Search found 22 matches

by Alarak
19 Jun 2016, 02:51
Forum: Scripting
Topic: Animated legs for Cyborgs
Replies: 2
Views: 2588

Animated legs for Cyborgs

Hello Fellas, I have a small question and perhaps you can point me to the right direction. I know that Cyborgs are somewhat a hard bargain when it comes to modding them, seeing as how they're linked with specific parts. but one thing puzzles me greatly, how/where do I find the connection between the...
by Alarak
23 Apr 2016, 12:42
Forum: Artwork
Topic: Alarak's Modding topic!
Replies: 22
Views: 10480

Re: Alarak's Modding topic!

NoQ wrote:Those green-black tanks might suit fantastically well into campaign 4's jungle theme!
If you want, you can use the .pie models.
I can send them, but they haven't got the highest quality, so you may need to enhance them.
by Alarak
23 Apr 2016, 12:26
Forum: Development
Topic: Custom ANIM3DTRANS animation - working.
Replies: 51
Views: 15957

Re: Custom ANIM3DTRANS animation - working.

Wooow, that's a load to go through, especially with my rudimentary understanding of java :shock: But if I understand you correctly, you have a working system where the pie file itself directly handles the animations? So the idea for an actual beam weapon may not be that hard to create then? Almost....
by Alarak
22 Apr 2016, 18:11
Forum: Development
Topic: Custom ANIM3DTRANS animation - working.
Replies: 51
Views: 15957

Re: Custom ANIM3DTRANS animation - working.

Wooow, that's a load to go through, especially with my rudimentary understanding of java :shock:
But if I understand you correctly, you have a working system where the pie file itself directly handles the animations?
So the idea for an actual beam weapon may not be that hard to create then?
by Alarak
22 Apr 2016, 18:02
Forum: Artwork
Topic: Alarak's Modding topic!
Replies: 22
Views: 10480

Re: Alarak's Modding topic!

I'm not exactly aware of the history in this department. As you can see from the images I posted you may notice that unit colors do not line up with the minimap. and this is how I lined up the player colors. 9b,0f,0f,ff // team1 - red (originally Green) 27,31,b9,ff // team2 - blue (originally Yellow...
by Alarak
21 Apr 2016, 22:24
Forum: Artwork
Topic: Alarak's Modding topic!
Replies: 22
Views: 10480

Re: Alarak's Modding topic!

And some more Photos The Projects fearsome flamer http://i160.photobucket.com/albums/t176/Scourge_Splitter/wz2100-20160421_203300-Apocalypse-T1_zpsbny3pvhl.jpg Pulsarion Design, Let's build some tanks http://i160.photobucket.com/albums/t176/Scourge_Splitter/wz2100-20160421_203835-Apocalypse-T1_zpsup...
by Alarak
20 Apr 2016, 20:52
Forum: Development
Topic: Custom ANIM3DTRANS animation - working.
Replies: 51
Views: 15957

Re: Custom ANIM3DTRANS animation - working.

Hello guys. I've been trying to understand a bit of this animation stuff. And also I read up on an older issue where people complained about the lasers also being projectile based. I had an idea: What if we were to anmate the laser FX pie file so that the model is both translated and stretched along...
by Alarak
19 Mar 2016, 14:06
Forum: Ideas and suggestions
Topic: stuff to unhardcode
Replies: 50
Views: 14478

Re: stuff to unhardcode

Hey guys,

I realise i'm waking up what has died presumably. But i do think a wake up call wiuld be in order.
Are there any ways currently researched to unhardcode weapon trails?
'D like to make soms customizations to flame and mortar weapons, but they re not being allowed change. Thank you in advance
by Alarak
01 Mar 2016, 21:37
Forum: Scripting
Topic: Modifying Templates
Replies: 3
Views: 4169

Re: Modifying Templates

Running into more and more problems as soon as I even touch a template, new or existing. What am I missing to do? What does it mean with this error? is the template itself wrong? is the factory inadequate (needing modules or something?) Can someone please help? --- Starting log [C:\Users\Paul\Docume...
by Alarak
25 Feb 2016, 20:46
Forum: Scripting
Topic: Modifying Templates
Replies: 3
Views: 4169

Modifying Templates

Hello folks, About a week ago I ran into a snag with templates. at the time it infuriated me as I hadn't touched anything like it yet. but since then I've been trying several attempts on making minor changes to templates in the hopes of letting the AI build tanks according to my design (new template...
by Alarak
18 Feb 2016, 20:33
Forum: Artwork
Topic: Alarak's Modding topic!
Replies: 22
Views: 10480

Re: Alarak's Modding topic!

EDIT: Added new pictures. I'm in the proces of making it more faction style. I've used the JS system for AI in order to let the AI only build faction specific technologies. So far, works like a charm :D Here follow some screenshots from ingame action. (sorry for relative low-res images) Also, a lot ...
by Alarak
16 Feb 2016, 09:38
Forum: Artwork
Topic: Alarak's Modding topic!
Replies: 22
Views: 10480

Re: Alarak's Modding topic!

Yeah I was attempting something aling those lines with this first run already. As I'm just getting started I still have to figure most stuff out om hows and wheres. Like I mentioned above: I managed to change some teamcolors, but they no longer correspond with the minimap display. And I have, as you...
by Alarak
16 Feb 2016, 00:05
Forum: Artwork
Topic: Alarak's Modding topic!
Replies: 22
Views: 10480

Re: Alarak's Modding topic!

Photo 5: Introducing a heavy version for the Pulsar Tanks.
And... The Monolith Battle fortress, a true powerhouse of a tank.
Image
by Alarak
12 Feb 2016, 21:27
Forum: Artwork
Topic: Alarak's Modding topic!
Replies: 22
Views: 10480

Re: Alarak's Modding topic!

Photo 3: a brand new series is being started: the Pulsar Tanks. A small group of light and medium vehicles. Left line: wheeled medium repair unit and wheeled light sensor unit. On the right two light HPV tanks and in the middle a heavy HPV Tank. http://i160.photobucket.com/albums/t176/Scourge_Split...
by Alarak
11 Feb 2016, 19:29
Forum: Artwork
Topic: Alarak's Modding topic!
Replies: 22
Views: 10480

Re: Problems with proper display of unit models

Per, I thank you kindly! I have the 3.1 + version, but by modifying the .wrf it worked fine for me. Now I can get to business. Edit 1: small question. Parallel to the modding/modeling of the units etc. I also took it upon myself to change the pallette for team colors. They work in-game, but the mini...