Search found 72 matches

by Guardsman Brendo
21 Jul 2019, 16:52
Forum: Addon discussions
Topic: Modular Features?
Replies: 2
Views: 60

Re: Modular Features?

I think you will find you can almost do this if you had the structures to suit the needs to desire. I would suggest you make maps and new structures to show concept. I haven't done this kind of stuff before but I'll give it a shot. Since it's for a map I'm working on right now, I can show off both ...
by Guardsman Brendo
19 Jul 2019, 21:56
Forum: Addon discussions
Topic: Modular Features?
Replies: 2
Views: 60

Modular Features?

I have an idea for new features that would create a more dynamic environment for urban warfare. It would be custom buildings that can be arranged to any desired shape in two variants: Short and Tall. The only difference would be the height of each. Both types would have a corner version, edge versio...
by Guardsman Brendo
19 Jul 2019, 21:47
Forum: Addon discussions
Topic: Adding another type of resource other than oil - water
Replies: 4
Views: 110

Re: Adding another type of resource other than oil - water

Maybe coolant for the Nuclear Reactor? I always wanted that to be useful, providing a slow but constant supply of power in emergencies. Edit: I also wanted to mention my Area 52 map gives Player 1 a Reactor and 2 cooling towers, just for show though. I thought they might look better than the normal ...
by Guardsman Brendo
26 May 2019, 05:49
Forum: Mapping / Modding tools & discussions
Topic: Edit the Tech Tree
Replies: 12
Views: 399

Re: Edit the Tech Tree

Why does my rules.js not exist? I've looked everywhere, and made hidden files and folders visible? Does it only exist if something is made to override it?
by Guardsman Brendo
25 May 2019, 00:01
Forum: Mapping / Modding tools & discussions
Topic: Edit the Tech Tree
Replies: 12
Views: 399

Re: Edit the Tech Tree

I might package this stuff into a small mod if I can get it working. I dont have much free time though... Just a question about the code: is that Java or C++? I can actually read it.
by Guardsman Brendo
24 May 2019, 23:46
Forum: Mapping / Modding tools & discussions
Topic: Edit the Tech Tree
Replies: 12
Views: 399

Re: Edit the Tech Tree

Berserk Cyborg: I am definitely going to have some fun with this. Thanks for this information. I have a map made to be used with naval with factories on(under) water, so I can produce them without cheating too. My next goal is to implement a factory that can do this. To not require a pre-placed fact...
by Guardsman Brendo
24 May 2019, 03:27
Forum: Mapping / Modding tools & discussions
Topic: Edit the Tech Tree
Replies: 12
Views: 399

Re: Edit the Tech Tree

WZ2100ModsFAn wrote:
23 May 2019, 23:43
Are you saying you want to modify just the tech tree image?
Or modify the game stats itself?
I don't really know how the tech tree works internally... I was just wondering if there was a way to make it available without the give all cheat.
by Guardsman Brendo
22 May 2019, 23:55
Forum: Mapping / Modding tools & discussions
Topic: Edit the Tech Tree
Replies: 12
Views: 399

Re: Edit the Tech Tree

What file(s) or directory can I find the tech tree information in? I want to start looking at that and seeing how it works.
by Guardsman Brendo
22 May 2019, 02:55
Forum: Campaign
Topic: Should we use dark unexplored tiles again for campaign?
Replies: 5
Views: 311

Re: Should we use dark unexplored tiles again for campaign?

I really can't decide on this. I think, for Campaign, it should be a difficulty feature or be modifiable in the settings. For Skirmish, it could be one of the options on the left panel. Now that I thought about it, in Campaign, you don't have any satellite data to get the terrain from, so it should ...
by Guardsman Brendo
22 May 2019, 01:04
Forum: Balance
Topic: Jammer balance
Replies: 12
Views: 1735

Re: Jammer balance

Maybe have those targeted sensors glow a certain color? Or have a little icon drawn near them (think experience image) like a "x" or have the jammer cursor image drawn over the entire object... To me it would make more sense for a jammer to affect all sensors. Otherwise there would be constant manu...
by Guardsman Brendo
22 May 2019, 00:56
Forum: Balance
Topic: Increase rate of fire for Bunker Buster
Replies: 5
Views: 666

Re: Increase rate of fire for Bunker Buster

I would suggest 8 seconds for the land-based variant, but a short time for the second VTOL shot, maybe half a second. If realism were taken into account, there would probably be some sort of autoloader inside the VTOL weapon/airframe, allowing each shot to be swapped. However, removing the firing tu...
by Guardsman Brendo
22 May 2019, 00:43
Forum: Balance
Topic: Sunburst AA site balance
Replies: 8
Views: 744

Re: Sunburst AA site balance

I do find that Sunburst sites are very helpful, especially when dealing with VTOLs that appear out of nowhere. Although they do not put out much damage per minute, a VERY significant amount of that time is spent reloading. The damage dealt in one barrage is much higher than the output of Hurricane d...
by Guardsman Brendo
21 May 2019, 21:27
Forum: Mapping / Modding tools & discussions
Topic: Edit the Tech Tree
Replies: 12
Views: 399

Edit the Tech Tree

Is it possible to make a mod that makes the Naval propulsion available? For my purposes, it would be available at the start of a Skirmish game, like Machinegun. That would be the only thing it does. I don't really know much about modding Warzone, but I do have programming knowledge I can use to fami...
by Guardsman Brendo
28 May 2018, 06:12
Forum: Technical Help / Troubleshooting
Topic: Most recent Linux version
Replies: 1
Views: 477

Most recent Linux version

I've decided to now dual-boot my system with Windows along Linux(Mint for now). From what I can tell, the Linux versions aren't the most up to date ones, leaving me to use Windows to use the most up to date version. Is this true? I'm just trying to find what I can transfer to Linux.
by Guardsman Brendo
08 May 2018, 00:46
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 34619

Re: Repainted Jammer model

Per wrote:I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway? :-)
That makes me want to implement AWACS planes for multipayer, maybe after getting Sensor Upgrade Mk. 2?