Search found 41 matches

by Yome--
03 Mar 2017, 19:49
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

This is zip files splitted using zip command line.

Start unzipping Ymod-splitted.zip -> entry point. and all thing should going on easily.

:)
by Yome--
03 Mar 2017, 15:51
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

if you have a sourceforge account, I could even give you commit rights ;) sourceforge psudo : yome-katsuma I've just forked it (long time since i've not use svn...) ...and, by the way, there is a beta 2!! and, the mortar pit ! i've made a texture for it - wanna test the 3D object asap :3 Also fan o...
by Yome--
03 Mar 2017, 15:28
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

@Yome-- I wouldn't like to override the contributions by other artists, but feel free to fork it as you wish. Have you ever used svn or other version control software? Access to our repository is open, and if you have a sourceforge account, I could even give you commit rights ;) Wanna fork it ;-) [...
by Yome--
03 Mar 2017, 15:22
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

.....deleted
by Yome--
03 Mar 2017, 15:21
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

[edit: change and clean the archive contents before going to 0.3.0]

The 2 last.
by Yome--
03 Mar 2017, 15:15
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

[edit: change and clean the archive contents before going to 0.3.0] Hi, Here the archives files for the 0.2.0 version (stand alone - only Ymod changes, and of course under construction :stare: ) I (strongly) encourage you to download ARmod and mixe the both (no conflict should occur) Thank for those...
by Yome--
03 Mar 2017, 11:22
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

Hi Prot, How to try this? If you have time and know how to to this, actually manualy... I need some other mod? No, but - I've based my work on the ARmod, installed first (which should be the base in the 3.1.x and 3.2.x application !!). So it works alone, but looks really much more nicer with Armod :...
by Yome--
02 Mar 2017, 18:07
Forum: Scripting
Topic: JavaScript need tip
Replies: 4
Views: 3835

Re: JavaScript need tip

Hi, (just for tips and helps) A better way to to this test is just testing if the operand truly exist. Javascript is a powerfull language, when well used. Maybe this could be better (so far, i do not exactly know how the QtScript engine is fine ;-) ) : var today = new Date().getTime()-ref); if(_gi[x...
by Yome--
02 Mar 2017, 17:02
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

Others updated Pages.
by Yome--
02 Mar 2017, 16:53
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

  • Tertiles
  • Tileset
by Yome--
02 Mar 2017, 16:39
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

The next ones =^.^= n.b : About Frame rate, i've got some peak near 400 FPS ! I've also updated : the Arizona's Texture to make them a little bit more homogenous. make some missing buildings (Warehouse) Refined and changed some textures existing ones Updated the Ugly tertiles/decals (tiles 63 to 66 ...
by Yome--
02 Mar 2017, 16:30
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

Hello, Here the new update : page-18-fx.png : Smoke and Electric flare page-19-fx.png : All page-20-fx-png : All , excepted the strange blue blob (still have not yet see it !!) page-21-fx.png : All , excepted bullets (mchine-gun's bullet), and one of the flame page-22-fx.png : All , excepted the blu...
by Yome--
01 Mar 2017, 18:28
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

Thank NoQ :3 (by the way, are you the NoQ whom has post some video on youtube ?) Actually my FPS is high : between 80, up to 150, average is nearly 100 FPS Options : - no shadow (they are buggy =D ) - Full screen - 2560x1440 - Textures size 1024 (do not see difference if i go to 2048) - FSAA x8 - Sh...
by Yome--
01 Mar 2017, 17:02
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

Hi Berg, What is the command to show it ? Currently, i'm working on a iMac (late 2012), i5 2.9Ghz. with 8Go Video Card is an Nvidia GeForce GTX 660M with 512 Mo. So, I do not know exactly what happens on other system. I'm playing with full screen ==> 2560x1440 (! this is a 27'') and sometimes there ...
by Yome--
27 Feb 2017, 13:29
Forum: Artwork
Topic: New Gfx - Beta1 [TO be Used with ARmod]
Replies: 48
Views: 34235

Re: New Gfx - Beta1 [TO be Used with ARmod]

New Ennemy Indicator color (I wondered why those circles were green - green is for cool thing, isn't :hmm: