Search found 619 matches

by alfred007
02 Sep 2022, 15:10
Forum: Mapping / Modding tools & discussions
Topic: MP tech in SP for 4.2.7?
Replies: 1
Views: 2305

Re: MP tech in SP for 4.2.7?

Editing the necessary files in base/stats body.json for mp bodies weapons.json for mp weapons structure.json for mp structures research.json to make it available and define when you can research them Editing the files in data/base/messages/ to make the necessary Intelligence Messages. Which file is ...
by alfred007
15 Jun 2022, 16:35
Forum: Campaign
Topic: My thoughts about game balance
Replies: 1
Views: 3362

Re: My thoughts about game balance

Patch from awhile ago reworked a ton of stuff. I like some of the changes, i managed to beat alpha and beta on insane, however im stuck in mission where my units are getting absorbed in gamma. There were so many balance changes that straight up buff ai and nerf player that i cant survive absorption...
by alfred007
26 Apr 2022, 20:02
Forum: Mapping / Modding tools & discussions
Topic: I Finally want to pursue this hobby..
Replies: 2
Views: 3045

Re: I Finally want to pursue this hobby..

Hey Guys! Thrilled to be posting here, I played this game as a kid and have loved it ever since. I'm 25 now, work life is busy aswell as personal life, but I need a hobby (other than airsoft!) I've always wanted to get into modding, I want to create new weapons, bodies, buildings, ,maps, sounds, ev...
by alfred007
24 Jan 2022, 20:10
Forum: Balance
Topic: Campaign difficulty spikes (version 4.2.0+)
Replies: 20
Views: 14336

Re: Campaign difficulty spikes (version 4.2.0+)

I'm saying that what you guys do is very different to what a regular player would even think about or find interesting to try. All these defenses are not necessary with Easy or Normal difficulty, so a "regular player" is not forced to do it. Insane difficulty is made for very experienced ...
by alfred007
15 Jan 2022, 04:13
Forum: Balance
Topic: Campaign difficulty spikes (version 4.2.0+)
Replies: 20
Views: 14336

Re: Campaign difficulty spikes (version 4.2.0+)

By the time you get the better AT rockets and AA you have no time to build the defences at your leisure. Sorry, but, are you serious? Even with Insane difficulty, I had the time to spend at least 5 minutes before I started the transporter to an away mission to build defenses. With Hard difficulty, ...
by alfred007
12 Jan 2022, 03:23
Forum: Balance
Topic: Campaign difficulty spikes (version 4.2.0+)
Replies: 20
Views: 14336

Re: Campaign difficulty spikes (version 4.2.0+)

I thought the base was more than enough to hold the Collective attack long enough Using obsolete weapons such as Lancer hardpoints and HMG bunker and almost no AA defenses could not be enough. I thought about putting some defences on the hill to the south-east because I recalled there will be a dro...
by alfred007
04 Jan 2022, 20:33
Forum: Balance
Topic: Campaign difficulty spikes (version 4.2.0+)
Replies: 20
Views: 14336

Re: Campaign difficulty spikes (version 4.2.0+)

This is the link Berserk Cyborg mentioned.
wz2100-20210316_210226-main.png
by alfred007
04 Jan 2022, 20:24
Forum: Balance
Topic: Campaign difficulty spikes (version 4.2.0+)
Replies: 20
Views: 14336

Re: Campaign difficulty spikes (version 4.2.0+)

What is A-Star though? The pathfinding "system". I think next time I might try rushing West sooner... Rushing is no good idea for Gamma 01. You have to fight your way tile for tile and need some time. Your units should be set to "retreat at medium damage" and you should have mor...
by alfred007
04 Jan 2022, 14:21
Forum: Balance
Topic: Campaign difficulty spikes (version 4.2.0+)
Replies: 20
Views: 14336

Re: Campaign difficulty spikes (version 4.2.0+)

but that's what I meant when I wrote that you're making the game for multiplayer vets at this point. Not for mp vets, but for campaign vets. Most mp players don't play the campaign. The attacks became nearly constant Before all transports arrived or after all transports arrived? Because if you get ...
by alfred007
29 Dec 2021, 23:24
Forum: Balance
Topic: Campaign difficulty spikes (version 4.2.0+)
Replies: 20
Views: 14336

Re: Campaign difficulty spikes (version 4.2.0+)

Thank you for your feedback. Here is my feedback for you. I've been playing through the campaign for the first time since 2019 A lot of changes were made during this time and Hard difficulty is now what its name says: Hard. The difference between Normal and Hard difficulty was subtle before the bala...
by alfred007
20 Dec 2021, 14:40
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 225
Views: 191281

Re: Enhanced Balance Mod for 3.x

Sorry for asking about older versions, but the forum search doesn't like to use numbers. I've got an old craptop with win 8.1. I can run WZ 3.4.1 w/o having to turn much off. I grabbed an older version of Enhanced Balance an now I'm hooked. Would anyone know the last version of Enhanced Balance tha...
by alfred007
14 Dec 2021, 20:40
Forum: Skirmish / Multiplay
Topic: Truck Engineers are compulsive suicidal.
Replies: 11
Views: 16281

Re: Truck Engineers are compulsive suicidal.

Give your trucks the secondary hold order and they stay where they are.
by alfred007
27 Nov 2021, 02:06
Forum: Technical Help / Troubleshooting
Topic: saved games not being reconized
Replies: 2
Views: 2691

Re: saved games not being reconized

Have you also copied the .gam files with the same name as the directories?
by alfred007
27 Nov 2021, 02:03
Forum: Technical Help / Troubleshooting
Topic: Can Hardened buildings be deconstructed
Replies: 1
Views: 2283

Re: Can Hardened buildings be deconstructed

This is a known bug that is already fixed. Await version 4.2.3 with the fix the next days.
by alfred007
27 Nov 2021, 02:02
Forum: Technical Help / Troubleshooting
Topic: Savegames & settings lost after update
Replies: 6
Views: 5409

Re: Savegames & settings lost after update

You can find every config directory by starting the game, going into options, and clicking on the marked link.
wz2100-20210316_210226-main.png