Search found 59 matches

by Guardsman Brendo
28 May 2018, 06:12
Forum: Technical Help / Troubleshooting
Topic: Most recent Linux version
Replies: 1
Views: 319

Most recent Linux version

I've decided to now dual-boot my system with Windows along Linux(Mint for now). From what I can tell, the Linux versions aren't the most up to date ones, leaving me to use Windows to use the most up to date version. Is this true? I'm just trying to find what I can transfer to Linux.
by Guardsman Brendo
08 May 2018, 00:46
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 31002

Re: Repainted Jammer model

Per wrote:I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway? :-)
That makes me want to implement AWACS planes for multipayer, maybe after getting Sensor Upgrade Mk. 2?
by Guardsman Brendo
06 May 2018, 23:01
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 30
Views: 3279

Re: Warzone2100 4.0.0 Design from scratch for future process

Honestly, I don't have too much knowledge of when they were in the game. Though I've played the game for a while, I havent played for as long as some of the vets out there. Maybe one of them could help us out on this?
by Guardsman Brendo
05 May 2018, 00:59
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 30
Views: 3279

Re: Warzone2100 4.0.0 Design from scratch for future process

To my knowledge, jump cyborgs were a thing, but they were removed due to balancing. They were available before AA turrets were.
However, though I never got to the last mission yet, I looked at it in FlaME and it looks like there were some jump cyborgs placed in NEXUS' base.
by Guardsman Brendo
03 May 2018, 02:13
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 30
Views: 3279

Re: Warzone2100 4.0.0 Design from scratch for future process

The weakness of a cyborg could be a reason to implement a WH40k approach to cyborgs, so I have an idea. In 40k, when a unit enters the assault phase of a game, it can't be affected by other units(such as you can't shoot into a melee engagement.) I suggest that if cyborgs get within a close distance ...
by Guardsman Brendo
02 May 2018, 03:14
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 31002

Re: Repainted Jammer model

Do they show up as the higer resolution in-game?
by Guardsman Brendo
30 Apr 2018, 02:43
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 31002

Re: Repainted Jammer model

Are those some higher res textures?
by Guardsman Brendo
23 Apr 2018, 23:07
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 31002

Re: Repainted Jammer model

Forgon wrote: I'm afraid your design provides insufficient contrast.
How would you spot these thin red wires in an instant from a distance greater than or equal to 5000?
You have a point. There doesn't seem to be an easy solution to this apart from making it some hi-vis neon color.
by Guardsman Brendo
23 Apr 2018, 03:49
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 31002

Re: Repainted Jammer model

I had a look at the new ECM visual changes in-game (sorry for being so late - been really busy the last few weeks), and I really do not like them. The yellow turret looks really out of place, and the blur is hard to see. I agree that the blur I made originally was not all that visually appealing, b...
by Guardsman Brendo
23 Apr 2018, 03:31
Forum: Development
Topic: Warzone2100 4.0.0 Design from scratch for future processors.
Replies: 30
Views: 3279

Re: Warzone2100 4.0.0 Design from scratch for future process

Cyborgs sometimes come into hand-to-hand combat, something similar to the Warhammer 40000 game. I play WH 40k and think of this as an interesting element. It could allow small teams of cyborgs to 'lock down' some things like tanks in combat. Kinda increases the need for cyborgs to me. Right now, cy...
by Guardsman Brendo
23 Apr 2018, 03:23
Forum: Other Talk
Topic: Greetings-Newbie here!
Replies: 4
Views: 1169

Re: Greetings-Newbie here!

:D :) XD
by Guardsman Brendo
05 Apr 2018, 23:00
Forum: Game related Discussions
Topic: Settle the Discussion
Replies: 4
Views: 939

Re: Settle the Discussion

There's a reason I don't run my Project like them. This kinda reminded me of this kind of ground-launched drone the US military is working on. They're quite small, and launchers bring them into the air, and the things buzz around either controlled remotely or preprogrammed for a few hours, until the...
by Guardsman Brendo
05 Apr 2018, 22:50
Forum: Game related Discussions
Topic: Settle the Discussion
Replies: 4
Views: 939

Re: Settle the Discussion

Thats why there could be an option for both- The manned units could still be there. One reason I suggested this is because I dont exactly like the idea of sending manned fodder to protect my slow heavy bombers, and other similar reasons.
by Guardsman Brendo
05 Apr 2018, 22:02
Forum: Game related Discussions
Topic: Settle the Discussion
Replies: 4
Views: 939

Settle the Discussion

Hey guys. Many time I've visited this forum, I have seen this question raised at some point, in some way or another, and with different outcomes. Are units crewed? This question should be obvious for cyborgs: the sequences.wz say they are a person. However, VTOLs have been a topic of discussion, and...
by Guardsman Brendo
03 Apr 2018, 01:09
Forum: Mapping / Modding tools & discussions
Topic: Where are Campaign maps located?
Replies: 2
Views: 684

Where are Campaign maps located?

I was just messing around with FlaME and realized the "mp" file contains all of the standard multiplayer maps. I just opened it with FlaME and got a menu asking which map I wanted to open. I also know that the "base" file contains data for the campaign, so I tried opening it with FlaME but got no me...