Search found 564 matches

by alfred007
21 Jul 2019, 16:02
Forum: Campaign
Topic: Merging MP tech tree with Campaign
Replies: 4
Views: 155

Re: Merging MP tech tree with Campaign

I'm putting the mp tech tree in campaign and I'm noticing research upgrades do not automatically become available when prerequisites are complete. For example, the 2nd engine upgrade should become available after the 1st engine upgrade is finished. In mp this is the case but in campaign it is not. ...
by alfred007
08 Jul 2019, 23:49
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 5474

Re: Need help developing 3.3.0 campaign

My current solution is to reduce the number of transporters available with Insane for the end of both Alpha and Beta to 3, so that units can still be built in the following missions without breaking unit limits. With a few extra checks, transporters could not be empty or loaded with units that woul...
by alfred007
08 Jul 2019, 21:38
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 5474

Re: Need help developing 3.3.0 campaign

I am sure we'll probably need to recheck some weapons and their ranges/accuracy again and the whole Alpha campaign again. Other than that it should be mostly the same as before. I agree that we should restart from Alpha 01 to be sure that we don't miss anything now that ranges are reimplemented and...
by alfred007
07 Jul 2019, 11:32
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 5474

Re: Need help developing 3.3.0 campaign

Beta 1 begins with more player power on Insane (9000) than with other difficulties (5000). The change was added in commit 9de49658725bfaf6929befc6e47c87952ef00396 . Should it be considered a bug or is this behavior intentional? That is intentional. Bethrezen was complaining that Beta 01 would be to...
by alfred007
04 Jul 2019, 00:29
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 5474

Re: Need help developing 3.3.0 campaign

I finished Alpha 08. Everything looks fine so far. Some info in the logs. Logs are attached. All this kind of log spam should stop now with 794139f224dda31463566f13fcb2bd9886e806d4 . Yup, looks good. I used one of my Alpha 08 saves with master version f340d89 and got no more info in the log files. ...
by alfred007
03 Jul 2019, 21:20
Forum: Campaign
Topic: too many enemy units
Replies: 9
Views: 508

Re: too many enemy units

@NoQ I used the deity cheat during a test in Alpha 08 to watch the produced NP units if they are moving as a group or not. Every unit is moving with their own speed and no one is waiting for the slower units. One of the two factories is producing tracked and half-tracked units and the faster half-tr...
by alfred007
03 Jul 2019, 16:00
Forum: Campaign
Topic: too many enemy units
Replies: 9
Views: 508

Re: too many enemy units

I mean, i ported NullBot's regroup code into libcampaign in order to replace the old formation code that was removed, and therefore, assuming it's actually used (it definitely is for the early missions that i converted), it should keep units in the same group together even if they have different sp...
by alfred007
02 Jul 2019, 22:11
Forum: Campaign
Topic: too many enemy units
Replies: 9
Views: 508

Re: too many enemy units

If you're comparing to 3.1 or 3.2, this may be because the regression in group management is now fixed. Groups of units no longer arrive one-by-one, but keep their formation. Only if they are all moving at the same speed. Cyborgs will, of course, keep their formation but reinforcements or different...
by alfred007
01 Jul 2019, 21:08
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 5474

Re: Need help developing 3.3.0 campaign

I finished Alpha 08. Everything looks fine so far. Some info in the logs. Logs are attached.
by alfred007
01 Jul 2019, 20:22
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 5474

Re: Need help developing 3.3.0 campaign

Because commanders are having no difference between the shortHit and longHit accuracy the range menu isn't shown for commanders. But what about the attached units? They (nearly) all have a difference between shortHit and longHit. And if you want to change for example from long range to short range f...
by alfred007
30 Jun 2019, 19:27
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 5474

Re: Need help developing 3.3.0 campaign

Berserk Cyborg wrote:
30 Jun 2019, 19:19
@alfred007 could you test commander groups again with PR 414 on a few missions?
Can I use a current Alpha 06 save or should I restart from the end of Alpha 05?
by alfred007
28 Jun 2019, 00:57
Forum: News and announcements
Topic: Moving trac (Bug reports & patches) to GitHub.
Replies: 6
Views: 5972

Re: Moving trac (Bug reports & patches) to GitHub.

The link in the chapter "Reporting bugs" of readme.md is still leading to trac and should be updated.
by alfred007
24 Jun 2019, 20:29
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 5474

Re: Need help developing 3.3.0 campaign

During my testing, I found two more issues. As you can see on the picture below my trucks are repairing a repair facility from very far away. I don't know if that was intended but it is way too far away from where they can repair the repair facility. A saved game is attached, use alpha 06-08, wait ...
by alfred007
24 Jun 2019, 17:44
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 5474

Re: Need help developing 3.3.0 campaign

During my testing, I found two more issues. As you can see on the picture below my trucks are repairing a repair facility from very far away. I don't know if that was intended but it is way too far away from where they can repair the repair facility. A saved game is attached, use alpha 06-08, wait a...
by alfred007
23 Jun 2019, 17:15
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 76
Views: 5474

Re: Need help developing 3.3.0 campaign

With my tests for the unit limit patch, I'm at the moment at Alpha 06. I found new info in the logs. Unfortunately, I just noticed them today so that I can't clearly say if this was during Alpha 03 or Alpha 04. With a look at the time the files were made, I would say it was during Alpha 03. If you n...