Search found 12 matches
- 30 Nov 2019, 08:02
- Forum: Coding
- Topic: Thread pooling?
- Replies: 4
- Views: 11577
Re: Thread pooling?
Well! I suppose it might be easier to rewrite part of the engine using Rust instead. Sad.
- 29 Nov 2019, 20:12
- Forum: Coding
- Topic: Thread pooling?
- Replies: 4
- Views: 11577
Thread pooling?
I've got an idea stuck in my head that would improve the performance on single-board computers (SBCs) and other computers with unified memory architectures. The basic idea is that every calculation based on a similar math function in a loop be given its own thread. That way the code cache of each co...
- 01 Oct 2018, 11:13
- Forum: Coding
- Topic: vs compile warnings causing errors?
- Replies: 10
- Views: 15840
Re: vs compile warnings causing errors?
It's not just VS. GCC 7.3 warns that GCC 7.1 had a change in the vector normal_iterator() that is putting a warning on wzstring.
- 01 Oct 2018, 10:23
- Forum: Coding
- Topic: GLM causing build failures
- Replies: 2
- Views: 8554
Re: GLM causing build failures
This one is pretty common: /usr/bin/c++ -DHAVE_CONFIG_H -DQT_CORE_LIB -DQT_NO_DEBUG -DUTF8PROC_STATIC -DYY_NO_UNISTD_H -I. -I../. -I../3rdparty -I../3rdparty/glm -I../3rdparty/miniupnp -isystem /usr/include/arm-linux-gnueabihf/qt5 -isystem /usr/include/arm-linux-gnueabihf/qt5/QtCore -isystem /usr/li...
- 01 Oct 2018, 00:59
- Forum: Coding
- Topic: GLM causing build failures
- Replies: 2
- Views: 8554
GLM causing build failures
Greetings!
Does someone here know how to specify the C++ version used by the build? GLM's own test code fails to build under C++14 but builds under C++11. I'm building on an ARM7-based octa-core computer (ODroid XU4) using GCC version 7.3.0 on an Ubuntu Kernel build of Armbian Linux.
Does someone here know how to specify the C++ version used by the build? GLM's own test code fails to build under C++14 but builds under C++11. I'm building on an ARM7-based octa-core computer (ODroid XU4) using GCC version 7.3.0 on an Ubuntu Kernel build of Armbian Linux.
- 22 Mar 2018, 07:26
- Forum: Technical Help / Troubleshooting
- Topic: No Text on Menus?
- Replies: 29
- Views: 13685
Re: No Text on Menus?
Sorry about the thread necro, I'll report the bug to the author of GL4ES.
- 21 Mar 2018, 12:50
- Forum: Technical Help / Troubleshooting
- Topic: No Text on Menus?
- Replies: 29
- Views: 13685
Re: No Text on Menus?
Since it seems to be a problem with numerous drivers anyway, would it be possible to pre-render the text onto a the background texture with the alpha blending? The current effect just stretches the background rectangle and then renders the text over it. Maybe it's a z-fighting issue.
- 21 Mar 2018, 12:43
- Forum: Development
- Topic: Warzone 2100 on а new engine?
- Replies: 4
- Views: 6184
Re: Warzone 2100 on а new engine?
@sergey231 It's highly unlikely that an Android machine would use the apple menu in the upper-left corner. It's a Mac. @Thread Using some middleware to do the graphics rendering such as OpenSceneGraph might assist the development but it would still be a lot of work. The only advantage of using Unity...
- 21 Mar 2018, 12:34
- Forum: Campaign
- Topic: Mission Error: Indestructible Transport Causes Mission Fail
- Replies: 14
- Views: 23149
Re: Mission Error: Indestructible Transport Causes Mission F
This sounds like a bug in 3.2.1 where if you destroy the landing site of without letting the transport land once, it stays on the map forever. It should have been fixed in 3.2.2+.
- 21 Mar 2018, 12:29
- Forum: Scripting
- Topic: A terrible idea that involves SQL.
- Replies: 5
- Views: 14843
Re: A terrible idea that involves SQL.
Ah. There are json-specific query languages that might be more appropriate in this case, which we could possibly support natively from the scripting API, like jq (through libjq) or jsoniq. Although I've never used any of them (except mongodb, which I would not recommend). I agree. MongoDB is quite ...
- 21 Mar 2018, 07:44
- Forum: Coding
- Topic: GLES2+ and multithreading?
- Replies: 3
- Views: 3723
Re: GLES2+ and multithreading?
Building from source, I got 3.2.3 to work via the GL4ES shim... ...except for the invisible menu text. I couldn't test the main game engine under Debian Jessie. Building the tip of the tree, I couldn't get it to complete the configure script because it needs a newer version of Qt than 5.3. Re:system...
- 20 Mar 2018, 13:50
- Forum: Coding
- Topic: GLES2+ and multithreading?
- Replies: 3
- Views: 3723
GLES2+ and multithreading?
Hello all, I've been playing Warzone 2100 for years now and love 3.2.1 with a passion. Anything newer requires a better Linux box than mine uses since the shader model is newer than my graphics drivers support. (Yes, it's a Core2 Duo with the cheapo Intel graphics core.) I've heard that OpenGL ES 2 ...