Search found 630 matches

by Berserk Cyborg
Yesterday, 19:06
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1476
Views: 180965

Re: Help needed testing 3.2.x Campaign games!

@alfred007 Could you test a few mission with the latest master (3bf96bc + no mods) and see if you notice any new issues that arise from loading saves? I tested a few Beta missions and did not find anything worrisome. Pastdue fixed the recent issues that affected scripts and wanted to see if you can ...
by Berserk Cyborg
17 Jan 2019, 02:13
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1476
Views: 180965

Re: Help needed testing 3.2.x Campaign games!

What do you think about implementing a new artifact in Alpha 06 ... I would rather make the lancer available immediately after rocket-pod. Saves having to create a research item and less messages to translate (your links are pointing to profiles). In general or at a specific level? It affects every...
by Berserk Cyborg
16 Jan 2019, 18:14
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1476
Views: 180965

Re: Help needed testing 3.2.x Campaign games!

Is anybody else seeing the transporter failing to exit the map when resuming saves from pre-away missions on latest master?

50% seems ok. I just hope it doesn't encourage using anti-tank weapons on hard structures too much.

camBalance.wz
(173.35 KiB) Downloaded 3 times
by Berserk Cyborg
13 Jan 2019, 05:46
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1476
Views: 180965

Re: Help needed testing 3.2.x Campaign games!

I think "speed" upgrades and prices can wait for another time. The original purpose of this mod, to make useless weapons/units viable, should be the first goal. Then come back to these things later if need be. ANTI-TANK Bunker: 25 Hard: 50 Medium: 75 Soft: 100 I think 25 is still good there. Rockets...
by Berserk Cyborg
09 Jan 2019, 20:17
Forum: Scripting
Topic: Tech tree generator
Replies: 1
Views: 107

Tech tree generator

Introduced a decade ago in ticket 423 , a little python script was made to generate a visual graphic of a research tree. Somehow got the tech tree generator to work with the JSON stat files (been years since I last did something in python, lol). Don't know if it can be used anymore to update the bet...
by Berserk Cyborg
09 Jan 2019, 00:26
Forum: Balance
Topic: Jammer balance
Replies: 11
Views: 760

Re: Jammer balance

Maybe have those targeted sensors glow a certain color? Or have a little icon drawn near them (think experience image) like a "x" or have the jammer cursor image drawn over the entire object... To me it would make more sense for a jammer to affect all sensors. Otherwise there would be constant manuf...
by Berserk Cyborg
08 Jan 2019, 05:54
Forum: Balance
Topic: Jammer balance
Replies: 11
Views: 760

Re: Jammer balance

Jammer was introduced because of complaints that artillery was overpowered, and there was no good counter . Emphasis mine. Artillery has a perfect hard counter: VTOLs. IIRC, artillery is rather costly and takes longer to manufacture than most weapon systems*. Its not even a weapon you'd want to com...
by Berserk Cyborg
29 Dec 2018, 06:01
Forum: Balance
Topic: Jammer balance
Replies: 11
Views: 760

Jammer balance

It has been decided that jammer must be disabled in the base game given the difficulty players are having when adapting to it. So, I removed all jammer related research, and thus its availability in the base game without cheats/mods, with commit 6c5435de1fea4f4d3e5b2fdf2cadd7a0e6f623cf . Post here y...
by Berserk Cyborg
20 Dec 2018, 21:48
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1476
Views: 180965

Re: Help needed testing 3.2.x Campaign games!

As requested, increased mortar weapon HP (around truck/repair level), reduced mortar weight to 1750, HMG hardpoint doesn't depend on the HMG bunker, and made lancer available after the first mini-rocket damage upgrade.

camBalance.wz
(173.59 KiB) Downloaded 13 times
by Berserk Cyborg
16 Dec 2018, 05:28
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1476
Views: 180965

Re: Help needed testing 3.2.x Campaign games!

The thread was started before 3.2.3 in february instead of it's release date in april on the year 2017. It took until late May 2017 for this thread to get reasonable attention. In between then I was more focused with converting the scripts, and, testing was rather modest. Then alfred007, Bethrezen,...
by Berserk Cyborg
15 Dec 2018, 02:00
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1476
Views: 180965

Re: Help needed testing 3.2.x Campaign games!

I tested 3.2.3 version april 2017 The issues you encountered are likely fixed. This thread and the efforts it brought started about the time 3.2.3 was released. Here you can see the current state of the campaign (or warzone in general): https://github.com/Warzone2100/warzone2100#latest-development-...
by Berserk Cyborg
13 Dec 2018, 23:14
Forum: Coding
Topic: Flowfield prototype
Replies: 15
Views: 1576

Re: Flowfield prototype

Forgon wrote: After silencing it by adding '-Wno-unknown-pragmas' to CFLAGS and CXXFLAGS, I ran into linker errors:
I think the flowfield.* files are missing in src/Makefile.am. I ran into some errors with the qt elapsed timers so I didn't get a successful compile yet.
by Berserk Cyborg
13 Dec 2018, 02:07
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1476
Views: 180965

Re: Help needed testing 3.2.x Campaign games!

So I just downloaded the latest version of the mod added files from the master.wz and then zipped everything back up and then loaded the mod and i noticed my first glitch it seems as though the new mod simply isn't working at all because i just started again at alpha 1 and the first artefact was ha...
by Berserk Cyborg
12 Dec 2018, 01:33
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1476
Views: 180965

Re: Help needed testing 3.2.x Campaign games!

Sorry to hear that. The latest camBalance mod can be found on the previous page in one of my posts. I made a zip file containing all the latest master scripts, stats, and map corrections. Can't guarantee all the scripts work on the master version you are using, though (ie. the gamma lassat missions ...
by Berserk Cyborg
09 Dec 2018, 22:05
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1476
Views: 180965

Re: Help needed testing 3.2.x Campaign games!

Yep, it's much more fair going against the tanks. Off to Alpha 11.