Search found 41 matches
- 16 Jan 2010, 01:48
- Forum: Development
- Topic: Mini-rocket ARTILLERY
- Replies: 53
- Views: 28245
Re: Mini-rocket ARTILLERY
Who says the singular mini-rocket launcher can't be made to be an RPG instead? Because in all my experience in the military today, every RPG I know of is a direct fire weapon. I mean it makes sense because then you wouldn't have to fool around with the term "mini" in rockets, and can remov...
- 11 Aug 2008, 05:19
- Forum: Other Talk
- Topic: New to the new warzone, and a lot of questions
- Replies: 7
- Views: 5337
Re: New to the new warzone, and a lot of questions
Well if you want to start with all of the light bodies, I suppose you'd have to find or make a mod that puts them at the bottom of the research tree or adds them to your researched items list from the get-go. However, different bodies have different capabilities, as I'm sure you know, which is why t...
- 05 Aug 2008, 05:42
- Forum: Other Talk
- Topic: psx bonus song
- Replies: 11
- Views: 5050
Re: psx bonus song
Nice, thanks. By the way, does this song remind anyone of EVE Online at all?
- 30 Jan 2007, 03:01
- Forum: Development
- Topic: Metal Storm
- Replies: 24
- Views: 13797
Re: Metal Storm
Indeed this is true, but still, my point remains: Warzone takes place years in the future, right after the collapse. So it can be guaranteed that, they would /at least/ have all of these technologies that we don't currently use today, but have. Probably even advanced forms. =p
- 29 Jan 2007, 00:25
- Forum: Development
- Topic: Metal Storm
- Replies: 24
- Views: 13797
Re: Metal Storm
All of that may be true, even though probability says that they'd have the stuff available, since it was a military installment inside of a mountain. Anyhow, the point is, if we don't want to /replace/ the machinegun family entirely, we could at least add these in at some point, because nothing stop...
- 26 Jan 2007, 06:20
- Forum: Development
- Topic: Metal Storm
- Replies: 24
- Views: 13797
Metal Storm
http://www.youtube.com/watch?v=DO4fuRKkhFc
We have it now, and it's 2007.
Warzone takes place in 2100, and they use simple machineguns.
Let's get with the program, people! ;p (Definitely should be considered for future development.)
That's a million rounds a minute, if it wasn't said in the video.
We have it now, and it's 2007.
Warzone takes place in 2100, and they use simple machineguns.
Let's get with the program, people! ;p (Definitely should be considered for future development.)
That's a million rounds a minute, if it wasn't said in the video.
- 19 Jan 2007, 00:49
- Forum: Addon discussions
- Topic: map - rolling hills - do over - with a bit of a ... do over.
- Replies: 32
- Views: 15491
Re: map - rolling hills - do over - with a bit of a ... do over.
I suppose it's not entirely relevent to the primary topic, but: Games like that would essentially be online campaign, counteroperative. ;p If we made a series of maps like that, with extensive scripts, custom video sequences (For briefing, and such), we could actually have functioning counteroperati...
- 10 Jan 2007, 05:20
- Forum: Other Talk
- Topic: Off to school again..
- Replies: 2
- Views: 2517
Re: Off to school again..
Cool, take care.
We miss you already. =(
We miss you already. =(
- 10 Jan 2007, 04:03
- Forum: 2.0.x
- Topic: 2.0.5 and mods
- Replies: 8
- Views: 23416
Re: 2.0.5 and mods
No, the old mods do not work with 2.0.5. The reason for this is, we have recoded the game to use .wz files, instead of .wdg, or .wzw. So, you'll have to remake the mods and AIs. Sorry. =/
- 10 Jan 2007, 04:00
- Forum: Mapping / Modding tools & discussions
- Topic: new headquarters and modeling - all here now.
- Replies: 98
- Views: 40394
Re: new headquarters and modeling - all here now.
Cool, that works. Here they are:
- 08 Jan 2007, 08:11
- Forum: Development
- Topic: That little bucket of ideas.....
- Replies: 88
- Views: 30131
Re: That little bucket of ideas.....
To add onto that, what would be the point of quadrupedal cyborgs, anyway? From what I can imagine, they may be able to traverse marginally more difficult terrain than bipedal cyborgs. And surely, they'd be more cumbersome.
- 08 Jan 2007, 08:03
- Forum: Mapping / Modding tools & discussions
- Topic: new headquarters and modeling - all here now.
- Replies: 98
- Views: 40394
Re: new headquarters and modeling - all here now.
No, no, I made them in Rhino. (I prefer Rhino over Blender, it can do more, and it's easier to use.) I can export in all the formats that Blender can, though, so it doesn't matter which I use.
- 07 Jan 2007, 12:50
- Forum: Development
- Topic: New Features in Wz2100 which I want to see in future.
- Replies: 41
- Views: 23586
Re: New Features in Wz2100 which I want to see in future.
Or, we could just make the whole map interface bigger, if we wanted to be gutsy and edit the source to provide with more room. I mean, we don't /need/ the yellow bar that shows how much energy we have. (Not to say that we'd have to get rid of it entirely, just make it shorter, to accomodate a bigger...
- 07 Jan 2007, 12:43
- Forum: Mapping / Modding tools & discussions
- Topic: new headquarters and modeling - all here now.
- Replies: 98
- Views: 40394
Re: new headquarters and modeling - all here now.
Oh. What format do we want them in, then? I'll upload with that. Also, do we want each piece individually?
Like, if so, I would only be uploading one body at a time?
Or would all of them at once work?
Like, if so, I would only be uploading one body at a time?
Or would all of them at once work?
- 07 Jan 2007, 03:40
- Forum: Campaign
- Topic: can't finish mission 6
- Replies: 12
- Views: 13570
Re: can't finish mission 6
Directly from the last mission from Campaign I to Campaign II, I've noticed a little bug - the reinforcements never come. Just save your game, shut down Warzone (Just to be sure.), reload Warzone, then reload your game, and your Campaign I units should join you.