Search found 738 matches

by Black Project
07 Apr 2020, 00:09
Forum: Development
Topic: transport files
Replies: 2
Views: 87

Re: transport files

For singleplayer/campaign component: To adjust the power given to the player for each campaign start, edit the following files: script\campaign\cam1a.js script\campaign\cam2-a.js script\campaign\cam3-a.js At lines 130, 141, 145 and 149 ( cam1a.js ): const PLAYER_POWER = 1300; // value for starting p...
by Black Project
06 Apr 2020, 20:07
Forum: Development
Topic: transport files
Replies: 2
Views: 87

Re: transport files

For multiplayer/skirmish component: - The transporter's templates are located at "stats/templates.json" At line 2315: "SuperTransport": { "available": true, "body": "SuperTransportBody", "id": "SuperTransport", "name": "Super Transport", "propulsion": "V-Tol", "type": "SUPERTRANSPORTER" }, At line 2...
by Black Project
17 Mar 2020, 00:11
Forum: News and announcements
Topic: Release 3.3.0
Replies: 14
Views: 12237

Re: Release 3.3.0

Just passing by to say that this is the best iteration of Warzone 2100 so far. It's even better when it comes down to modding. So much easier to edit the mission script files and create new research topics/vehicle parts/structures/etc.
by Black Project
17 Mar 2020, 00:07
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1674
Views: 448833

Re: Models by Jorzi (AR)

Hey Art Revolution team, which software programs do you use to create the models and textures, then convert the models to .PIE file format?
by Black Project
17 Mar 2020, 00:02
Forum: Campaign
Topic: Ground Shaker VS Hellstorm
Replies: 2
Views: 181

Re: Ground Shaker VS Hellstorm

Stick with the Hellstorm. It vastly outmatches the Ground Shaker when it comes down to DPS department (damage per second). Once you research the Howitzer Fast Loader upgrade later on, it becomes a total monster. The Ground Shaker is negligibly cheaper (350$ vs 400$) and has a greater range than the ...
by Black Project
07 Aug 2016, 02:36
Forum: News and announcements
Topic: Release 3.2.0!
Replies: 22
Views: 21728

Re: Release 3.2.0!

There is a graphical error in the game with the towers. I tried to place this in bugs, but it took photobucket.com as spam. http://i223.photobucket.com/albums/dd248/DragonFlee/Graphic%20error.jpg This bug was already fixed in 3.2.1. 2016-07-28: Version 3.2.1 General Fix: Cursor flickering on some h...
by Black Project
23 Jul 2016, 03:21
Forum: Addon discussions
Topic: YAGeSM - Yet Another Generic Stats Mod
Replies: 3
Views: 3377

Version 2.0 released!

After nearly two months since the first version, i'm happy to announce that the second release of YAGeSM is now available for download. The older 1.0 release is no longer available on this thread and sooner will be replaced on the Addons page by the newer release. Changelog: Version 2.0: YAGeSM is n...
by Black Project
17 Jul 2016, 18:37
Forum: Addon discussions
Topic: BP's Expanded Structure Limits - 3.2 Release
Replies: 3
Views: 2924

BP's Expanded Structure Limits - 3.2 Release

bp_3-2_limits_mod_v1.wz bp_expanded_structure_limits_mod_3-2.png HOW TO INSTALL MODS: http://developer.wz2100.net/wiki/FAQ#HowdoIinstallamod Structures added to the limit list: Hardcrete Gate Hardcrete Wall Power Module Research Module Oil Derrick Tank Traps AA Flak Cannon Emplacement Hurricane AA ...
by Black Project
04 Jun 2016, 19:33
Forum: Addon discussions
Topic: YAGeSM - Yet Another Generic Stats Mod
Replies: 3
Views: 3377

Re: YAGeSM - Yet Another Generic Stats Mod

While i was working on the next version of my mod, i have discovered a few glaring issues overlooked before the first release: Cannon upgrades not taking effect to Light Cannon, Medium Cannon, Hyper Velocity Cannon and Assault Cannon (VTOL variants are just fine. This issue was due to the fact that ...
by Black Project
27 May 2016, 15:11
Forum: Addon discussions
Topic: YAGeSM - Yet Another Generic Stats Mod
Replies: 3
Views: 3377

YAGeSM - Yet Another Generic Stats Mod

A stats mods for 3.1 and 3.2 versions, designed for one player skirmish and co-op gameplay. yagesm_3_1_v_2.wz yagesm_3-2_v_2.wz http://addons.wz2100.net/static/img/license-CC-0.png HOW TO INSTALL MODS: http://developer.wz2100.net/wiki/FAQ#HowdoIinstallamod Main features: YAGeSM available for 3.1 rel...
by Black Project
30 Jan 2015, 19:41
Forum: Addon discussions
Topic: The Zone of War - Warzone 2100 Campaign Redefined
Replies: 5
Views: 7367

The Zone of War - Warzone 2100 Campaign Redefined

The Zone of War (TZoW for short) is a major gameplay modification for Warzone 2100, bringing the singleplayer campaign mode to a whole new level. Mod DB Page | Download (Mod DB) FEATURES: Mission timer removed. Multiplayer's gameplay balance injected into singleplayer with numerous tweaks. All weapo...
by Black Project
07 Jan 2015, 03:37
Forum: Artwork
Topic: Using Art Revolution textures for future models.
Replies: 1
Views: 3991

Using Art Revolution textures for future models.

Hello Art Revolution Team. I'm really impressed by your long hard work in redoing all models and textures for WZ2100, i am really hoping this project be included in future Warzone releases as a separate modification, of course, due to it's high quality, demanding a more powerful PC. But let's talk a...
by Black Project
07 Jan 2015, 02:34
Forum: Other Talk
Topic: Black Project invades ModDB
Replies: 0
Views: 1891

Black Project invades ModDB

Hello guys. I would like to announce that in a matter of few hours (or days), i am officially starting my activity on Mod DB. I have created a developing & publishing company called Black Project Studio, it's currently awaiting approval, but i'm optimist the Mod DB moderation staff will approve it. ...
by Black Project
05 Jan 2015, 18:58
Forum: Addon discussions
Topic: BP's Rebalance Mod for 3.1
Replies: 12
Views: 10727

Version 0.3a released!

Happy new year! After months on hiatus and then not properly playtesting v0.3 , causing it to crash to desktop, version 0.3a is now available for download. I apologize for uploading a broken release. Features: NEXUS Link Turret and EMP Cannon now available to research at the beginning, they no longe...
by Black Project
05 Jan 2015, 00:37
Forum: Addon discussions
Topic: BP's Rebalance Mod for 3.1
Replies: 12
Views: 10727

Re: BP's Rebalance Mod for 3.1

-snipped