Search found 551 matches

by Watermelon
07 Jan 2008, 10:04
Forum: Addon discussions
Topic: Osmic's 3D Models
Replies: 51
Views: 22997

Re: First model

tbh I found this look like cooking device in kitchen...maybe it should be flattened a bit,also the model scale is too small,it's supposed to be a 1x2 tiles structure i guess.
by Watermelon
27 Dec 2007, 12:28
Forum: Other Talk
Topic: You don't care about Windows
Replies: 11
Views: 1910

Re: You don't care about Windows

For the rest: Who do you think you are? I installed WinXP and friggin' WinVista just to for you darn griping Windows fanboys (non-griping Windows users not included). I didn't do that to lash myself, but to ensure that your binaries do actually work. There were probably a few occasions where Window...
by Watermelon
26 Dec 2007, 14:55
Forum: Other Talk
Topic: You don't care about Windows
Replies: 11
Views: 1910

You don't care about Windows

split from "MSVC vs. others" Although the app is plenty fast enough as it is (makes sense considering the age), it is only taking up 14.46% of the cpu time over both my cores (double that to about 29% for a single core).  On slower computers (more along the lines of when this game was released), i...
by Watermelon
25 Dec 2007, 09:41
Forum: Coding
Topic: Pie Toaster Release
Replies: 32
Views: 21009

Re: Pie Toaster Release

And the open-pie dialog doesn't show me anything but "OpenPie [  0  ]" (where [] is a non-editable edit box)... :( This is intended behavior,Im abusing antweakbar string bar as textbox,because anttweakbar is a 'tweak' gui and it doesnt have 'dialog' alike features.[0] is actually the length of file...
by Watermelon
24 Dec 2007, 17:35
Forum: Coding
Topic: Pie Toaster Release
Replies: 32
Views: 21009

Re: Pie Toaster Release

Merry Christmas from me: :o http://img100.imageshack.us/img100/3840/pietoaster03ake2.jpg Version 0.3 Features: 1.Editing: *Polygon duplication *Support for submodel *Commandline 'filename' is optional, also allows to enter filename via GUI *Multiple pies loading *Merging of multiple pies into one fi...
by Watermelon
19 Dec 2007, 15:58
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 1
Replies: 141
Views: 42155

Re: Warzone 2100 wish list - all can contribute.

-(destroyable-/repairable-) Bridges could be added The bridge is disabled in code,not sure how hard will it be to re-enable it. -New design method: not very feasible because of the order of components in 'template creation'. -Cyborgs now able to garisson, 10 slots in big flats, 3 in houses, one slo...
by Watermelon
19 Dec 2007, 15:19
Forum: Technical Help / Troubleshooting
Topic: Can't load savegame in ubuntu gutsy
Replies: 51
Views: 16179

Re: Can't load savegame in ubuntu gutsy

This doesn't work for me :( I can get the url in the browser but not the terminal application to connect - thus no install/download anyway around this? you can use rapidsvn if you are not convenient with the commandline svn,just search for it in synaptic tools or do a aptitude search in console and...
by Watermelon
02 Dec 2007, 08:36
Forum: Technical Help / Troubleshooting
Topic: ERROR - MiniDumpWriteDump@28 blah blah on first run
Replies: 20
Views: 6385

Re: ERROR - MiniDumpWriteDump@28 blah blah on first run

That error message means you have outdated version of dbghelp.dll,just grab a new one from newer version of msvc or from microsoft site and copy it to your warzone exe folder or registered system path.
by Watermelon
15 Nov 2007, 17:43
Forum: Other Talk
Topic: * O' Watermelon * Where Art Thou ?
Replies: 30
Views: 5598

Re: * O' Watermelon * Where Art Thou ?

Dont worry, I am still around. I am kinda winded up with working on wz code,not because of the flaks and shyts that come from nowhere,but the slow and chaotic development of WRP. For the irc log I read them some time ago,I did foresee that I wouldnt get any positive from WRP,so I simply ignore their...
by Watermelon
05 Nov 2007, 20:06
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 1
Replies: 141
Views: 42155

Re: Warzone 2100 wish list - all can contribute.

1984Softy wrote: Edit  In the meantime could one of you super programmers possibly tell me what each of the values in the txt files stands for? Maybe by e-mail.
in case anyone still cares about it:
http://bwiki.wz2100.net/modding_mapping:txt_files
by Watermelon
05 Nov 2007, 19:58
Forum: Development
Topic: Compile guide for MSVC 2005
Replies: 12
Views: 2506

Re: Compile guide for MSVC 2005

Hi all, Can anyone here provide with a compile guide for MSVC 2005. I have downloaded the source from http://download.gna.org/warzone/releases/2.0/warzone2100-2.0.8_rc1.tar.bz2 and the MSVC developer's package from http://download.gna.org/warzone/development/warzone-devpkg-msvc-latest.7z How do I c...
by Watermelon
22 Oct 2007, 17:41
Forum: Technical Help / Troubleshooting
Topic: WAY TOO SLOW 2.07 how i speed it up?
Replies: 18
Views: 3377

Re: WAY TOO SLOW 2.07 how i speed it up?

This makes no sense to me at all.  Warzone was built on pre-200MHz machines, and designed to run on cards with less than 8MB of memory.  You all have added shadows, and redesigned Warzone's internals to run on linux..  What could you have possibly done to cause it to run so slow? hardware mode only...
by Watermelon
22 Oct 2007, 17:39
Forum: Addon discussions
Topic: Rethinking WZ GFX
Replies: 48
Views: 8955

Re: Rethinking WZ GFX

the cargo lifter part makes the factory look like a shipyard/dock.  :o
by Watermelon
22 Oct 2007, 14:09
Forum: Technical Help / Troubleshooting
Topic: WAY TOO SLOW 2.07 how i speed it up?
Replies: 18
Views: 3377

Re: WAY TOO SLOW 2.07 how i speed it up?

1.disable shadows via the commandline option or via in-game alt+S combo 2.reduce color depth(called 'bpp') to 16bit via 'config' file(plain text open it with text editor) in my documents\warzone2100\ 3.change fog mode 4.lower resolution 5.get a better agp card from your friends(you are out of luck i...
by Watermelon
22 Oct 2007, 14:00
Forum: Addon discussions
Topic: Rethinking WZ GFX
Replies: 48
Views: 8955

Re: Rethinking WZ GFX

hmmm where are the modules?