Search found 108 matches

by Doruletz
09 Apr 2020, 14:17
Forum: Mapping / Modding tools & discussions
Topic: HELP. I want to translate WZ2100 into another language, both spoken and written.
Replies: 3
Views: 288

Re: HELP. I want to translate WZ2100 into another language, both spoken and written.

For text translations see the link in this post . There you can contribute to improving the existing translation in your language(s) for upcoming releases. Thanks, I just applied to contribute to Romanian Translation... But you did not help with my question, I would appreciate it if you could give ...
by Doruletz
09 Apr 2020, 14:10
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 112251

Re: Translation: Announcements / coordination

I would like to contribute with Romanian Translations, please tell me what I need to do...
Thanks.
by Doruletz
09 Apr 2020, 14:01
Forum: Mapping / Modding tools & discussions
Topic: [SOLVED] Version 3.3.0 does not let me modify the structure limits (multiplay/script/multilim.slo & .vlo)
Replies: 2
Views: 220

Re: Version 3.3.0 does not let me modify the structure limits (multiplay/script/multilim.slo & .vlo)

Berserk Cyborg, As always, you're a life saver... Thank you for your quick reply Those files won't do anything in 3.3.0. Since 924135c98d630d638fcee74b8ebf85d10af2dfa1 the limits are now part of the structure stat file itself. See stats/structure.json and search for "userLimits" for examples. "user...
by Doruletz
09 Apr 2020, 01:38
Forum: Mapping / Modding tools & discussions
Topic: [SOLVED] Version 3.3.0 does not let me modify the structure limits (multiplay/script/multilim.slo & .vlo)
Replies: 2
Views: 220

[SOLVED] Version 3.3.0 does not let me modify the structure limits (multiplay/script/multilim.slo & .vlo)

I like to create MODS for Single Player Skirmish games , against various AI's ... In almost all previous versions, I was always able to modify the multiplay/script/multilim.slo & multiplay/script/multilim.vlo files, in order to limit certain features, or to increase already existing limits. Examples...
by Doruletz
09 Apr 2020, 01:21
Forum: Mapping / Modding tools & discussions
Topic: HELP. I want to translate WZ2100 into another language, both spoken and written.
Replies: 3
Views: 288

HELP. I want to translate WZ2100 into another language, both spoken and written.

HELP. I want to create a MOD. Basically, I want to translate the whole Warzone 2100 game into another language, both the spoken and the written parts. Meaning the game will post all TEXT in that new language, also all spoken instructions , such as " CONSTRUCTION COMPLETED " will be in that new lang...
by Doruletz
04 Jun 2019, 20:28
Forum: Other Talk
Topic: [SOLVED] - Problems installing Warzone 2100 v3.3.0_beta1 in Linux Mint 19 MATE
Replies: 2
Views: 2541

Re: Problems installing Warzone 2100 v3.3.0_beta1 in Linux Mint 19 MATE

It should be in ~/.local/share by default. See https://github.com/Warzone2100/warzone2100#warzone-directory-under-gnulinux . Berserk Cyborg , you Sir are a real Life Saver!!!! Thanks a million, I was just about to wipe it off and revert to the old Warzone 2100 v3.2.1 from the repositories. Problem ...
by Doruletz
04 Jun 2019, 20:10
Forum: Other Talk
Topic: [SOLVED] - Problems installing Warzone 2100 v3.3.0_beta1 in Linux Mint 19 MATE
Replies: 2
Views: 2541

[SOLVED] - Problems installing Warzone 2100 v3.3.0_beta1 in Linux Mint 19 MATE

Using Linux Mint 19 Tara 64-bit Kernel Linux 4.15.0-50-generic x86_64 DESKTOP: MATE 1.20.1 I installed the latest version, warzone2100-3.3.0_beta1 from the tarball package ( warzone2100-3.3.0_beta1.tar.xz ), by using the method described here: https://askubuntu.com/questions/798106/playing-warzone-...
by Doruletz
14 Nov 2018, 02:45
Forum: Technical Help / Troubleshooting
Topic: The BLACK TRANSPORTER that never dies bug ???
Replies: 1
Views: 976

The BLACK TRANSPORTER that never dies bug ???

OK, campaign Gamma 03 (I think it is).
I shot the crap out of the Black NEXUS transporter, with everything I had...
Hellstorms, Assault Gun, Tank Killer, VTOLs...
I kept at it for over 20 minutes, until time ran out (YOU FAILED !!!)
How the heck did that transporter got there to start with???
by Doruletz
03 Nov 2018, 08:46
Forum: Other Talk
Topic: Unable to sell Warzone2100?
Replies: 4
Views: 3349

Re: Unable to sell Warzone2100?

We do not want to annoy the people who want the free game... Well, guess what? You just did... Why, why, why would like to spoil a good thing and try to sell something that's available for free??? It's immoral, to say the least.... The world is full of proprietary games and other software, and lots...
by Doruletz
03 Nov 2018, 08:25
Forum: Other Talk
Topic: Recording games
Replies: 22
Views: 20140

Re: Recording games

I noticed quite a few people are looking for software that records WZ games. While FRAPs works for some games, it still is buggy with master, and is windows only. So, I suggest you try OBS, https://obsproject.com It is for windows & mac & linux, and is open sourced. :) https://github.com/jp9000/OBS...
by Doruletz
02 Nov 2018, 13:33
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 10869

Re: Problems MODING the new 3.2, cannot add new Cyborg

NoQ , after a bit of practice and all the help I got from y'all here, I started to develop a certain " beginners " degree of proficiency working with " .JSON " files. The only thing I still miss from the old " .TXT " files, is the ability to open them in LibreOfficeCalc for easy comparison and edit...
by Doruletz
02 Nov 2018, 12:58
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 10869

Re: Problems MODING the new 3.2, cannot add new Cyborg

You forgot to add an entry for your cyborg to the file './stats/templates.json', inside either './data/base' (for campaign mods) or './data/mp' (for skirmish/multiplayer mods). It should look as below: ...................... If your mod is for skirmish/multiplayer games, I also suggest that you add...
by Doruletz
02 Nov 2018, 12:27
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 10869

Re: Problems MODING the new 3.2, cannot add new Cyborg

NoQ , thanks for explaining the INSANE setting dilemma to me. So, besides the AI drawing double the power on INSANE, they don't cheat in any other way? Such as maybe building structures and units faster and cheaper, having a longer sensor range, more weapon damage, faster research times, etc... . T...
by Doruletz
31 Oct 2018, 00:13
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 10869

Re: Problems MODING the new 3.2, cannot add new Cyborg

. Slightly related to Topic.... Are the AIs in v3.2, especially NULLBOT cheating when on INSANE setting??? Cause it sure feels like it !!! I mean I shoot them and they barely feel a scratch, plus I have more oil derricks and they still bring much more units to the fight.... Sounds to me like a Biffe...
by Doruletz
30 Oct 2018, 19:42
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 10869

Re: Problems MODING the new 3.2, cannot add new Cyborg

. Thank you Berserk Cyborg. For cyborg units you'll need to add a template into the templates.json file since they are not built in the design menu like regular units or VTOLs. ..... For defense structures, make sure you add a new structure into structures.json and unlock it from a research item. An...