Search found 103 matches

by Vincent
26 Nov 2017, 02:52
Forum: Development
Topic: remastering for PlayStation4
Replies: 5
Views: 1043

Re: remastering for PlayStation4

If there's such remaster it's in the hand of Square Enix.
by Vincent
26 Nov 2017, 02:48
Forum: Development
Topic: Warzone 2100 3.1.5.1 to be or not to be... DXT
Replies: 9
Views: 2481

Re: Warzone 2100 3.1.5.1 to be or not to be... DXT

Vulkan has no generate mipmap function, that's why I use nvidia-texture-tools that generates .dds files containing texture and mipmaps stored as dxt5 from CMake build system : https://github.com/Warzone2100/warzone2100/pull/99 BTW I'm using nvidia-texture-tools but there are other tools available li...
by Vincent
20 Nov 2017, 19:45
Forum: Coding
Topic: Vulkan support
Replies: 36
Views: 11952

Re: Vulkan support

I'm a bit busy atm so I didn't make any progress but I'm still interested in the feature
by Vincent
02 Nov 2017, 00:24
Forum: Coding
Topic: Vulkan support
Replies: 36
Views: 11952

Re: Vulkan support

As for the terrain, yeah, I think we could generate normals at load time and place all map's tris in one smooth group (no sharp edges). When I will get a test build whith these improvements, I can start to work on terrain normal maps. When I was creating current diffuse textures for terrain, I did ...
by Vincent
22 Oct 2017, 19:49
Forum: Coding
Topic: Warzone 2100 vulkan build
Replies: 17
Views: 6901

Re: Warzone 2100 vulkan build

Next build should fix :
  • Black decals in OpenGL
  • 3d object in interface in Vk disappearing
  • Flickering on ground in OpenGL.
  • Shadow on object
by Vincent
21 Oct 2017, 17:58
Forum: Ideas and suggestions
Topic: Replays ?
Replies: 3
Views: 1007

Replays ?

Are replay supported ? I didn't find anything related anywhere. I intended to use replays to extract some probability to feed to AI (like how much time on average does it take to reach such tech, if such tech is available to my oponent how likely has he some others techs and so on) but it looks like...
by Vincent
18 Oct 2017, 06:29
Forum: Coding
Topic: Warzone 2100 vulkan build
Replies: 17
Views: 6901

Re: Warzone 2100 vulkan build

It's an issue in rendering order, shadow are rendered before objects and not terrain.
by Vincent
17 Oct 2017, 23:08
Forum: Coding
Topic: Moving files ?
Replies: 3
Views: 1019

Moving files ?

Hi, I'd like to move some files from src to lib/ivis-OpenGL since they deal with rendering rather than game logic : terrain.h/cpp, texture.h/cpp (I'd like to rename these decals.h/cpp since they only set terrain decal) and display3d.cpp/h (which parse the whole scene tree). Is it ok for anyone ? BTW...
by Vincent
17 Oct 2017, 22:23
Forum: Coding
Topic: visual studio 2017 build issues
Replies: 12
Views: 3169

Re: visual studio 2017 build issues

For what it worth there is also Chakra-Core (the JS engine used in Edge) which is available in vcpkg (which means it's easy to support using cmake build system since the include and libraries are available out of the box). It performs apparently well depending on the benchmark used. V8 API is a lot ...
by Vincent
17 Oct 2017, 22:18
Forum: Coding
Topic: Warzone 2100 vulkan build
Replies: 17
Views: 6901

Re: Warzone 2100 vulkan build

Was there a regression concerning savegame lately ?
by Vincent
15 Oct 2017, 22:14
Forum: Coding
Topic: Warzone 2100 vulkan build
Replies: 17
Views: 6901

Re: Warzone 2100 vulkan build

I think I fixed all gfx issues I found in the vulkan backend (I could play several campaign mission on Intel HD), more testing appreciated.
by Vincent
12 Oct 2017, 21:47
Forum: Coding
Topic: Warzone 2100 vulkan build
Replies: 17
Views: 6901

Re: Warzone 2100 vulkan build

Both issues should be fixed. BTW to run Vulkan you need to pass the --vulkan flag now otherwise GL is used.
by Vincent
10 Oct 2017, 22:41
Forum: Scripting
Topic: Is slightly changing the jscript API possible ?
Replies: 4
Views: 1177

Re: Is slightly changing the jscript API possible ?

]Hmm, you mean like functions that lookup the variable by name in the engine and then return or modify its value? Did you see many of those? Random thoughts: i guess in this case the value should rather live on the game side. If it gets updated, we can probably update it in the script context accor...
by Vincent
10 Oct 2017, 18:35
Forum: Scripting
Topic: Is slightly changing the jscript API possible ?
Replies: 4
Views: 1177

Is slightly changing the jscript API possible ?

Hi, I'm trying to make wz API export to jscript more straightforward using some Template trickery ; basically I'm providing a "wrap_(f, engine, context);" function that takes a C function whose argument are DROID*, STRUCTURE* (actually object holding id and player since it's what is used internally)...
by Vincent
08 Oct 2017, 22:52
Forum: Coding
Topic: visual studio 2017 build issues
Replies: 12
Views: 3169

Re: visual studio 2017 build issues

For what it worths I could remove qt signal/slot in lib/widgets with a couple line change without issues. I think it should be easy to keep qt contained to the script section then.