Search found 139 matches

by andrvaut
09 Jun 2019, 12:37
Forum: Game related Discussions
Topic: Tiberium Mod / Growing crystals
Replies: 6
Views: 154

Re: Tiberium Mod / Growing crystals

Other mod changing the fight for energy:
viewtopic.php?f=49&t=15182

In the Prot plans there was still a spawn of new towers, the work on it was stopped due to the lack of interest of the players.
by andrvaut
04 Jun 2019, 17:06
Forum: Development
Topic: Automatic git snapshot builds
Replies: 14
Views: 20722

Re: Automatic git snapshot builds

Alistair_Findlay wrote:
04 Jun 2019, 16:17
http://buildbot.wz2100.net/files/
"This page isn’t working buildbot.wz2100.net didn’t send any data.
ERR_EMPTY_RESPONSE"
https://github.com/Warzone2100/warzone2 ... ent-builds
by andrvaut
26 Apr 2019, 18:00
Forum: Addon discussions
Topic: [MOD] Oil Finite 3.3.0+
Replies: 1
Views: 265

Re: [MOD] Oil Finite 3.3.0+

Today we will test the mod Oil Finite:
https://www.youtube.com/watch?v=_uiuz7t ... tion=share
by andrvaut
28 Mar 2019, 18:27
Forum: Coding
Topic: My options for improving code speed.
Replies: 16
Views: 752

Re: My options for improving code speed.

Current compilers optimize the executable code very, very much. Now they do it better than people.
So much better that people have to make an effort to get the code to run as needed (undefined behavior, strict aliasing and other non trivial things.)
by andrvaut
28 Mar 2019, 17:41
Forum: Coding
Topic: My options for improving code speed.
Replies: 16
Views: 752

Re: My options for improving code speed.

Need benchmark and assembler listing.
Gcc and other compilers do a great job of optimizing.
Your improvements are so straightforward that they are probably already produced at the compilation stage.
by andrvaut
28 Mar 2019, 15:46
Forum: Coding
Topic: My options for improving code speed.
Replies: 16
Views: 752

Re: My options for improving code speed.

I think the compiler will turn this code into identical instructions ...
(using keys -o2 or more aggressive)
by andrvaut
25 Mar 2019, 18:27
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 9672

Re: Release 3.3.0 beta 1

I have more and more reports about desync "[fpathSetBlockingMap] blockingMap(6702,0,2,0) = 9D019DA8 2F2D5AE5" on some map playing with bots, can somehow paste bunch of code for more verbose debug output, to find out what a reson of this ? Are there particular maps on which this seems to happen? (Ar...
by andrvaut
25 Mar 2019, 12:15
Forum: Website feedback
Topic: guide is down
Replies: 2
Views: 480

guide is down

by andrvaut
22 Mar 2019, 17:57
Forum: Development
Topic: I can't compile 3.3.1 on windows 10.
Replies: 11
Views: 560

Re: I can't compile 3.3.1 on windows 10.

1) 3.3.1 not yet released. Latest available 3.3.0_beta1 2) https://github.com/Warzone2100/warzone2100#getting-the-source Getting the Source To properly build the game, either: Download a release tar.xz, which contains all the source code and revision information. OR Clone the Git repo: git clone htt...
by andrvaut
13 Mar 2019, 14:27
Forum: Addon discussions
Topic: How to moding terrain?
Replies: 4
Views: 430

Re: How to moding terrain?

Okay. Thanks.
by andrvaut
13 Mar 2019, 12:47
Forum: Development
Topic: ImGui
Replies: 11
Views: 734

Re: ImGui

Prot wrote:
13 Mar 2019, 12:42
Very interesting. Patches available?
https://github.com/inodlite/warzone2100/tree/imgui
by andrvaut
13 Mar 2019, 12:06
Forum: Addon discussions
Topic: How to moding terrain?
Replies: 4
Views: 430

How to moding terrain?

What are the possibilities in improving the texture of the terrain? What is supported besides diffuse textures? NORMALMAP, SPECULARMAP, SHADERS? The question is purely out of curiosity. In the game, the documentation and the AR mod, I did not find examples of using anything other than the simplest t...
by andrvaut
10 Mar 2019, 12:25
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 9672

Re: Release 3.3.0 beta 1

That actually is correct. The last official release was 3.2.3, and that is why it shows that. The 3.3.0 Beta, which is still a release, isn't the final version of 3.3.0, and would create more confusion. Downloads: 2,331 This Week X4 week = total more 9k players download not at all playable version....
by andrvaut
10 Mar 2019, 12:17
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 8053

Re: warzone great again!!!

Lastly, I strongly disagree about being able to change maps in the lobby screen. Advertising one map, then doing a bait & switch is just deceitful. It also has other issues that I am not happy about as well. This whole thing needs to be re-written to correctly do this, and not in a hacky way. Abuse...
by andrvaut
08 Mar 2019, 22:55
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 16
Views: 3251

Re: 3.3.0 (Beta) Multiplayer issues

qwerty-man wrote:
08 Mar 2019, 21:06
3.2.3 version of this - horror.
+1

But now 3.2.3 default version download from sourceforge.net