Search found 16 matches

by Alpha993
03 Jan 2017, 23:26
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

So something like initializing 5 variables, use getObject to assign them a droid,then DroidArray.Push(droid1) and so on to add them to the array and then feed that to camMakeGroup()?
by Alpha993
03 Jan 2017, 17:06
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

Is there a way of making a group with specific droids whose ID is known?
by Alpha993
31 Dec 2016, 20:39
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

So, if I understood correctly, I can feed camManageGroup with the camMakeGroup function, which will make a group of droids based on the area label I feed to it and then set them to attack and pursue enemies a certain position by feeding camManageGroup the order and position parameters. //create grou...
by Alpha993
31 Dec 2016, 13:47
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

Is there a function to set up radar blips? I've looked at the libcampaign documentation, but I don't see a function that can set them up, though I can only see enumBlips or hackAddMessage with PROX_MSG type being involved. As for groups, I could use some guidance, since I have to manage groups in 2b...
by Alpha993
31 Dec 2016, 01:46
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

Haven't tested my scripts for SUB_2_1, but if someone would do it, I would very much appreciate it. :3

... though I know I should test my own stuff. :oops:
by Alpha993
30 Dec 2016, 18:01
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

I'm starting the conversion work on cam2b/bx, just so we don't overlap our efforts. Edit: Alright, I'm a bit lost as to how to make artifacts drop from specific buildings (i.e. the heavy factory in the base directly north on CAM_2B). Nevermind, just had to delve a bit deeper into the use of JSON. Gr...
by Alpha993
30 Dec 2016, 01:07
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

Am I correct in assuming that changePlayerColour accepts the colour ID as input?

Code: Select all

changePlayerColour(downedTransportTeam, 0);
Something like this.

Many thanks for the function, by the way, very appreciated. :3
by Alpha993
30 Dec 2016, 00:34
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

This is the particular snippet of WZScript I have yet to convert createAlliance(newPlayer, curPlayer); //make player 0 (newPlayer) units belong to player 1 (curPlayer) //save the old colour so we can set it back again oldColour = getPlayerColour(curPlayer); newColour = getPlayerColour(newPlayer); se...
by Alpha993
27 Dec 2016, 22:47
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

Currently in need of a way to access colours as the downed team is supposed to have the same colour as the player. Edit: Current commits of JS, constructive criticism is welcome. Changed victory conditions so that units are transferred only if the transport is alive (victory flag = 1). Will a break ...
by Alpha993
26 Dec 2016, 22:18
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1610
Views: 409664

Re: Models by Jorzi (AR)

@Jorzi: having that issue on 3.2.2 w/ Beta 2 aswell.
by Alpha993
26 Dec 2016, 02:49
Forum: Other Talk
Topic: {split topic} Maps? Follow the rules!
Replies: 7
Views: 1950

Re: The new transparent Art-Revolution mod?

Beta 2 w/ 3.2.2, having issues.
by Alpha993
25 Dec 2016, 01:54
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

CAM_VICTORY_OFFWORLD doesn't have access to callback. This is an offworld mission where you only need a single unit to reach the crashed transport area. CAM_VICTORY_STANDARD requires you to kill all the units, which isn't needed in this level.
by Alpha993
22 Dec 2016, 19:41
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

I assume that I will also need to make a droid.json file that contains those IDs, and add those to an array. Given that the transport has 10 units, I suppose after I'll have the droid.json file laid out I could do something like this: var downedTransportDroids = [ ID 1, ID 2, ID 3, ID 4, ID 5, ID 6,...
by Alpha993
22 Dec 2016, 16:19
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 106089

Re: The official --=jscam=-- thread

I figure we'll have to design a function that damages everything found within a certain area at the beginning of the level. Such a function is also needed to apply damage to the units near the downed transport in SUB_2_1. Specifically, for our case: - Find out the area which contains the droids we w...
by Alpha993
21 Dec 2016, 16:54
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1610
Views: 409664

Re: Models by Jorzi (AR)

Remind me what causes this issue, again.