Search found 704 matches

by Berserk Cyborg
Yesterday, 20:17
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 61
Views: 3469

Re: Need help developing 3.3.0 campaign

During my testing, I found two more issues. As you can see on the picture below my trucks are repairing a repair facility from very far away. I don't know if that was intended but it is way too far away from where they can repair the repair facility. A saved game is attached, use alpha 06-08, wait ...
by Berserk Cyborg
23 Jun 2019, 19:59
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 61
Views: 3469

Re: Need help developing 3.3.0 campaign

With a look at the time the files were made, I would say it was during Alpha 03. That assert is harmless though it's probably the transporter moving backwards when it enters Alpha 3 (maybe others). I can replace it with a one time warning to make potential message spam less obnoxious. Stopping this...
by Berserk Cyborg
20 Jun 2019, 21:21
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 61
Views: 3469

Re: Need help developing 3.3.0 campaign

alfred007 wrote:
20 Jun 2019, 17:11
Even with the secondary hold order, they were moving when you gave them the manually order to repair a specific unit.
Should be fixed in PR 398.

WZ2100ModsFAn wrote: Nevermind?
I'm not sure what you are trying to convey here...
by Berserk Cyborg
20 Jun 2019, 17:58
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 61
Views: 3469

Re: Need help developing 3.3.0 campaign

This is no problem for experienced players but will surely confuse new players if they see only a truck to produce in the factory menu. I know that you disabled saved templates for MP games but in campaign, it makes no sense. The MG Viper was simply disabled to be consistent with the rest of the ga...
by Berserk Cyborg
18 Jun 2019, 21:11
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 61
Views: 3469

Re: Need help developing 3.3.0 campaign

You did not test with the camBalance branch, did you? No. The camBalance mod might not work in master since the range stuff. I already rebased everything, manually, and just need to recreate the Alpha 3 map placements. Then I can upload a new version. I am surprised by your claim that only six MGs ...
by Berserk Cyborg
17 Jun 2019, 07:37
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 61
Views: 3469

Re: Need help developing 3.3.0 campaign

On my first try, the mission timer was at 15:13 (completed in 14m47s) when I fully destroyed the last base on Insane. Had no more than six MGs at any given time and was, more or less, encouraged to pick up those two oil barrels that I never bother getting. So it's very much possible.
by Berserk Cyborg
14 Jun 2019, 17:44
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 61
Views: 3469

Re: Need help developing 3.3.0 campaign

I think the best way to move on now is to check if the whole game is still winnable with the unit limit. CamBalance should be tested after that because it would take too much time to do it at the same time. Yep. Should be a fairly easy process. We will have to revisit all the Alpha missions again f...
by Berserk Cyborg
14 Jun 2019, 01:00
Forum: Campaign
Topic: The Gamma 9 Struggle and VTOL Strike Turrets
Replies: 5
Views: 124

Re: The Gamma 9 Struggle and VTOL Strike Turrets

Yes, for whatever reason, VTOL Strike sensors also act as a longer ranged sensor (and calls in artillery). It's a pretty good trick to know about. If that does get changed someday, then we need to make sure the Beta/Gamma maps adapt (placed sensor towers and AI factory templates) which encouraged th...
by Berserk Cyborg
03 Jun 2019, 01:16
Forum: Technical Help / Troubleshooting
Topic: autogame on not working anymore
Replies: 7
Views: 171

Re: autogame on not working anymore

Tnx for the tip! This works, but I have trouble getting the cheat mode enabled by pressing ctrl+backspace in the chat line . Most of the time by pressing this nothing happens / cheat mode does not enable. O.o Make sure the chatbox is not active if you had it open before. That will prevent if from w...
by Berserk Cyborg
03 Jun 2019, 01:12
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 164
Views: 47893

Re: Petition to reinstate Guard, Persue and Hold orders!

Secondary orders have been restored, with less buggy behavior, and will be present again in the upcoming 3.3.0 beta2 release. The real reason why units are constantly chasing things around is because primary guard was being overridden by an attacking/observe order when close enough to enemy objects....
by Berserk Cyborg
31 May 2019, 15:51
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 333

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

Witcher1990 wrote:
31 May 2019, 10:18
I have one more note- after passing gamma 8 with 150k energy, I start Gamma 9 with 50k :)
Ah, good catch. I forgot to add 50k to the player's current power. Fixed it for the next beta.
by Berserk Cyborg
30 May 2019, 23:17
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 333

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

One thing- maybe Warzone never was a real RTS but now it for sure doesn't. It is too much fight, too less strategy. It often comes to build new whelice and send them to battle field :) I disagree. Is that not the definition of the "real time" in RTS? If players are not challenged to adapt to a situ...
by Berserk Cyborg
30 May 2019, 00:58
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 333

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

I saw you are using Pythons, Heavy-Cannons, and bombards still. For the best chance to win you'll want to be using the Tiger or Retribution body paired with Hover or Half-Tracks. Only use Tracks on this mission if you are sure there isn't going to be an archangel spam, otherwise they will be destroy...
by Berserk Cyborg
29 May 2019, 15:29
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 333

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

There are a bunch of Nexus sensors trying to observe that half-built factory in the North-West part of the map. So if you can send a few units over there to destroy them and any Nexus reinforcements that show up (after the last missile code is researched), the mission will proceed. I'll look into ma...