Search found 534 matches

by alfred007
07 Apr 2019, 18:47
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 41
Views: 2272

Re: Need help developing 3.3.0 campaign

So for example on Alpha 2 I'll have 1 squad go and deal with the base on the ridge above my base, mean while I'll have a second squad go and deal with the base where you get the generator artefact, and I'll have a third squad stay on guard at the entrance of my base to stop the computer attacking m...
by alfred007
04 Apr 2019, 03:25
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 41
Views: 2272

Re: Need help developing 3.3.0 campaign

Hello Bethrezen, I'm glad to see you back here. About the unit limit. Personally I'm not a big fan of doing this, because it cripples your tactical flexibility... On the one hand, that's right, on the other hand, it's a challenge for your tactical skills. Using a huge amount of units to destroy the ...
by alfred007
30 Mar 2019, 01:57
Forum: News and announcements
Topic: Moving trac (Bug reports & patches) to GitHub.
Replies: 1
Views: 1300

Re: Moving trac (Bug reports & patches) to GitHub.

Maybe you should also update the "Bug reporting" link at wz2100.net
by alfred007
20 Mar 2019, 23:45
Forum: Development
Topic: Range orders and accuracy
Replies: 7
Views: 434

Re: Range orders and accuracy

What to do: 1. longhit, longRange, shortHit, and shortRange need to be tweaked for every weapon. 2. Optimum range needs to be improved so units move to the best accuracy range. 3. Stat checks for shortRange and longRange need to be implemented. 4. Optionally, make long range the default to keep wit...
by alfred007
18 Mar 2019, 23:52
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 41
Views: 2272

Re: Need help developing 3.3.0 campaign

@Berserk Cyborg

In your campaignJS branch at Github you have commit 54aa2e01e8b2ae69c34152d00b2dfe7d0e5e1b0a to automate the "reinforcements are available" sound. It looks for me that you forgot cam3-1 (Gamma 02). Or is the fact that this is a two-part mission a problem?
by alfred007
18 Mar 2019, 23:40
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 151
Views: 46084

Re: Petition to reinstate Guard, Persue and Hold orders!

At the moment I don't have much time for testing but a first short test shows that the hold order seems to be working. Maybe I find some time at the weekend to have a deeper look at it and the other secondary orders.

Thank you very much for reimplementing this. :D :good: :thank_you:
by alfred007
18 Mar 2019, 23:35
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 41
Views: 2272

Re: Need help developing 3.3.0 campaign

Tested camBalance, I'm now at Alpha 06, and although there are some positive changes, like buffing the flamer, which I now use more often because how broken it can be sometimes, light cannon on the other hand, has good damage, better than hmg, shoots almost as fast as the machinegun, but it lacks a...
by alfred007
11 Mar 2019, 20:58
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 16
Views: 1720

Re: 3.3.0 (beta) Campaign issues

Thanks for the response. What I meant was that I sometimes downloaded the campaign mod you were posting in the other topic, and I remember it had some changes like the artifact location, weapon balance, and the campaign overall was a lot harder than before. Or is that a part of the new insane diffi...
by alfred007
10 Mar 2019, 15:49
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 16
Views: 1720

Re: 3.3.0 (beta) Campaign issues

So after all, you kept the campaign how it was and just rewrote it to JavaScript? With which version do you want to compare the current one? The changes from 3.2.3 to 3.3.0 beta1 are posted here . These and all other changes from every version are listed in the Changelog file in the doc folder of t...
by alfred007
09 Mar 2019, 21:19
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 16
Views: 1720

Re: 3.3.0 (beta) Campaign issues

Hey, I just played Warzone 2100 3.3.0 beta and these are the issues I found in the last 3 hours. 1. If you zoom out over 4000 all your buildings and units become darker. Looks like a lighting issue. 2. I use a 5.1 setup and the audio focus is way off. I hear explosions out of my surround (back) spe...
by alfred007
09 Mar 2019, 21:03
Forum: Website feedback
Topic: 502 Bad Gateway
Replies: 9
Views: 558

Re: 502 Bad Gateway

I had the same problem moments ago when I tried to give feedback to ticket #4862. Therefore I posted my feedback here.
by alfred007
09 Mar 2019, 20:46
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 41
Views: 2272

Re: Need help developing 3.3.0 campaign

Testing the unit limit patch from Forgon I moved forward using the "let me win" cheat until Gamma 06. No units are disappearing. In every level where you get units donated you have more units than the limit allows for a moment. But you can't produce new units until you recycled enough units so that ...
by alfred007
03 Mar 2019, 20:00
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 41
Views: 2272

Re: Need help developing 3.3.0 campaign

Hopefully, the change can be taken into account by the new campaign balance. Why? Did you not test it? This will change balance don't you think and make everything different in campaign. Hoping it don't break is a code practice forgon? I hope you got it tested before asking for a review! You get th...
by alfred007
28 Feb 2019, 22:52
Forum: Balance
Topic: Sunburst AA site balance
Replies: 5
Views: 482

Re: Sunburst AA site balance

The damage per minute you calculated doesn't give you the damage enemy units are really taken in the game. You always have to include the enemy armor into your calculation. I gave an example in this post that the same damage per minute of different weapons can result in different damages the enemy u...
by alfred007
28 Feb 2019, 06:11
Forum: Technical Help / Troubleshooting
Topic: Ancient Player needing help with Single Player Campaign
Replies: 2
Views: 319

Re: Ancient Player needing help with Single Player Campaign

Every level has a name shown at the bottom left (see the attached picture) CAM_1A.jpg Alpha 1, for example, is CAM 1_A. If you tell us this name we can tell you what to do. There are some levels with the winning condition to move back to the LZ, some where you have to annihilate all enemies and some...