Search found 762 matches

by Berserk Cyborg
20 Sep 2019, 00:40
Forum: Ideas and suggestions
Topic: Stat editor program idea
Replies: 1
Views: 68

Stat editor program idea

I was think about how we have WMIT for models, and flame for map editing, and then realized we are missing a big tool. I would think it would be highly beneficial to have a multi-platform GUI-based stats editor program someday. At the moment, one has to edit the .json files in a text editor which le...
by Berserk Cyborg
18 Sep 2019, 07:15
Forum: Balance
Topic: Command Turret balance
Replies: 12
Views: 2596

Re: Command Turret balance

The reason of their usability is focus fire You should do that and much more than that when you micromanage your army manually, otherwise your army would die horribly against a smaller army. That makes command turrets much worse than manual micromanagement because they prevent you from doing anythi...
by Berserk Cyborg
16 Sep 2019, 06:05
Forum: Other Talk
Topic: Planetary Annihilation
Replies: 5
Views: 128

Re: Planetary Annihilation

While there isn't proof ThinkSome is using multiple accounts (or an idiot), this forum has been victim of them before and to tag-team trolls in the not too distant past. So don't take it to heart, personally. I'm sure both of you know hurling insults at eachother won't solve anything, and, will lead...
by Berserk Cyborg
10 Sep 2019, 16:53
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 345

Re: Add more bots?

Some bots slow the game way down if you don't have fast hardware. It there a way to see which bot uses the least amount of time? As for performance, every time a game is exited with a bot there will be a perf log for that bot specific player written in the logs directory. The bot with the least imp...
by Berserk Cyborg
10 Sep 2019, 00:42
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 345

Re: Add more bots?

Why do we need more bots that will cause issues why not upgrade the old bots and remember there are some new players that cant beat the bots on low settings. The bots help new players learn. New players will learn which bots are easy, or not, to play against and will play with them again after they...
by Berserk Cyborg
09 Sep 2019, 17:17
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 345

Re: Add more bots?

...would break the GUI. We shouldn't worry if a few pixels of the last AI slot bleed into the bottom widget. Changing SemperFi-JS to SemperFi-Javascript "broke" a part of the GUI and nobody cared about that. Couldn't the AI selection menu work like the map menu though, with multiple tabs? If not, N...
by Berserk Cyborg
08 Sep 2019, 23:09
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 345

Add more bots?

Would anyone like to see BoneCrusher! and Cobra AIs added to a future release? Say 3.3.1. They are both
very capable and add more variety to skirmishes and any new challenges.
by Berserk Cyborg
07 Sep 2019, 20:38
Forum: Ideas and suggestions
Topic: Old features, new features, remarks and advices
Replies: 11
Views: 1193

Re: Old features, new features, remarks and advices

WZ2100ModsFAn wrote:
05 Sep 2019, 00:15
Can we also revert the skip quit menu? I miss the old menu with the credits.
It's a great feature.
No. Exit should mean exit, not force the player to click the screen a second time to close the app. But... perhaps the credits backdrop could become a random backdrop like the others.
by Berserk Cyborg
07 Sep 2019, 20:27
Forum: Game related Discussions
Topic: Does this game have autosave
Replies: 2
Views: 101

Re: Does this game have autosave

No, there isn't a working autosave feature. If you have a save from that mission it can still be won via the "let me win" cheat. If there was, I'd say Warzone should create an autosave at the start of every non-offworld mission which can't be overwritten by the player and always occupies the first s...
by Berserk Cyborg
06 Sep 2019, 04:34
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 508
Views: 216443

Re: [3.1] Ultimate Scavenger AI Mod

MIH-XTC wrote:
06 Sep 2019, 03:24
^^ that might be a stats issue. In bodies.json there is weaponSlots attribute and in EB mod I don't have any bodies with weaponSlots = 3.
That was it. It was set to 1 so I set it to 3 and the weapons showed up.
ultimatescavs-1-17.wz
For version 3.3.0+
(531.26 KiB) Downloaded 22 times
by Berserk Cyborg
06 Sep 2019, 02:27
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 508
Views: 216443

Re: [3.1] Ultimate Scavenger AI Mod

Helicopters look good, thanks! I just saw something is wrong with multiple turret truck now. It's second and third turrets are missing and replaced with boxes O_o . I know it used to work before.
truck.png
truck.png (64.53 KiB) Viewed 330 times
ultimatescavs-1-17.wz
(531.22 KiB) Downloaded 1 time
by Berserk Cyborg
05 Sep 2019, 17:10
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 508
Views: 216443

Re: [3.1] Ultimate Scavenger AI Mod

Is there an up to date version for 3.3.0 or plans to bring it up to date with that version? Yep. I have the version compatible with 3.3. The choppers look buggy though. Does anyone know how to fix the PIE models for the choppers? It used to be the weapons didn't appear at all, but since I last work...
by Berserk Cyborg
04 Sep 2019, 15:01
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 79
Views: 8928

Re: Need help developing 3.3.0 campaign

you know that's kind of interesting, i wonder what specifically caused that, because as i understand it you can't change builders range like that since the range is hard coded, because I remember suggesting that the builders and the mobile repair units need a range increase but apparently Berserk C...
by Berserk Cyborg
01 Sep 2019, 02:57
Forum: News and announcements
Topic: Release 3.3.0
Replies: 9
Views: 2390

Re: Release 3.3.0

llGenerall wrote:
01 Sep 2019, 02:50
Everything seems broken. Getting port errors, can't connect. Everything was working perfectly last night before the new release.
The lobby server needs to be updated.
by Berserk Cyborg
27 Aug 2019, 02:37
Forum: Development
Topic: Tech Tree test script
Replies: 4
Views: 626

Re: Tech Tree test script

This is due to some confusion with how Warzone's upgrade logic works. upgrade_value += ceil(base_value * change_value / 100) <=== as taken from rules.js's eventResearched. The research facility base value is 14. 14 += ceil(14 x 30 / 100) 14 += ceil(14 x 0.3) 14 += ceil(4.2) 14 += 5 19 ... 19 += ceil...