Search found 210 matches

by Forgon
15 May 2019, 18:04
Forum: Artwork
Topic: WMIT logo
Replies: 7
Views: 171

Re: WMIT logo

Perhaps you could use this logo I created:

16x16 pixels:
wmit_logo_16x16.png
WMIT logo (16x16 pixels)
wmit_logo_16x16.png (792 Bytes) Viewed 95 times
32x32 pixels:
wmit_logo_32x32.png
WMIT logo (32x32 pixels)
wmit_logo_32x32.png (1.16 KiB) Viewed 95 times
256x256 pixels:
wmit_logo_256x256.png
WMIT logo (256x256 pixels)
wmit_logo_256x256.png (5.24 KiB) Viewed 95 times
by Forgon
14 May 2019, 10:37
Forum: Campaign
Topic: Should we use dark unexplored tiles again for campaign?
Replies: 3
Views: 99

Re: Should we use dark unexplored tiles again for campaign?

I don't think that this is a good idea, mostly because the tutorial
  • includes recovery of an artifact, which is much easier for a new user
    if the map is visible
  • would cease to be equally useful for both skirmish and campaign games
by Forgon
10 May 2019, 19:59
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 782
Views: 197308

Re: Models by MaNGusT (AR)

[...] Just in case, there's my old patch in 4292 , maybe somebody will eventually be able to make sense out of it. Fixing fog is much more important than secondary orders imo ^.^ Fog was removed from this game in ticket 2920 in favor of tile lighting indicating map exploration and visibility. You s...
by Forgon
02 May 2019, 14:39
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 782
Views: 197308

Re: Models by MaNGusT (AR)

@Jorzi @MaNGusT:
Could you review i-NoD's proposed extension to the PIE format (PR 338)?
by Forgon
18 Apr 2019, 12:04
Forum: Addon discussions
Topic: what file do i download new maps into on mac?
Replies: 1
Views: 96

Re: what file do i download new maps into on mac?

Just downloaded the 3.3.0 beta which is compatible with macs. i'm really excited to start playing again since version 3.2 wasn't supported on macs. i haven't had any issue running the game or playing in online games so far but im trying to download maps and i can't figure out what file to download ...
by Forgon
16 Apr 2019, 22:42
Forum: Website feedback
Topic: Attachments are broken for me
Replies: 1
Views: 144

Re: Attachments are broken for me

MaNGusT wrote:
16 Apr 2019, 19:15
I can't attach more than one jpg at once to a post, it always deletes the first one and says - attachment is not available. :(
I reported this bug half a year ago and provided instructions on how to fix it.
The solution is trivial,
but was not applied in our forum.
by Forgon
09 Apr 2019, 18:29
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 147
Views: 88073

Re: Translation: Announcements / coordination

Tucalipe wrote:
09 Apr 2019, 00:12
Been a while since I last worked on these. Are you still accepting translations via forum attachments or do I get to use Git as well? [...]
Of course forum posts are accepted :)

PR 315
contains your changes and will very soon become part of our game.
by Forgon
03 Apr 2019, 22:10
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 782
Views: 197308

Re: Models by MaNGusT (AR)

Well, I could until my English level allows. Just materials is no longer working and missing some info about pie flags for gfx effect that Cyp did for me Change new PIE modes to use flags: -Premultiplied uses TYPE xx4 -Additive uses TYPE xx1/xx2 to dis/enable -TYPE x0x (to not face the camera) -Rol...
by Forgon
31 Mar 2019, 21:02
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 782
Views: 197308

Re: Models by MaNGusT (AR)

According to pie.md optional materials directive should be placed after connectors but it's wrong, it works as before and should be placed for every level after LEVEL # directive. Also, looks like shininess parameter is not working anymore. I don't see difference between value 10 and 128, while it ...
by Forgon
26 Mar 2019, 21:53
Forum: Balance
Topic: Research timeout
Replies: 4
Views: 409

Re: Research timeout

I do not think that is an important issue, because among other things, templates and keyboard shortcuts can give a far more significant advantage. A new player may effectively lose out on the first minute of action, which is so important, and thus be seriously disadvantaged. rather than not clicking...
by Forgon
24 Mar 2019, 19:14
Forum: Game related Discussions
Topic: WASD?
Replies: 6
Views: 364

Re: WASD?

[...] On an unrelated note - I haven't been able to apply cheats. I do the "left shift" + "Backspace" but that turns on the debugger - so I reset my key bindings (which I hadn't changed anyways) and it still does the same thing. I entered "time toggle" just to see what would happen and it doesn't g...
by Forgon
24 Mar 2019, 19:04
Forum: Challenges
Topic: Challenge: No Place To Hide
Replies: 66
Views: 45692

Re: Challenge: No Place To Hide

Recently I won this challenge on 3.3.0 beta1, but i bump into bug. Score in challenge menu doesn't change after solving the challenge. Yeah, I know that bugs must be reported on trac with tickets, but something went wrong and I couldn't create a ticket, so I report this bug here, in related topic. ...
by Forgon
24 Mar 2019, 12:48
Forum: Game related Discussions
Topic: WASD?
Replies: 6
Views: 364

Re: WASD?

Sweet. in the mean time i use hotkeynet to change keys for certain games. The code is below if anyone would like. <Label me Local SendWin "Warzone 2100"> <MovementHotkey W> <SendLabel me> <Key Up> <MovementHotkey A> <SendLabel me> <Key Left> <MovementHotkey S> <SendLabel me> <Key Down> <MovementHot...
by Forgon
23 Mar 2019, 21:12
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 126
Views: 94625

Re: [3.2+] NullBot 3 ‘Reloaded’

My old criticism still applies. The greatest weakness of the bot is that it is too skittish: Countless times I saw it retreat when it had an army in front of an undefended enemy base, which it could have conquered easily. Players can easily chase it away with a token force to buy more time. While th...
by Forgon
23 Mar 2019, 20:49
Forum: Game related Discussions
Topic: WASD?
Replies: 6
Views: 364

Re: WASD?

Hey all, new here. Wondering if WASD is a thing to pan the camera. Searched some posts and basically found some that wanted it but it looks like the conclusion is that it is hard coded and it's not able to be changed, is that still the case? Thanks! Yes, currently this is hard-coded. However, I do ...