Search found 544 matches

by alfred007
15 Jun 2019, 22:37
Forum: Campaign
Topic: too many enemy units
Replies: 3
Views: 61

Re: too many enemy units

This is the wrong thread for this topic. It should be moved into "Game related Discussions". Either into "Technical Help / Troubleshooting" or "Campaign".

Done by moderator
by alfred007
15 Jun 2019, 19:11
Forum: Campaign
Topic: too many enemy units
Replies: 3
Views: 61

Re: too many enemy units

Yup, Alpha 12 is hard. It is intentional that you get attacked by so many units. Several players were complaining that Warzone doesn't give them a competition. And Alpha 12 is a competition. There are 6 factories that get activated by different trigger areas. And an NP transporter is bringing in rei...
by alfred007
14 Jun 2019, 14:04
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 45
Views: 2931

Re: Need help developing 3.3.0 campaign

I made a test with the changes for Alpha 01 and it's way tougher than before. I needed several tries to win the level. But I like it. @Forgon: What's your trick to win the level within 20 minutes? I never needed less than 25. ;) I think the best way to move on now is to check if the whole game is st...
by alfred007
30 May 2019, 19:34
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1082

Re: Range orders and accuracy

My changes would only affect the balance in the campaign. I don't play MP games and I will not mess around with the balance in MP.
by alfred007
30 May 2019, 18:35
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1082

Re: Range orders and accuracy

I asked in Illuvalar's issue #347 if anyone is working on this accuracy bug. If not shall we move forward with our work or shall we wait?
by alfred007
30 May 2019, 18:25
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 272

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

@Berserk Cyborg I didn't have a look into his savegame so thank you for your clarifications. You should come up with a guide for the campaign for the newer version... Illuvalar opened issue #347 about accuracy in the game. Also, Bethrezen, Berserk Cyborg and I started to work on a new balance for th...
by alfred007
29 May 2019, 22:03
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 272

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

The most important thing at the beginning is: don't leave the valley of your LZ . As soon as you leave the valley all VTOL's of Nexus will attack you and all Nexus factories are starting their production. Even with insane difficulty, you have at least six minutes to bring in your troops before you g...
by alfred007
05 May 2019, 09:57
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1082

Re: Range orders and accuracy

Hi, you do this for nothing, the accuracy is bugged since the 3.0 branch, the value in the weapon stat does not reflect the accuracy of a weapon. Having the AI use the range as if it was meaningful will just further more obfuscate the bug. If you think so please open an issue in the master reposito...
by alfred007
04 May 2019, 21:20
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1082

Re: Range orders and accuracy

How about this? Mortars shortRange = longRange / 3 = 6 tiles shortHit = longHit - 9 = 41% Howitzers shortRange = longRange / 4 = about 10 to 20 tiles shortHit = longHit - 9 = 41% Looks good to me. I think you should also change the values for Ripple Rockets, Angel Missile, and Archangel Missile the...
by alfred007
27 Apr 2019, 23:17
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1082

Re: Range orders and accuracy

@Berserk Cyborg On the whole, I agree with your suggested values for shortRange, shortHit, and longHit. With a few exceptions which I found below: I'm of the opinion that for all direct firing weapons longHit shouldn't be higher than shortHit. Therefore I disagree with the values for rockets and slo...
by alfred007
07 Apr 2019, 18:47
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 45
Views: 2931

Re: Need help developing 3.3.0 campaign

So for example on Alpha 2 I'll have 1 squad go and deal with the base on the ridge above my base, mean while I'll have a second squad go and deal with the base where you get the generator artefact, and I'll have a third squad stay on guard at the entrance of my base to stop the computer attacking m...
by alfred007
04 Apr 2019, 03:25
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 45
Views: 2931

Re: Need help developing 3.3.0 campaign

Hello Bethrezen, I'm glad to see you back here. About the unit limit. Personally I'm not a big fan of doing this, because it cripples your tactical flexibility... On the one hand, that's right, on the other hand, it's a challenge for your tactical skills. Using a huge amount of units to destroy the ...
by alfred007
30 Mar 2019, 01:57
Forum: News and announcements
Topic: Moving trac (Bug reports & patches) to GitHub.
Replies: 1
Views: 2491

Re: Moving trac (Bug reports & patches) to GitHub.

Maybe you should also update the "Bug reporting" link at wz2100.net
by alfred007
20 Mar 2019, 23:45
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1082

Re: Range orders and accuracy

What to do: 1. longhit, longRange, shortHit, and shortRange need to be tweaked for every weapon. 2. Optimum range needs to be improved so units move to the best accuracy range. 3. Stat checks for shortRange and longRange need to be implemented. 4. Optionally, make long range the default to keep wit...
by alfred007
18 Mar 2019, 23:52
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 45
Views: 2931

Re: Need help developing 3.3.0 campaign

@Berserk Cyborg

In your campaignJS branch at Github you have commit 54aa2e01e8b2ae69c34152d00b2dfe7d0e5e1b0a to automate the "reinforcements are available" sound. It looks for me that you forgot cam3-1 (Gamma 02). Or is the fact that this is a two-part mission a problem?