ui. From what i can tell there's a ...
by Hironaru
21 Nov 2017, 14:57
Forum: Ideas and suggestions
Topic: Playing with the reticule
Replies: 21
Views: 5189

Re: Playing with the reticule

The idea with modern radial menus is just to make it so you hold down the right mouse button over a unit, and mouse-over primary categories which expand into their own sub-menus. so all you need to do is click and drag in the direction you know the command you want is in to make split second changes...
by Hironaru
21 Nov 2017, 11:04
Forum: Ideas and suggestions
Topic: Playing with the reticule
Replies: 21
Views: 5189

Re: Playing with the reticule

Q: So what do you think about this idea? Well, I think that UI in general could be resolved with some simple changes, actually. In respect to unit actions alone, Vexed some time ago recommended a fantastic idea of creating a radial menu on right click of a unit, that would pop up at the mouse curso...
by Hironaru
21 Nov 2017, 10:21
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

Beth, I completely agree. Even the original had glaring flaws in many of the weapon systems balancing issues, and the first intention of the project is going to definitely be to balance all systems and then scale them accordingly. Also, the order in which technologies within each mission subgroup ar...
by Hironaru
20 Nov 2017, 15:56
Forum: Balance
Topic: BOMB - Balance Overhaul Management Beta
Replies: 35
Views: 6887

Re: BOMB - Balance Overhaul Management Beta

fair enough, but you are self voting yourself the overlord of campaign balance and certain people in charge have not even said yay or nay to it. That's very true. I kind of need everyone behind me on this, and I know that people have been working at this issue for a very long time. That's why I'm g...