Alright, thanks for the advice. I've actually seen that thread already but there weren't any updates on it for quite sometime so I thought I'd try bringing it up again.
I'll get to work on that P.R. and I'll see if I can whip up some icon for the jammer tower in the lobby screen.
Search found 10 matches
- 14 Jun 2018, 21:01
- Forum: Development
- Topic: Steam direct and jammer tower in structure limits
- Replies: 2
- Views: 2725
- 13 Jun 2018, 02:12
- Forum: Development
- Topic: Steam direct and jammer tower in structure limits
- Replies: 2
- Views: 2725
Steam direct and jammer tower in structure limits
I was thinking of running Warzone 2100 through the Steam direct process (to get it posted on Steam) now that Steam greenlight is gone. I am able to subsidize the initial $100 fee if necessary. I'm not a C++ expert but I think I will also be able handle integration with the Steam libraries. Is anybod...
- 15 Mar 2017, 22:09
- Forum: Coding
- Topic: Warzone 2117
- Replies: 20
- Views: 19129
Re: Warzone 2117
I would be very willing to make a Kotlin/Java port of this game which I could then port to Android as I have extensive experience with both Kotlin/Java and Android. The problem is again: " Time ". It is literally the single roadblock preventing me from doing this. I love this game and have...
- 14 Dec 2014, 23:52
- Forum: Mapping / Modding tools & discussions
- Topic: Placing LZ in Flame
- Replies: 1
- Views: 2154
Placing LZ in Flame
Is there any way to place the "LZ" (Landing Zone) tile/feature in Flame (with the flashing lights is possible, not the one in the Arizona tileset)? If yes how?
If I have to place it manually, can you provide some instructions?
I want this for a map I'm making so...
If I have to place it manually, can you provide some instructions?
I want this for a map I'm making so...
- 14 Dec 2014, 23:51
- Forum: Mapping / Modding tools & discussions
- Topic: Hello How to Make modded maps
- Replies: 3
- Views: 3084
Re: Hello How to Make modded maps
Do you know how to code? If you don't, don't try to make one
- 14 Dec 2014, 19:39
- Forum: Ideas and suggestions
- Topic: User interface problems
- Replies: 5
- Views: 6229
Re: User interface problems
[*] icons are too tiny - almost impossible to tell which unit is which in transport loading screen or manufacture menu Change the screen resolution. [*] information about experience "stored" from recycling units is not displayed anywhere, even though there is more than plenty of screen sp...
- 14 Dec 2014, 19:23
- Forum: Ideas and suggestions
- Topic: 64bit Build?
- Replies: 5
- Views: 4343
64bit Build?
From what I have experienced, dedicated 64-bit builds allow the program to use up more ram and make calculations faster correct? Why do you not have a 64-bit build in when most of the computers these days run 64-bit Windows?
For example: 64-bit Java is quite faster than the 32-bit Java.
For example: 64-bit Java is quite faster than the 32-bit Java.
- 07 Dec 2014, 03:39
- Forum: Development
- Topic: SharpFlame Warzone Map Editor
- Replies: 71
- Views: 97815
Re: SharpFlame Warzone Map Editor
Is this dead? Or just slow? Not being hostile, just saying...
An inactive project that has not been updated for 6 months is what I consider dead
An inactive project that has not been updated for 6 months is what I consider dead
- 09 Nov 2014, 04:31
- Forum: Development
- Topic: Multiplayer Hosting Bot
- Replies: 2
- Views: 2571
Re: Multiplayer Hosting Bot
How? I'll take a look at the multiplayer source code.
- 07 Nov 2014, 04:23
- Forum: Development
- Topic: Multiplayer Hosting Bot
- Replies: 2
- Views: 2571
Multiplayer Hosting Bot
I understand that some people simply do not know how to port forward so I thought maybe someone could create some sort of hosting bot that would host multiplayer games with votable maps :idea: ! This would make Warzone 2100 look very active also :lol2: so more people would play it! MAYBE, I could tr...