Perhaps you save all the structures everyone has, (on a specific map) and the starting trucks you get on that map, so you can leap right back in!
OR you could have different setting, like units only, structures only, units and structures, structure and trucks, etc. etc.
Search found 6 matches
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- 25 Oct 2014, 18:45
- Forum: Ideas and suggestions
- Topic: More correct space utilization in transport
- Replies: 8
- Views: 4251
And yet the same transport in campaign (with some wing cut off) can carry 10 of any unit. It is pretty annoying when you go to fill it up with heavy bodies and you can only fit 3.33333... As for the weapon, I once ranked my transport up to green. It would be nice if it upgraded along the AP weapons ...
- 25 Oct 2014, 00:46
- Forum: Game related Discussions
- Topic: Controlling multiple players
- Replies: 8
- Views: 5702
What you can do is become the AI player, design the unit while you are them, give it in the debug menu, load it into a transport, then unload it and make it attavk you unit. AI units loaded into transports don't register with the AI and they don't bother controlling them.
Thanks! It would also be cool to be able to use the large campaign maps (the fully expanded ones for New Paradigm, Collective and NEXUS missions where you have your base) and be able to play a "game" against the AI, but they attack and drop transports etc. I have 0 coding experience, but somewhere, ...
I was wondering if creating an AI that only used campaign tech, (research) tanks/cyborgs and tactics would be possible. My suggestions follow: New Paradigm AI: Uses commanders, NP tanks and only NP bodies, no VTOLs but drops units off in transports around the map and uses NP CC. Collective AI: Uses ...