Search found 25 matches
- 30 Dec 2022, 17:04
- Forum: Ideas and suggestions
- Topic: Remember Last Setting for Skirmish game
- Replies: 0
- Views: 4449
Remember Last Setting for Skirmish game
Hi, so, I really love the new random maps in Skirmish and I play the Entropy 6p constantly. This means that every time I start a new game I have to manually set 15 settings ([colour, AI, difficulty] x 5 opponents). This is a drag, and also open to error (and you can't see the difficulty of the oppon...
- 08 May 2021, 20:19
- Forum: Technical Help / Troubleshooting
- Topic: Installed Warzone 2100 with snapd but cant find the folder to put my maps
- Replies: 1
- Views: 8046
Re: Installed Warzone 2100 with snapd but cant find the folder to put my maps
I used:
sudo find / -name "maps"
to find this:
/home/OFelix/snap/warzone2100/2907/.local/share/warzone2100-4.0/maps
sudo find / -name "maps"
to find this:
/home/OFelix/snap/warzone2100/2907/.local/share/warzone2100-4.0/maps
- 05 Oct 2019, 20:01
- Forum: Development
- Topic: Guidance Please
- Replies: 1
- Views: 2319
Re: Guidance Please
1. Default to Insane difficulty in Skirmish games:
netplay.cpp
NetPlay.players.difficulty = 1; // normal - set to 3 for Insane (Should this use the constants? )
netplay.cpp
NetPlay.players.difficulty = 1; // normal - set to 3 for Insane (Should this use the constants? )
- 04 Oct 2019, 02:46
- Forum: Development
- Topic: Guidance Please
- Replies: 1
- Views: 2319
Guidance Please
Hi,
there are a couple of tweaks to the code I'd like to make for my personal use but I cannot find the correct routines to modify.
These are both for Skirmish:
1. Enemy defaults to Insane difficulty
2. Set enemy colour automatically to my preferfed order.
Thanks in Advance
there are a couple of tweaks to the code I'd like to make for my personal use but I cannot find the correct routines to modify.
These are both for Skirmish:
1. Enemy defaults to Insane difficulty
2. Set enemy colour automatically to my preferfed order.
Thanks in Advance
- 24 Feb 2019, 14:50
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 246611
Re: Release 3.3.0 beta 1
Very excited there's a new release!
In Skirmish mode I am now getting "Artifact Discovered" messages when I destroy the enemy factories. Is this intentional?
In Skirmish mode I am now getting "Artifact Discovered" messages when I destroy the enemy factories. Is this intentional?
- 11 Feb 2018, 18:20
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677989
Re: Help needed testing 3.2.x Campaign games!
the software libraries that we rely on are now dropping XP support, just like everyone else these days. It would be increasingly difficult for us to retain support for XP. This is very true. Also, the QT version 5.6 which is the last to work with XP is only supported until 16.03.2019. ( source ) Pe...
- 11 Feb 2018, 18:02
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677989
Re: Help needed testing 3.2.x Campaign games!
Testing todays git ... crashed for me: http://developer.wz2100.net/ticket/4734
- 11 Feb 2018, 15:37
- Forum: Ideas and suggestions
- Topic: UI & UX Suggestions Thread 2018
- Replies: 2
- Views: 3205
Re: UI & UX Suggestions Thread 2018
#007 Object Achieved window - when you win a skirmish the only option on the pop up windows is Continue Game, it would seem more obvious for there to be 2 options (1) End Game (default) (2) Continue Game #008 Object Achieved window - when you win a skirmish the clock does not stop so if you are try...
- 10 Feb 2018, 23:54
- Forum: Development
- Topic: Minimum Screen Resolution
- Replies: 4
- Views: 3521
Re: Minimum Screen Resolution
Sorry, I'm just a player with a few suggestions which I wanted to share, not a programmer.
- 10 Feb 2018, 22:16
- Forum: Development
- Topic: Minimum Screen Resolution
- Replies: 4
- Views: 3521
Re: Minimum Screen Resolution
For example, more information on the Intelligence Display.
See my new thread here UI & UX Suggestions Thread 2018
See my new thread here UI & UX Suggestions Thread 2018
- 10 Feb 2018, 16:31
- Forum: Development
- Topic: Minimum Screen Resolution
- Replies: 4
- Views: 3521
Minimum Screen Resolution
Hi, as stated here the minimum screen resolution for WZ2100 is currently 640x480 and this makes it difficult to add functionality to various screens. Are there good reasons why 640x480 should be the kept as the base resolution for the game? Wouldn't 1024x768 or 1280x720 allow support for devices suc...
- 10 Feb 2018, 16:09
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677989
Re: Help needed testing 3.2.x Campaign games!
That sounds like a great idea!Bethrezen wrote:I have another suggestion for a possible quality of life improvement.
I have just created a thread here that you could add this suggestion too!
UI & UX Suggestions Thread 2018
Thanks
- 10 Feb 2018, 16:02
- Forum: Ideas and suggestions
- Topic: UI & UX Suggestions Thread 2018
- Replies: 2
- Views: 3205
Re: UI & UX Suggestions Thread 2018
#001 Rotating map - I often change the rotation or angle of the map by mistake. This could be avoided if the game options allowed me to say that holding down Ctrl whilst clicking the mouse was required to rotate. #002 Reset Angle - I suggest that Ctrl + Backspace would reset the direction and angle...
- 10 Feb 2018, 15:58
- Forum: Ideas and suggestions
- Topic: UI & UX Suggestions Thread 2018
- Replies: 2
- Views: 3205
UI & UX Suggestions Thread 2018
I'm going to start this thread so that I can put forward a few (very) minor enhancements I would like to see. I hope that others will add their own ideas! :-) As stated in the subject this thread is focused on User Interface and User Experience improvements : I suggest this thread should ** NOT ** c...
- 16 Jan 2018, 00:01
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 60090
Re: New release planning (3.2.4)/ 3.3.0
As an unsophisticated player, having the HQ be a requirement for map and designs (and nothing else) makes sense to me
As an aside, does destroying an AI's HQ when playing in single player have any effect on them?
As an aside, does destroying an AI's HQ when playing in single player have any effect on them?