Search found 814 matches

by Berserk Cyborg
Today, 05:29
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 837
Views: 244931

Re: Models by MaNGusT (AR)

Honestly, the details look like something that would fit the background of a old space based game. I'd say it's a destroyed vehicle body. Burnt, wiring/circuitry exposed, holes, rust, and whatever else. It appears mostly in Beta maps, a couple of Alpha maps, and three skirmish maps. As such, you'd b...
by Berserk Cyborg
27 Jun 2020, 15:26
Forum: News and announcements
Topic: Release 3.4.0
Replies: 30
Views: 2946

Re: Release 3.4.0

It is very bad that before there was no release 3.4.0 beta 1. It really would not matter. Not many people test the development builds and we mostly only hear about new problems after a release. With pastdue's amazing work to automate the release process as much as possible, we can streamline a new ...
by Berserk Cyborg
26 Jun 2020, 18:33
Forum: Other Talk
Topic: Adding self repair to campaign
Replies: 1
Views: 78

Re: Adding self repair to campaign

Yep. Enabling auto-repair in the campaign is slightly odd because of an initialization issue with it in campaign requiring it to be forcibly researched every time a new mission starts. This is easy enough to achieve and requires a single script command which I've added to the end of the cam_eventSta...
by Berserk Cyborg
26 Jun 2020, 17:12
Forum: News and announcements
Topic: Release 3.4.0
Replies: 30
Views: 2946

Re: Release 3.4.0

People complain about t2-t3 games on flat 4x4 maps? funny to read. No one cares about hundreds of bugs that were fixed, that's sad. P.S. or devs changed t1 balance and broke something that everyone is used for. May be I've missed something. I don't believe they is talking about that specific patch ...
by Berserk Cyborg
22 Jun 2020, 14:14
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 301
Views: 364503

Re: The *NEW* Warzone walkthrough (Done with RED units)

I can't pass this stage even if I evacuate 40 it says I failed what I'm i not doing? I'm i missing something? The timer runs out and I lose Are you talking about the final Beta mission? As long as you have at least 1 factory or 1 truck on the map by the end of the countdown, and the transporter is ...
by Berserk Cyborg
18 Jun 2020, 18:00
Forum: Campaign
Topic: Mission 12, completely unable to complete
Replies: 2
Views: 119

Re: Mission 12, completely unable to complete

What version are you playing on? The latest release is 3.3.0. This is the 11th mission. The only way for the New Paradigm transporter to come in and take the artifact away is if a unit belonging to the group that "takes" the artifact reaches a small trigger zone at the back entrance of the LZ, and, ...
by Berserk Cyborg
14 Jun 2020, 19:51
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 301
Views: 364503

Re: The *NEW* Warzone walkthrough (Done with RED units)

Can you upload a save (folder and .gam file with the same name). Hard to tell what is happening here with the screenshot alone.
by Berserk Cyborg
19 May 2020, 17:16
Forum: News and announcements
Topic: Moving trac (Bug reports & patches) to GitHub.
Replies: 9
Views: 54960

Re: Moving trac (Bug reports & patches) to GitHub.

I'm looking for help with the final Gamma mission so I tried posting on the forums but I couldn't find the option to create a new topic. I found the Warzone guide but it seems way outdated. Regular users can't make topics in the announcement board. There should be a "new topic" button after the bot...
by Berserk Cyborg
04 May 2020, 17:54
Forum: Campaign
Topic: What's the latest version with a playable Campaign?
Replies: 8
Views: 830

Re: What's the latest version with a playable Campaign?

Campaign isn't broken, you just fell victim to a rare timing situation where a lot of units were trying to repair and got stuck in that tiny gap when other groups were trying to go out. Thus they piled up. With 9fa9b8ca09e257cb96cc86a4ad937c3f8a1adfe7 the units on this mission won't repair as much a...
by Berserk Cyborg
01 May 2020, 18:31
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 112206

Re: Translation: Announcements / coordination

@speedsterharry Please join our crowdin page. See viewtopic.php?f=6&t=4418&start=135#p146123 for more details.
by Berserk Cyborg
01 May 2020, 18:29
Forum: Other Talk
Topic: Does anyone still play this game?
Replies: 14
Views: 2178

Re: Does anyone still play this game?

But I'm still not understanding exactly what's stuttering. I know that when scrolling constantly to one direction, the screen seems to kinda stutter once a second or so. Is that it? Mmm, I don't really see that on my system. If there isn't much processing activity needed then it appears constant to...
by Berserk Cyborg
29 Apr 2020, 14:38
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 24
Views: 13127

Re: 3.3.0 (beta) Campaign issues

Don't remember seeing the derrick animation issues or issues with the mission results. Upload a save if you can. You likely failed the mission with the laser satellite because a sensor or something else is still on map. All missions on the main map require all enemy objects to be destroyed to advanc...
by Berserk Cyborg
29 Apr 2020, 14:23
Forum: Other Talk
Topic: Does anyone still play this game?
Replies: 14
Views: 2178

Re: Does anyone still play this game?

themac, can you explain what the stuttering is that you refer to? Something to do with the camera perhaps? I'd love to know more. I know exactly why. http://forums.wz2100.net/viewtopic.php?f=6&t=15163#p144346 themac consistently sees the stutters with NullBot. They aren't the first to see this sinc...
by Berserk Cyborg
24 Apr 2020, 22:17
Forum: Campaign
Topic: Difficulty settings for campaign
Replies: 1
Views: 292

Re: Difficulty settings for campaign

Easy - 1.25x Normal - 1.00x Hard - 0.80x Insane - 0.67x The above modifiers are used against some campaign script related things such as: mission times, most timers in general, power related rewards, and factory and spawn position production rates. In both campaign and against skirmish bots it chan...
by Berserk Cyborg
10 Apr 2020, 05:38
Forum: Mapping / Modding tools & discussions
Topic: Help adding additional defenses for the enemy in the campaign
Replies: 2
Views: 327

Re: Help adding additional defenses for the enemy in the campaign

Currently, the instructions are spawning structures way off out of viewing bounds near the top left corner of the map. This function expects "world coordinates" instead of map tiles (the numbers in the brackets when clicking on terrain when in debug mode). What you want to do is multiply the positio...