Search found 607 matches

by Berserk Cyborg
13 Nov 2018, 23:07
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161661

Re: Help needed testing 3.2.x Campaign games!

I guess, however, changing research names can be somewhat of a pain with multiplayer. Forgon and I tried something similar with the incendiary mortar (research has a spelling mistake: incenediary) and it broke mods, bots, saves, and invalidates the beta guide even more. I ended up reverting that sin...
by Berserk Cyborg
13 Nov 2018, 03:59
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161661

Re: Help needed testing 3.2.x Campaign games!

I think the "accuracy" part is due to them getting a larger blast radius, and I don't recall vtol bombers ever missing a target. The research messages do differ between multiplayer and campaign and I am inclined to believe multiplayer has it right. I'll upload a new mod in the next day or so for Alp...
by Berserk Cyborg
09 Nov 2018, 07:50
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161661

Re: Help needed testing 3.2.x Campaign games!

It's very tough to enter the NP base. The two factories are producing units as fast as I can destroy them if I only attack from the south. If I try to destroy the factories, trucks are repairing them instantly. And if I try to destroy the trucks, the combat units of the NP damage my units so fast t...
by Berserk Cyborg
05 Nov 2018, 00:45
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161661

Re: Help needed testing 3.2.x Campaign games!

Is it really correct to change the original balance. The campaign balance is a mockery of "Strategy by Design". It is very, very easy to only use the lancer or assault gun and stroll through the entire campaign cause of how overpowered they are. Most other weapons are not worth using at all, or are...
by Berserk Cyborg
04 Nov 2018, 18:43
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161661

Re: Help needed testing 3.2.x Campaign games!

In my second test of alpha 08, I found a second thing we have to change. We changed the reach of the Mini-Rocket Pods. And due to that my units are in reach of an NP Mini-Rocket Pod even if I move as far south as possible. See the picture below. ... So we have to move the NP combat group in the red...
by Berserk Cyborg
03 Nov 2018, 21:52
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161661

Re: Help needed testing 3.2.x Campaign games!

I suggest setting LZ 2 as a trigger area for buildDefenses. It can also be activated as soon as the player detects the NP base. This would force him to avoid any contact with the NP before the reinforcements arrived. This would be more like the original behavior. Done. camBalance.wz Hi all Just a q...
by Berserk Cyborg
03 Nov 2018, 21:43
Forum: Campaign
Topic: Perf impact of libcampaign and group management
Replies: 0
Views: 67

Perf impact of libcampaign and group management

The group management of enemy units is kind of... intense. Even for one group. It's probably the worst part of the campaign library in terms of performance and can cause stuttering in Warzone. A good test case to see this with is on the Alpha 7 mission (defend the plateau). Now, this is not somethin...
by Berserk Cyborg
28 Oct 2018, 21:53
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161661

Re: Help needed testing 3.2.x Campaign games!

The anti-aircraft weapons would use all-rounder modifiers. In this case, shouldn't we set the value for Lift in weapons.json to 100? Anti-Aircraft weapons with a modifier of 40 against the units they were made for would be strange. Sure. I'll add it the next time the mod gets updated. Edit 1: Finis...
by Berserk Cyborg
28 Oct 2018, 21:44
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 760

Re: Problems MODING the new 3.2, cannot add new Cyborg

For cyborg units you'll need to add a template into the templates.json file since they are not built in the design menu like regular units or VTOLs. example: "Cyb-Hvy-A-T": { "available": true, "body": "CyborgHeavyBody", "id": "Cyb-Hvy-A-T", "name": "Super Scourge Cyborg", "propulsion": "CyborgLegs"...
by Berserk Cyborg
28 Oct 2018, 20:33
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161661

Re: Help needed testing 3.2.x Campaign games!

The anti-aircraft weapons would use all-rounder modifiers. I did not bother changing those weapons to use something else yet.

Added your suggestions to the mod for the modifiers, rocket-pod, and alpha 8 artifact distribution. I'll test out Alpha 6 and 8 soon.

camBalance.wz
(108.26 KiB) Downloaded 6 times
by Berserk Cyborg
24 Oct 2018, 19:40
Forum: Campaign
Topic: Beta 1. Transport under attack?
Replies: 9
Views: 813

Re: Beta 1. Transport under attack?

I have advanced to Beta-11. I have to transport as many units to Gamma as I can. Is there also any limit to the number of units I can transport? Will all the transported units appear in Gamma-1? Yep, you get to transport up to four loads of units for a total of 40 units. All of which can be brought...
by Berserk Cyborg
15 Oct 2018, 21:24
Forum: Campaign
Topic: Mission Error: Indestructible Transport Causes Mission Fail
Replies: 14
Views: 1218

Re: Mission Error: Indestructible Transport Causes Mission Fail

so there's no getting past this level right now, the key is to wait for the next build? You can either: 1. Use cheat mode by entering "cheat on" into chat (press enter to type) and then typing "let me win". 2. Reload a save before the mission with the problem and try completing the problem mission.
by Berserk Cyborg
15 Oct 2018, 21:18
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161661

Re: Help needed testing 3.2.x Campaign games!

alfred007 wrote: Is it possible that I use the new balance Mod with my current alpha 06 saves or do I have to start from the end of alpha 05?
You'll have to start over. If you don't care about the factory throttle change and have a save before getting the rocket-pod damage03 upgrade then that would work also.
by Berserk Cyborg
15 Oct 2018, 17:36
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161661

Re: Help needed testing 3.2.x Campaign games!

...If we are able to make the Mini-Rocket Pods to another viable alternative the player will have a various number of units and tactics he can use in alpha 06. I moved the last damage upgrade into the Alpha 8 factory. LongHit of 41 and bumped the tile range from 7.5 to 8.5. Going up against the NP ...
by Berserk Cyborg
14 Oct 2018, 22:03
Forum: Campaign
Topic: Mission Error: Indestructible Transport Causes Mission Fail
Replies: 14
Views: 1218

Re: Mission Error: Indestructible Transport Causes Mission Fail

This situation has not been fixed. The very same actions do not destroy the transport. It was fixed. Next releases will not feature enemy transporters getting stuck attacking the player (or in the development builds ). Campaign transporters will still be indestructible. The codes that flash's is, e...