Search found 771 matches

by Berserk Cyborg
09 Nov 2019, 16:07
Forum: Mapping / Modding tools & discussions
Topic: More colors for campaign mode?
Replies: 3
Views: 112

Re: More colors for campaign mode?

Er I'm kinda lost, not a programmer here. Also do you mean "changePlayerColour(player, colour)" or "setPlayerColour", cause on the wiki it says the former. Do I just add on line 242 before "setCampaignNumber(1);", something like "changePlayerColour(0, 3)"? :lol2: It's changePlayerColour(). Guess I ...
by Berserk Cyborg
09 Nov 2019, 06:59
Forum: Mapping / Modding tools & discussions
Topic: More colors for campaign mode?
Replies: 3
Views: 112

Re: More colors for campaign mode?

Yep. By using changePlayerColour() you can change the color of a player. You could mod the base rules.js starting here and that will forcibly set different colors for the player/AI. Campaign player numbers are like so: 0 - Human player 1 - New Paradigm 2 - The Collective 3 - Nexus As for the color v...
by Berserk Cyborg
07 Nov 2019, 02:33
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 2010

Re: Cutscene upscaling

Yo, I took a quick look at these. They mostly look great! There isn't really any fast way to test the sequences in-game other than using the "let me win" cheat (or "ascend" if you know the in-game mission labels well enough). The biggest issue is the broken outro. It has a sort of "underwater" effec...
by Berserk Cyborg
03 Nov 2019, 00:18
Forum: Mapping / Modding tools & discussions
Topic: Idea for maps or challenges: Tower Defense
Replies: 1
Views: 69

Re: Idea for maps or challenges: Tower Defense

NoQ made a tower defense mod with completely custom maps some time ago. Don't know if it works with modern version of Warzone since I haven't checked it out myself. This is an idea I'd like to see as a challenge someday. I believe challenges have massive potential. It would be great to see more than...
by Berserk Cyborg
03 Nov 2019, 00:06
Forum: Mapping / Modding tools & discussions
Topic: Idea: WZ Battle Royale
Replies: 1
Views: 73

Re: Idea: WZ Battle Royale

It's possible with scripts. We can scale down the playable area of maps with setScrollLimits(). Some stuff might need to go through syncRequest() and eventSyncRequest, if you want the mod to be multiplayer compatible. Basically, if it alters any aspect of the playable game (object health, removal of...
by Berserk Cyborg
18 Oct 2019, 22:13
Forum: Balance
Topic: Flamer aim?
Replies: 7
Views: 422

Re: Flamer aim?

Is it impossible to make dispersion based on exact distance instead of range classification short/medium/long? When I played flamer tanks in skirmish, units did not intentionally turn aim, but sometimes fire goes up to 90 deg to side. Not just ugly, but... impossible (can't remember exact situation...
by Berserk Cyborg
13 Oct 2019, 03:27
Forum: Skirmish / Multiplay
Topic: Multiplayer hosting issue
Replies: 5
Views: 243

Re: Multiplayer hosting issue

^ Highly unlikely. It's going to be some settings aren't properly configured before that is a problem. Afraid I'm not well versed in this area, but I'll give it a try. There are two firewalls to worry about. The software-level one and the router one. 1. Have you made sure Warzone2100 is an exemption...
by Berserk Cyborg
10 Oct 2019, 22:50
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 129
Views: 100854

Re: [3.2+] NullBot 3 ‘Reloaded’

1. It doesn't research nearly fast enough (or the wrong things) One of NullBots main issues is slow money spending which notably makes it lunch for bots that are super aggressive early game. NullBot could benefit from tighter power checks too. 2. Doesn't build the strongest army compositions. Like,...
by Berserk Cyborg
10 Oct 2019, 22:19
Forum: Balance
Topic: Flamer aim?
Replies: 7
Views: 422

Re: Flamer aim?

Flamers tend to have poor long range accuracy, however, that isn't necessarily a bad thing and notably helps a fleeing unit that can keep its distance from a pursuing flamer. Probably one of the best cases of where army speed can make a big difference going against flamers. Flamer: long range = 3 ti...
by Berserk Cyborg
20 Sep 2019, 00:40
Forum: Ideas and suggestions
Topic: Stat editor program idea
Replies: 1
Views: 496

Stat editor program idea

I was think about how we have WMIT for models, and flame for map editing, and then realized we are missing a big tool. I would think it would be highly beneficial to have a multi-platform GUI-based stats editor program someday. At the moment, one has to edit the .json files in a text editor which le...
by Berserk Cyborg
18 Sep 2019, 07:15
Forum: Balance
Topic: Command Turret balance
Replies: 12
Views: 4241

Re: Command Turret balance

The reason of their usability is focus fire You should do that and much more than that when you micromanage your army manually, otherwise your army would die horribly against a smaller army. That makes command turrets much worse than manual micromanagement because they prevent you from doing anythi...
by Berserk Cyborg
16 Sep 2019, 06:05
Forum: Other Talk
Topic: Planetary Annihilation
Replies: 5
Views: 722

Re: Planetary Annihilation

While there isn't proof ThinkSome is using multiple accounts (or an idiot), this forum has been victim of them before and to tag-team trolls in the not too distant past. So don't take it to heart, personally. I'm sure both of you know hurling insults at eachother won't solve anything, and, will lead...
by Berserk Cyborg
10 Sep 2019, 16:53
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 1028

Re: Add more bots?

Some bots slow the game way down if you don't have fast hardware. It there a way to see which bot uses the least amount of time? As for performance, every time a game is exited with a bot there will be a perf log for that bot specific player written in the logs directory. The bot with the least imp...
by Berserk Cyborg
10 Sep 2019, 00:42
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 1028

Re: Add more bots?

Why do we need more bots that will cause issues why not upgrade the old bots and remember there are some new players that cant beat the bots on low settings. The bots help new players learn. New players will learn which bots are easy, or not, to play against and will play with them again after they...
by Berserk Cyborg
09 Sep 2019, 17:17
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 1028

Re: Add more bots?

...would break the GUI. We shouldn't worry if a few pixels of the last AI slot bleed into the bottom widget. Changing SemperFi-JS to SemperFi-Javascript "broke" a part of the GUI and nobody cared about that. Couldn't the AI selection menu work like the map menu though, with multiple tabs? If not, N...