Perhaps you could use this logo I created:
Search found 210 matches
- 14 May 2019, 10:37
- Forum: Campaign
- Topic: Should we use dark unexplored tiles again for campaign?
- Replies: 3
- Views: 99
I don't think that this is a good idea, mostly because the tutorial
- includes recovery of an artifact, which is much easier for a new user
if the map is visible
- would cease to be equally useful for both skirmish and campaign games
[...] Just in case, there's my old patch in 4292 , maybe somebody will eventually be able to make sense out of it. Fixing fog is much more important than secondary orders imo ^.^ Fog was removed from this game in ticket 2920 in favor of tile lighting indicating map exploration and visibility. You s...
- 18 Apr 2019, 12:04
- Forum: Addon discussions
- Topic: what file do i download new maps into on mac?
- Replies: 1
- Views: 96
Just downloaded the 3.3.0 beta which is compatible with macs. i'm really excited to start playing again since version 3.2 wasn't supported on macs. i haven't had any issue running the game or playing in online games so far but im trying to download maps and i can't figure out what file to download ...
- 16 Apr 2019, 22:42
- Forum: Website feedback
- Topic: Attachments are broken for me
- Replies: 1
- Views: 144
- 09 Apr 2019, 18:29
- Forum: Development
- Topic: Translation: Announcements / coordination
- Replies: 147
- Views: 88073
Well, I could until my English level allows. Just materials is no longer working and missing some info about pie flags for gfx effect that Cyp did for me Change new PIE modes to use flags: -Premultiplied uses TYPE xx4 -Additive uses TYPE xx1/xx2 to dis/enable -TYPE x0x (to not face the camera) -Rol...
According to pie.md optional materials directive should be placed after connectors but it's wrong, it works as before and should be placed for every level after LEVEL # directive. Also, looks like shininess parameter is not working anymore. I don't see difference between value 10 and 128, while it ...
I do not think that is an important issue, because among other things, templates and keyboard shortcuts can give a far more significant advantage. A new player may effectively lose out on the first minute of action, which is so important, and thus be seriously disadvantaged. rather than not clicking...
[...] On an unrelated note - I haven't been able to apply cheats. I do the "left shift" + "Backspace" but that turns on the debugger - so I reset my key bindings (which I hadn't changed anyways) and it still does the same thing. I entered "time toggle" just to see what would happen and it doesn't g...
Recently I won this challenge on 3.3.0 beta1, but i bump into bug. Score in challenge menu doesn't change after solving the challenge. Yeah, I know that bugs must be reported on trac with tickets, but something went wrong and I couldn't create a ticket, so I report this bug here, in related topic. ...
Sweet. in the mean time i use hotkeynet to change keys for certain games. The code is below if anyone would like. <Label me Local SendWin "Warzone 2100"> <MovementHotkey W> <SendLabel me> <Key Up> <MovementHotkey A> <SendLabel me> <Key Left> <MovementHotkey S> <SendLabel me> <Key Down> <MovementHot...
- 23 Mar 2019, 21:12
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 126
- Views: 94625
My old criticism still applies. The greatest weakness of the bot is that it is too skittish: Countless times I saw it retreat when it had an army in front of an undefended enemy base, which it could have conquered easily. Players can easily chase it away with a token force to buy more time. While th...
Hey all, new here. Wondering if WASD is a thing to pan the camera. Searched some posts and basically found some that wanted it but it looks like the conclusion is that it is hard coded and it's not able to be changed, is that still the case? Thanks! Yes, currently this is hard-coded. However, I do ...