Search found 10 matches

by samuraicrow
01 Oct 2018, 11:13
Forum: Coding
Topic: vs compile warnings causing errors?
Replies: 10
Views: 2111

Re: vs compile warnings causing errors?

It's not just VS. GCC 7.3 warns that GCC 7.1 had a change in the vector normal_iterator() that is putting a warning on wzstring.
by samuraicrow
01 Oct 2018, 10:23
Forum: Coding
Topic: GLM causing build failures
Replies: 2
Views: 647

Re: GLM causing build failures

This one is pretty common: /usr/bin/c++ -DHAVE_CONFIG_H -DQT_CORE_LIB -DQT_NO_DEBUG -DUTF8PROC_STATIC -DYY_NO_UNISTD_H -I. -I../. -I../3rdparty -I../3rdparty/glm -I../3rdparty/miniupnp -isystem /usr/include/arm-linux-gnueabihf/qt5 -isystem /usr/include/arm-linux-gnueabihf/qt5/QtCore -isystem /usr/li...
by samuraicrow
01 Oct 2018, 00:59
Forum: Coding
Topic: GLM causing build failures
Replies: 2
Views: 647

GLM causing build failures

Greetings!

Does someone here know how to specify the C++ version used by the build? GLM's own test code fails to build under C++14 but builds under C++11. I'm building on an ARM7-based octa-core computer (ODroid XU4) using GCC version 7.3.0 on an Ubuntu Kernel build of Armbian Linux.
by samuraicrow
22 Mar 2018, 07:26
Forum: Technical Help / Troubleshooting
Topic: No Text on Menus?
Replies: 29
Views: 4407

Re: No Text on Menus?

Sorry about the thread necro, I'll report the bug to the author of GL4ES.
by samuraicrow
21 Mar 2018, 12:50
Forum: Technical Help / Troubleshooting
Topic: No Text on Menus?
Replies: 29
Views: 4407

Re: No Text on Menus?

Since it seems to be a problem with numerous drivers anyway, would it be possible to pre-render the text onto a the background texture with the alpha blending? The current effect just stretches the background rectangle and then renders the text over it. Maybe it's a z-fighting issue.
by samuraicrow
21 Mar 2018, 12:43
Forum: Development
Topic: Warzone 2100 on а new engine?
Replies: 4
Views: 3325

Re: Warzone 2100 on а new engine?

@sergey231 It's highly unlikely that an Android machine would use the apple menu in the upper-left corner. It's a Mac. @Thread Using some middleware to do the graphics rendering such as OpenSceneGraph might assist the development but it would still be a lot of work. The only advantage of using Unity...
by samuraicrow
21 Mar 2018, 12:34
Forum: Campaign
Topic: Mission Error: Indestructible Transport Causes Mission Fail
Replies: 14
Views: 2330

Re: Mission Error: Indestructible Transport Causes Mission F

This sounds like a bug in 3.2.1 where if you destroy the landing site of without letting the transport land once, it stays on the map forever. It should have been fixed in 3.2.2+.
by samuraicrow
21 Mar 2018, 12:29
Forum: Scripting
Topic: A terrible idea that involves SQL.
Replies: 5
Views: 1722

Re: A terrible idea that involves SQL.

Ah. There are json-specific query languages that might be more appropriate in this case, which we could possibly support natively from the scripting API, like jq (through libjq) or jsoniq. Although I've never used any of them (except mongodb, which I would not recommend). I agree. MongoDB is quite ...
by samuraicrow
21 Mar 2018, 07:44
Forum: Coding
Topic: GLES2+ and multithreading?
Replies: 3
Views: 1098

Re: GLES2+ and multithreading?

Building from source, I got 3.2.3 to work via the GL4ES shim... ...except for the invisible menu text. I couldn't test the main game engine under Debian Jessie. Building the tip of the tree, I couldn't get it to complete the configure script because it needs a newer version of Qt than 5.3. Re:system...
by samuraicrow
20 Mar 2018, 13:50
Forum: Coding
Topic: GLES2+ and multithreading?
Replies: 3
Views: 1098

GLES2+ and multithreading?

Hello all, I've been playing Warzone 2100 for years now and love 3.2.1 with a passion. Anything newer requires a better Linux box than mine uses since the shader model is newer than my graphics drivers support. (Yes, it's a Core2 Duo with the cheapo Intel graphics core.) I've heard that OpenGL ES 2 ...