Search found 549 matches

by alfred007
31 minutes ago
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 55
Views: 3183

Re: Need help developing 3.3.0 campaign

Berserk Cyborg wrote:
Yesterday, 21:21
alfred007 wrote:
Yesterday, 17:11
Even with the secondary hold order, they were moving when you gave them the manually order to repair a specific unit.

Should be fixed in PR 398.
I'll test it next days.


Berserk Cyborg wrote:
Yesterday, 21:21
WZ2100ModsFAn wrote: Nevermind?
I'm not sure what you are trying to convey here...
Me too.
by alfred007
Yesterday, 17:11
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 55
Views: 3183

Re: Need help developing 3.3.0 campaign

I found a problem with repair units and the secondary hold order. When you have some repair units with the secondary hold order given and you have a damaged unit outside the repair range and you give then the repair units the manually order to repair this specific damaged unit they don't move to thi...
by alfred007
Yesterday, 15:29
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 55
Views: 3183

Re: Need help developing 3.3.0 campaign

I started a new campaign to test the unit limit patch and found an issue at the very beginning. The Viper MG template isn't shown in the factory. Neither if you build first the factory and then the HQ nor if you build the HQ first and then the factory. This is no problem for experienced players but ...
by alfred007
Yesterday, 14:33
Forum: Campaign
Topic: Mission 3-8, Launch code research, won't end
Replies: 1
Views: 37

Re: Mission 3-8, Launch code research, won't end

Could you please so kind and upload some saved games? In the best case from the end of Gamma 07 and some of Gamma 08 so that we can reproduce this issue.
by alfred007
17 Jun 2019, 15:45
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 55
Views: 3183

Re: Need help developing 3.3.0 campaign

@Berserk Cyborg Well done :thank_you: :good: I think if no experienced player is complaining that Alpha 01 is now too tough until the next week we can merge it into master. Unfortunately, I had no time to test the unit limit mod last weekend but Thursday is a holiday in Germany and I have Friday fre...
by alfred007
15 Jun 2019, 22:37
Forum: Campaign
Topic: too many enemy units
Replies: 3
Views: 73

Re: too many enemy units

This is the wrong thread for this topic. It should be moved into "Game related Discussions". Either into "Technical Help / Troubleshooting" or "Campaign".

Done by moderator
by alfred007
15 Jun 2019, 19:11
Forum: Campaign
Topic: too many enemy units
Replies: 3
Views: 73

Re: too many enemy units

Yup, Alpha 12 is hard. It is intentional that you get attacked by so many units. Several players were complaining that Warzone doesn't give them a competition. And Alpha 12 is a competition. There are 6 factories that get activated by different trigger areas. And an NP transporter is bringing in rei...
by alfred007
14 Jun 2019, 14:04
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 55
Views: 3183

Re: Need help developing 3.3.0 campaign

I made a test with the changes for Alpha 01 and it's way tougher than before. I needed several tries to win the level. But I like it. @Forgon: What's your trick to win the level within 20 minutes? I never needed less than 25. ;) I think the best way to move on now is to check if the whole game is st...
by alfred007
30 May 2019, 19:34
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1143

Re: Range orders and accuracy

My changes would only affect the balance in the campaign. I don't play MP games and I will not mess around with the balance in MP.
by alfred007
30 May 2019, 18:35
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1143

Re: Range orders and accuracy

I asked in Illuvalar's issue #347 if anyone is working on this accuracy bug. If not shall we move forward with our work or shall we wait?
by alfred007
30 May 2019, 18:25
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 326

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

@Berserk Cyborg I didn't have a look into his savegame so thank you for your clarifications. You should come up with a guide for the campaign for the newer version... Illuvalar opened issue #347 about accuracy in the game. Also, Bethrezen, Berserk Cyborg and I started to work on a new balance for th...
by alfred007
29 May 2019, 22:03
Forum: Campaign
Topic: Savegame for gamma 9- 3.3.0 beta 1 portable
Replies: 12
Views: 326

Re: Savegame for gamma 9- 3.3.0 beta 1 portable

The most important thing at the beginning is: don't leave the valley of your LZ . As soon as you leave the valley all VTOL's of Nexus will attack you and all Nexus factories are starting their production. Even with insane difficulty, you have at least six minutes to bring in your troops before you g...
by alfred007
05 May 2019, 09:57
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1143

Re: Range orders and accuracy

Hi, you do this for nothing, the accuracy is bugged since the 3.0 branch, the value in the weapon stat does not reflect the accuracy of a weapon. Having the AI use the range as if it was meaningful will just further more obfuscate the bug. If you think so please open an issue in the master reposito...
by alfred007
04 May 2019, 21:20
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1143

Re: Range orders and accuracy

How about this? Mortars shortRange = longRange / 3 = 6 tiles shortHit = longHit - 9 = 41% Howitzers shortRange = longRange / 4 = about 10 to 20 tiles shortHit = longHit - 9 = 41% Looks good to me. I think you should also change the values for Ripple Rockets, Angel Missile, and Archangel Missile the...
by alfred007
27 Apr 2019, 23:17
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1143

Re: Range orders and accuracy

@Berserk Cyborg On the whole, I agree with your suggested values for shortRange, shortHit, and longHit. With a few exceptions which I found below: I'm of the opinion that for all direct firing weapons longHit shouldn't be higher than shortHit. Therefore I disagree with the values for rockets and slo...