Search found 10 matches

by Ranger
08 Jan 2015, 06:50
Forum: Ideas and suggestions
Topic: User interface problems
Replies: 5
Views: 6232

Re: User interface problems

nulldev wrote: :lol2:
Image
by Ranger
09 Nov 2014, 20:14
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 167781

Re: The official --=jscam=-- thread

For me having a time limit on every map is somewhere between weird and nasty. Sure, time limit on a map where 'that nuke is gonna blow, run for your life' makes sense, but everywhere? Besides the mechanic of finishing the map early, then idling to milk the map until timer runs out might use some ret...
by Ranger
09 Nov 2014, 12:19
Forum: Ideas and suggestions
Topic: Unit storage structures
Replies: 6
Views: 4279

Re: Unit storage structures

nick87720z wrote:Number of units, transfered between main 3 missions (did you mean them?) is limited by number of transport rounds
I meant the number of units you get to keep between say Alpha 1 and Alpha2, or Alpha campaign and Beta cmpaign etc.
by Ranger
08 Nov 2014, 17:21
Forum: Ideas and suggestions
Topic: Commander mechanics
Replies: 13
Views: 10689

Commander mechanics

Maybe it would be better if commanders did not 'take over' the control of assigned units completely (being as bad as they are at this currently) but rather function as follows: 1) Have units still assigned to them (just like now). 2) Provide bonuses to units that are assigned to them as long as thos...
by Ranger
08 Nov 2014, 17:00
Forum: Ideas and suggestions
Topic: Unit storage structures
Replies: 6
Views: 4279

Re: Unit storage structures

I like this idea, a garage of sorts, also it maybe can be used to say limit a number of vehicles that are transferred between campaign missions - i.e. only the stuff that is in garage is transferred, and you can only build limited number of them ? ...
by Ranger
08 Nov 2014, 14:37
Forum: Ideas and suggestions
Topic: User interface problems
Replies: 5
Views: 6232

Re: User interface problems

stiv wrote:Don't stop now. You are on a roll!
Added some.
stiv wrote:P.S. Have you tried playing with the screen resolution in the game? Maybe run in windowed mode.
Yes, I have actually switched to 1600x1050 windowed, reason for that being that it is not possible to alt-tab out of a fullscreen game.
by Ranger
07 Nov 2014, 12:19
Forum: Game related Discussions
Topic: Power generators with 0 oil derricks?
Replies: 3
Views: 6313

Power generators with 0 oil derricks?

Is there any benefit from having a power generator when it's connected to "0 of 4" oil derricks?
by Ranger
07 Nov 2014, 10:37
Forum: Ideas and suggestions
Topic: User interface problems
Replies: 5
Views: 6232

User interface problems

The user interface has multiple problems. I am playing on a 17" widescreen 1920x1080 monitor. Here are my experiences. [*] icons are too tiny - almost impossible to tell which unit is which in transport loading screen or manufacture menu [*] information about experience "stored" from ...
by Ranger
07 Nov 2014, 03:06
Forum: Campaign
Topic: Campaign Walkthrough continuing from GAMMA 6
Replies: 42
Views: 96482

Re: Campaign Walkthrough continuing from GAMMA 6

3.1.1, saved-units-not-appearing at start of gamma 6 bug still present.

Frustrating.
by Ranger
06 Nov 2014, 22:04
Forum: Ideas and suggestions
Topic: Reverse gear
Replies: 5
Views: 5686

Reverse gear

It would be nice if vehicles were able to move in reverse gear, especially for slow tracked tanks - to move backwards without having to perform an U-turn.

:idea: :idea: