Search found 698 matches

by Berserk Cyborg
14 Jun 2019, 17:44
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 45
Views: 2931

Re: Need help developing 3.3.0 campaign

I think the best way to move on now is to check if the whole game is still winnable with the unit limit. CamBalance should be tested after that because it would take too much time to do it at the same time. Yep. Should be a fairly easy process. We will have to revisit all the Alpha missions again f...
by Berserk Cyborg
14 Jun 2019, 01:00
Forum: Campaign
Topic: The Gamma 9 Struggle and VTOL Strike Turrets
Replies: 5
Views: 85

Re: The Gamma 9 Struggle and VTOL Strike Turrets

Yes, for whatever reason, VTOL Strike sensors also act as a longer ranged sensor (and calls in artillery). It's a pretty good trick to know about. If that does get changed someday, then we need to make sure the Beta/Gamma maps adapt (placed sensor towers and AI factory templates) which encouraged th...
by Berserk Cyborg
03 Jun 2019, 01:16
Forum: Technical Help / Troubleshooting
Topic: autogame on not working anymore
Replies: 7
Views: 120

Re: autogame on not working anymore

Tnx for the tip! This works, but I have trouble getting the cheat mode enabled by pressing ctrl+backspace in the chat line . Most of the time by pressing this nothing happens / cheat mode does not enable. O.o Make sure the chatbox is not active if you had it open before. That will prevent if from w...
by Berserk Cyborg
03 Jun 2019, 01:12
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 164
Views: 47561

Re: Petition to reinstate Guard, Persue and Hold orders!

Secondary orders have been restored, with less buggy behavior, and will be present again in the upcoming 3.3.0 beta2 release. The real reason why units are constantly chasing things around is because primary guard was being overridden by an attacking/observe order when close enough to enemy objects....
by Berserk Cyborg
31 May 2019, 15:51
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 272

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

Witcher1990 wrote:
31 May 2019, 10:18
I have one more note- after passing gamma 8 with 150k energy, I start Gamma 9 with 50k :)
Ah, good catch. I forgot to add 50k to the player's current power. Fixed it for the next beta.
by Berserk Cyborg
30 May 2019, 23:17
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 272

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

One thing- maybe Warzone never was a real RTS but now it for sure doesn't. It is too much fight, too less strategy. It often comes to build new whelice and send them to battle field :) I disagree. Is that not the definition of the "real time" in RTS? If players are not challenged to adapt to a situ...
by Berserk Cyborg
30 May 2019, 00:58
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 272

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

I saw you are using Pythons, Heavy-Cannons, and bombards still. For the best chance to win you'll want to be using the Tiger or Retribution body paired with Hover or Half-Tracks. Only use Tracks on this mission if you are sure there isn't going to be an archangel spam, otherwise they will be destroy...
by Berserk Cyborg
29 May 2019, 15:29
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 272

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

There are a bunch of Nexus sensors trying to observe that half-built factory in the North-West part of the map. So if you can send a few units over there to destroy them and any Nexus reinforcements that show up (after the last missile code is researched), the mission will proceed. I'll look into ma...
by Berserk Cyborg
28 May 2019, 21:53
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 272

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

Can you upload your savegame on this mission (folder + .gam file)?
by Berserk Cyborg
25 May 2019, 01:18
Forum: Mapping / Modding tools & discussions
Topic: Edit the Tech Tree
Replies: 12
Views: 295

Re: Edit the Tech Tree

We use JavaScript for the current scripting system. If you want a detailed guide/tutorial to learn everything practical about it then head over to this page . Or just pick up on what you see in our scripts here which were designed to be beginner-friendly so anyone could improve or modify them. Our J...
by Berserk Cyborg
24 May 2019, 17:23
Forum: Mapping / Modding tools & discussions
Topic: Edit the Tech Tree
Replies: 12
Views: 295

Re: Edit the Tech Tree

I don't really know how the tech tree works internally... I was just wondering if there was a way to make it available without the give all cheat. If you want the naval propulsion available immediately at the start of a skirmish for every player add: makeComponentAvailable("Naval", playnum); Next t...
by Berserk Cyborg
17 May 2019, 17:57
Forum: Campaign
Topic: Should we use dark unexplored tiles again for campaign?
Replies: 4
Views: 205

Re: Should we use dark unexplored tiles again for campaign?

mostly because the tutorial includes recovery of an artifact, which is much easier for a new user if the map is visible would cease to be equally useful for both skirmish and campaign games Tutorial stays the same (rules.js isn't loaded here so the new script function setRevealStatus() takes no eff...
by Berserk Cyborg
15 May 2019, 13:46
Forum: Technical Help / Troubleshooting
Topic: [3.3.0 beta 1] Alpha campaign CAM_1C not finishing
Replies: 3
Views: 222

Re: [3.3.0 beta 1] Alpha campaign CAM_1C not finishing

Check around the NE section of the map. A few enemy trucks and an oil derrick still remain on top of a small hill.
by Berserk Cyborg
12 May 2019, 06:37
Forum: Campaign
Topic: Should we use dark unexplored tiles again for campaign?
Replies: 4
Views: 205

Should we use dark unexplored tiles again for campaign?

I'd think dark tiles encourages a new player to explore and might help to prevent a them from guessing certain things about the map (like where a base is or whatever).

What say you?

branch.

Dark.jpeg