Search found 5 matches

by yzmakarov
15 Feb 2017, 19:30
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 9
Views: 5275

Re: Artillery based AI

I´m very busy with my work. But I still plan some improvements. Sorry for the delay.
I did this while I was unable to go to work because of an illness.
by yzmakarov
11 Nov 2016, 23:35
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 9
Views: 5275

Re: Artillery based AI

I made changes that you ill like. -Mortars are now effectively helped by sensors so can fire farther and sensor turrets shows up early in game. -Artillery tanks can take distance if too close to the target. -Truck groups for build oil derricks and structures so they are more efficient on capturing o...
by yzmakarov
30 Oct 2016, 19:06
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 9
Views: 5275

Re: Artillery based AI

I made some new changes for more focus on researching weapons with high rate of fire at early gameplay, such as machine-guns and mini rocket pod. Now it works better on T1.
by yzmakarov
30 Oct 2016, 06:01
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 9
Views: 5275

Re: Artillery based AI

Good to see you liked and thanks by the constructive criticism. :) I made some changes that you may enjoy. -The research path now gives priority to machine-guns on early game so it should not be a sitting duck on T1 and focus on researching weapons, hard-points and emplacements leaving damage, rate ...
by yzmakarov
28 Oct 2016, 02:46
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 9
Views: 5275

Artillery based AI

Hello, I am playing Warzone during many years but never seen an AI that can play smart with artillery. Artillery is for me, the most interesting feature that only Warzone has. Real world armies uses artillery and air strikes to soften enemy resistance before tanks and infantry attacks. I made an AI ...