Search found 20 matches

by Phase II
10 Nov 2019, 09:12
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 1915

Re: Cutscene upscaling

Thanks for the feedback. I will give another pass at the intro and outro; see if I can figure out something better.
by Phase II
05 Nov 2019, 11:08
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 1915

Re: Cutscene upscaling

Hundreds of hours of editing and compute time, and thousands of manually edited frames. Presenting remastered HQ videos: https://drive.google.com/open?id=1JLcBpU_Z4XzEsXquRB9BvuUrCBcZwHca Video frame dimensions are the same as the official HQ sequences. However, most look significantly better. I lea...
by Phase II
05 Oct 2019, 05:20
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 1915

Re: Cutscene upscaling

Well, good news and bad news. Good news. Campaign 1 is available in never before seen resolution: https://drive.google.com/open?id=1Q_LF9vVSQ-X8tm8Fm7IwWS-aZ8u0xeYe Bad news. Campaign 1 will remain unseen in this resolution. --- Starting log [E:\BasicSR\Warzone 2100 Portable-3.3.0\Warzone 2100 3.3.0...
by Phase II
28 Sep 2019, 13:43
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 1915

Re: Cutscene upscaling

So, I am about 2/3rds through converting the first campaign, and would like some input. A portion (maybe 30%?) of the files are 12.5 fps. This makes the video playback feel especially jerky/stuttering when upscaling the frames. For linear movement (i.e. panning, zooming, driving in a straight line),...
by Phase II
26 Sep 2019, 02:21
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 1915

Re: Cutscene upscaling

Conversion in progress... This will take some time. ESRGAN is slow. Each output must be validated; certain frames can produce very odd results requiring manual edits. Some of the files have minor corruption (all still recoverable, just harder to work with). Not all the clips have the same fps (tryin...
by Phase II
21 Sep 2019, 14:01
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 1915

Re: Cutscene upscaling

*Technically* it already is. The high quality version was upscaled from the original . Left - unaltered extracted frame Right - Downscaled ESRGAN to match size https://i.imgur.com/8cmdrLv.png Scaling it 4x from HQ size yields 2560x1920. Great if you want a desktop background for a rather large 4:3 m...
by Phase II
21 Sep 2019, 00:42
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 1915

Re: Cutscene upscaling

Lots more experimentation, I think recovered as many of the details as I can: https://drive.google.com/open?id=1-7ll9 ... hlwCIRaz9t (again, download for full quality).
  • Top left - standard quality
  • Bottom left - high quality
  • Right - ESRGAN
Image
by Phase II
17 Sep 2019, 18:33
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 1915

Cutscene upscaling

I made a go at upscaling with ESRGAN: https://drive.google.com/open?id=1yF7HswEvfwb6LAKXgcHkDE8KVgWdxzfZ (Download the file to see actual quality. Google dropped the quality for the online preview.) My processing pipeline takes about 2 minutes for each second of video. I think looks better as compar...
by Phase II
10 Feb 2017, 04:01
Forum: Addon discussions
Topic: Siege Map
Replies: 5
Views: 3068

Re: Siege Map

The compiled map is available in the first post of this thread. Attaching the source file here. (Remove the .wz extension from its name... apparently .fmap uploads are not allowed?)
by Phase II
22 Jan 2017, 21:49
Forum: Addon discussions
Topic: Siege Map
Replies: 5
Views: 3068

Re: Siege Map

Does anyone have any tips for the above design questions?
by Phase II
26 Dec 2016, 18:08
Forum: Addon discussions
Topic: Siege Map
Replies: 5
Views: 3068

Re: Siege Map

Central command has finally pinpointed the coordinates of the enemy stronghold. You and two other skilled officers have been commissioned to build a foothold in this unfamiliar territory. Once you have secured your selected base of operations, proceed to lay siege to the enemy stronghold. @anyone fa...
by Phase II
02 Oct 2016, 04:35
Forum: Addon discussions
Topic: Siege Map
Replies: 5
Views: 3068

Siege Map

Announcing Siege, a three player campaign style mission. Enable advanced bases and scavengers, set player 0 to NullBot, grab two friends, and lift off.
Image

For full experience, do not look at the map before first play... test your luck and explore.
by Phase II
15 Sep 2016, 21:16
Forum: Addon discussions
Topic: Guardian Map
Replies: 15
Views: 5167

Re: Guardian Map

When building some of the defenses, I noticed hardcrete walls do not behave nicely. Regardless of if I use corner, cross, or straight pieces, or change orientation, in game they all turn into straight pieces and do not connect nicely. (If I deconstruct and rebuild them in game, then they look nice a...
by Phase II
15 Sep 2016, 20:51
Forum: Addon discussions
Topic: Guardian Map
Replies: 15
Views: 5167

Re: Guardian Map

Revision 3 of map: more proper cliffs, fewer floating trees.
by Phase II
06 Sep 2016, 06:14
Forum: Addon discussions
Topic: Guardian Map
Replies: 15
Views: 5167

Re: Guardian Map

Thanks for the tips. I have done a bunch of testing, but it seems I did not know what to look for. I am working on repainting the cliffs. Some anomalies from testing: It seems NullBot often ignores scavengers, even when they control oil that could be taken. Also, it spams trucks and buildings early ...