Search found 10 matches

by nulldev
14 Jun 2018, 21:01
Forum: Development
Topic: Steam direct and jammer tower in structure limits
Replies: 2
Views: 492

Re: Steam direct and jammer tower in structure limits

Alright, thanks for the advice. I've actually seen that thread already but there weren't any updates on it for quite sometime so I thought I'd try bringing it up again.

I'll get to work on that P.R. and I'll see if I can whip up some icon for the jammer tower in the lobby screen.
by nulldev
13 Jun 2018, 02:12
Forum: Development
Topic: Steam direct and jammer tower in structure limits
Replies: 2
Views: 492

Steam direct and jammer tower in structure limits

I was thinking of running Warzone 2100 through the Steam direct process (to get it posted on Steam) now that Steam greenlight is gone. I am able to subsidize the initial $100 fee if necessary. I'm not a C++ expert but I think I will also be able handle integration with the Steam libraries. Is anybod...
by nulldev
15 Mar 2017, 22:09
Forum: Coding
Topic: Warzone 2117
Replies: 20
Views: 5967

Re: Warzone 2117

I would be very willing to make a Kotlin/Java port of this game which I could then port to Android as I have extensive experience with both Kotlin/Java and Android. The problem is again: " Time ". It is literally the single roadblock preventing me from doing this. I love this game and have played it...
by nulldev
14 Dec 2014, 23:52
Forum: Mapping / Modding tools & discussions
Topic: Placing LZ in Flame
Replies: 1
Views: 1174

Placing LZ in Flame

Is there any way to place the "LZ" (Landing Zone) tile/feature in Flame (with the flashing lights is possible, not the one in the Arizona tileset)? If yes how?
If I have to place it manually, can you provide some instructions?
I want this for a map I'm making so...
by nulldev
14 Dec 2014, 23:51
Forum: Mapping / Modding tools & discussions
Topic: Hello How to Make modded maps
Replies: 3
Views: 1627

Re: Hello How to Make modded maps

Do you know how to code? If you don't, don't try to make one :)
by nulldev
14 Dec 2014, 19:39
Forum: Ideas and suggestions
Topic: User interface problems
Replies: 5
Views: 3681

Re: User interface problems

[*] icons are too tiny - almost impossible to tell which unit is which in transport loading screen or manufacture menu Change the screen resolution. [*] information about experience "stored" from recycling units is not displayed anywhere, even though there is more than plenty of screen space I agre...
by nulldev
14 Dec 2014, 19:23
Forum: Ideas and suggestions
Topic: 64bit Build?
Replies: 5
Views: 1970

64bit Build?

From what I have experienced, dedicated 64-bit builds allow the program to use up more ram and make calculations faster correct? Why do you not have a 64-bit build in when most of the computers these days run 64-bit Windows?

For example: 64-bit Java is quite faster than the 32-bit Java.
by nulldev
07 Dec 2014, 03:39
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 53631

Re: SharpFlame Warzone Map Editor

Is this dead? Or just slow? Not being hostile, just saying...

An inactive project that has not been updated for 6 months is what I consider dead :(
by nulldev
09 Nov 2014, 04:31
Forum: Development
Topic: Multiplayer Hosting Bot
Replies: 2
Views: 1417

Re: Multiplayer Hosting Bot

How? :hmm: I'll take a look at the multiplayer source code.
by nulldev
07 Nov 2014, 04:23
Forum: Development
Topic: Multiplayer Hosting Bot
Replies: 2
Views: 1417

Multiplayer Hosting Bot

I understand that some people simply do not know how to port forward so I thought maybe someone could create some sort of hosting bot that would host multiplayer games with votable maps :idea: ! This would make Warzone 2100 look very active also :lol2: so more people would play it! MAYBE, I could tr...