Search found 264 matches
- 15 Mar 2020, 13:35
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 519919
Re: [3.1] Ultimate Scavenger AI Mod
Is this version still compatible with the Steam Version? As in, pretty stable for multiplayer? I remember back them having issues with newer versions with crashing. The Steam version you are referring to has been made by a dubious individual without any connections to our project. We do neither sup...
- 07 Mar 2020, 20:11
- Forum: Campaign
- Topic: The game is too hard
- Replies: 49
- Views: 35120
Re: The game is too hard
I'm now ran into another issue, I'm on the first beta mission, for some reason I can't build anymore trucks, I've brought 40 units from alpha, (no trucks) I tried to recycle the two trucks on the first mission, to make them hover, but it saying that I can't build anymore. Yet it will allow me to bu...
- 07 Mar 2020, 14:06
- Forum: Mapping / Modding tools & discussions
- Topic: Spliting mods into categorizes
- Replies: 3
- Views: 3097
Re: Spliting mods into categorizes
[...] Separate mods into 2 categorizes. [...] Public mods = Just as they are now. All players must run the same mods or the game will crash. These mods modify weapons, weapons power, unit speed, game speed, or any thing else that has to be in sink. Private mods = Modify the way something looks or s...
- 06 Mar 2020, 22:26
- Forum: Campaign
- Topic: The game is too hard
- Replies: 49
- Views: 35120
Re: The game is too hard
[...] I managed to redo the mission with Berserk Cyborg's mod, that reduced the cyborg output, which really helped a lot. Plus used half track units, one team near the middle left, and the other team took on the base from the left side. without all those cyborgs, it was a lot easier. [...] Using th...
- 04 Mar 2020, 18:28
- Forum: Campaign
- Topic: The game is too hard
- Replies: 49
- Views: 35120
Re: The game is too hard
When I entered the enemy base, my units were in each other's way. They could therefore no longer retreat at medium damage. This problem could have been mitigated if I had been more patient and not forgotten to use my trucks to make new repair facilities at suitable positions. entering_base.png My mo...
- 04 Mar 2020, 18:24
- Forum: Campaign
- Topic: The game is too hard
- Replies: 49
- Views: 35120
Re: The game is too hard
I am struggling to do the final alpha mission, I use 2 commanders with 12 units each, 4 heavy machineguns, 4 heavy cannons, and 4 lancers. [...] (and a 10 man mortar team) But here is the thing, I'm near the top of the map, and the enemy just keeps pushing me back with superior numbers, But I have ...
- 02 Mar 2020, 22:00
- Forum: Campaign
- Topic: The game is too hard
- Replies: 49
- Views: 35120
Re: The game is too hard
I am struggling to do the final alpha mission, I use 2 commanders with 12 units each, 4 heavy machineguns, 4 heavy cannons, and 4 lancers. for the most part, this has worked out pretty well, and I'm playing on normal. So didn't realise there is a greatly increase unit cap until now. (and a 10 man m...
- 02 Mar 2020, 12:00
- Forum: Skirmish / Multiplay
- Topic: Remove scavengers from player scores in MP games
- Replies: 0
- Views: 6750
Remove scavengers from player scores in MP games
In multiplayer games, neither killing scavengers nor getting killed by them should influence the scores and kill counts of players, both of which are shown in the intelligence screen. This would have the following advantages: It would become easier to compare the performance of different players bec...
- 01 Mar 2020, 20:34
- Forum: Other Talk
- Topic: The history of WZ multiplayer and 1.10 balance
- Replies: 10
- Views: 9274
Re: The history of WZ multiplayer and 1.10 balance
[...] The year 2000 was the peak of WZ with as many as 250 players in the chat lobby at one time although 100 - 150 was more like the average. [...] The speed cheat was a program that made a person's PC run faster (CPU clock I think) and consequently so did WZ including the research, production and...
- 11 Sep 2019, 11:55
- Forum: News and announcements
- Topic: Release 3.3.0
- Replies: 14
- Views: 51007
Re: Release 3.3.0
What happened to the mission briefings? Before it would throw up a mission box when you cross the trigger. Now you must manually press the mission button and that isn't obvious to do that for new people. We would appreciate if you created a GitHub issue for this problem. Ideally, the bug report wou...
- 09 Sep 2019, 10:18
- Forum: Ideas and suggestions
- Topic: Add more bots?
- Replies: 11
- Views: 8453
Re: Add more bots?
I have considered adding the BoneCrusher! and Cobra AIs to the game, but
chose not to because this would break the GUI.
chose not to because this would break the GUI.
- 07 Sep 2019, 20:47
- Forum: Ideas and suggestions
- Topic: Old features, new features, remarks and advices
- Replies: 11
- Views: 9352
Re: Old features, new features, remarks and advices
There's no need for that. I don't miss the credits screen at all.Berserk Cyborg wrote: ↑07 Sep 2019, 20:38 [...] But... perhaps the credits backdrop could become a random backdrop like the others.
- 07 Sep 2019, 18:05
- Forum: Game related Discussions
- Topic: Does this game have autosave
- Replies: 2
- Views: 3566
Re: Does this game have autosave
[...] I played a bunch of hours through main mission only to fail the scout mission 8. I was wondering if there was an autosave feature anywhere i cannot seem to find or am I truly boned and have to replay all the missions now making sure to save my game every 10 or so minutes. We used to have an a...
- 07 Sep 2019, 17:59
- Forum: Development
- Topic: Split Community! Make 3.1.5 the official supported version
- Replies: 17
- Views: 13366
Re: Split Community! Make 3.1.5 the official supported version
[...] In version 3.1.5, An AI will rebuild its base wherever a truck happens to be, If their main city gets trashed. Which is actually fun, Because you can push them around the map until their all piled up together for one gigantic battle. In the later versions the AI will always run back to where ...
- 04 Sep 2019, 12:01
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51640
Re: Need help developing 3.3.0 campaign
[...] also how goes the reimplementation of the old hold guard and peruse stances ? One final thing where to you find the latest master these days ?, while i very much doubt I'll be able to run it, I do keep checking from time to time to see if the XP support has been sorted or not. Welcome back! T...