I'm also looking for something that can parse the .ini files quickly to .json.
Maybe add something to the toolset?
I hope 3.1.x converted stuff is compatible in 3.2..
Search found 9 matches
- 22 May 2016, 03:19
- Forum: News and announcements
- Topic: Release 3.2.0 beta2
- Replies: 26
- Views: 31626
- 20 May 2016, 19:53
- Forum: News and announcements
- Topic: Release 3.2.0 beta2
- Replies: 26
- Views: 31626
Re: Release 3.2.0 beta2
Making one balance change will cause who knows how much other exceptions, that were not included in calculations. Mortars are hardly ever used on tanks and as a result they cannot be used as alternatives to mg, rocket and cannon but now they can be with auto-assignment to sensors. That's what makes ...
- 20 May 2016, 16:49
- Forum: News and announcements
- Topic: Release 3.2.0 beta2
- Replies: 26
- Views: 31626
Re: Release 3.2.0 beta2
True: It will help out players, who don't put that much effort into games and it might be fine for ordinary warzone maps. That makes it justified somehow as wz does not really support ntw type maps, I think. Thanks for asking, I think this is a very good change if I understand it correctly. I haven'...
- 20 May 2016, 02:49
- Forum: Addon discussions
- Topic: Enhanced Balance Mod for 3.x
- Replies: 225
- Views: 192304
Re: Enhanced Balance Mod for 3.x
you have bodies with start armor match to weapons at level 1 some better than other the more you research the better armor and weapons get it is cat and mouse game on balance not simply numbers this mean that some weapons are made to destroy armor level 1 easily so you must research better armor th...
- 20 May 2016, 02:22
- Forum: News and announcements
- Topic: Release 3.2.0 beta2
- Replies: 26
- Views: 31626
Re: Release 3.2.0 beta2
I think people will spam artillery and concentrate on sensor due to this update. It has been a problem since the first mp games and user defined rules banned them quickly, even when sensors used to be bad. I guess you know explosion radius is a big problem in wz's multiplayer map standard: ..Direct ...
- 19 May 2016, 01:53
- Forum: News and announcements
- Topic: Release 3.2.0 beta2
- Replies: 26
- Views: 31626
Re: Release 3.2.0 beta2
Are the named balance changes all what has been changed in this update? What's with sensors and indirect weapons? Can anyone give me topic about that changes? However, my units will fire without assigning them to sensors. In stable version indirect weapons are already smart enough and strong aswell....
- 14 May 2016, 18:32
- Forum: News and announcements
- Topic: Release 3.2.0 beta1
- Replies: 56
- Views: 53750
Re: Release 3.2.0 beta1
Maybe open a 1v1 / 2v2 / 3v3 / 4v4 with semi decent players in this version, record it and put it in youtube, so we can see how balance is?
jammer will hide your units under the sensor range. I did not know that sensor detector can counter it somehow.
jammer will hide your units under the sensor range. I did not know that sensor detector can counter it somehow.
- 14 May 2016, 16:15
- Forum: News and announcements
- Topic: Release 3.2.0 beta1
- Replies: 56
- Views: 53750
Re: Release 3.2.0 beta1
Did you test UI with windowed mode and resolution 1920x1080? I got a clicking bug there. (cursour actually ~10px under the drawn cursour) If I make it smaller it's alright, I think. Another problem is that I suddenly can't go upwards / downwards in resolution option. It says [0] 1280 x 1024 @ 60 I c...
- 14 May 2016, 00:22
- Forum: News and announcements
- Topic: Release 3.2.0 beta1
- Replies: 56
- Views: 53750
Re: Release 3.2.0 beta1
Did anyone test everything, including balance, thoroughly? Game: I don't understand why we needed that update with the doomed intelligence system? That dropped the skill level literally to zero, since everyone can now just assign the GS tanks to the sensors and with this update the artillery tanks w...