Search found 115 matches

by -Philosopher-
16 Oct 2017, 21:25
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

Hey @Beserk Cyborg Alpha 05 Are you likely to look at the commander behaviour again? http://forums.wz2100.net/viewtopic.php?f=1&t=12714&start=450#p138674 Alpha 06 Any luck with having objective markers show for LZs only when they open? http://forums.wz2100.net/viewtopic.php?f=1&t=12714&start=435#p13...
by -Philosopher-
14 Oct 2017, 13:32
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

Is 4556 still an issue? @alfred007, I have a dim recollection of you reporting something that sounded like this earlier, but that was about the beta campaign, wasn't it? So, I'm not sure.... Sounds like something that should probably be on our watchlist over at http://forums.wz2100.net/viewtopic.php...
by -Philosopher-
14 Oct 2017, 13:22
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

In this alpha 9 example, these guys just sat next to their factories, jiggling weirdly and not attacking, like they were trying to do something but were stuck. On previous versions there'd be less of them, but they'd come charging out to attack whatever's outside the base. If I understand the code ...
by -Philosopher-
14 Oct 2017, 13:11
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

Does anyone know if the bug where restoring a saved game restores everything to full health has been raised as a ticket? I would have thought it was, but I can't find anything about it. I'll raise a ticket if we're fairly sure it won't be a duplicate.
by -Philosopher-
13 Oct 2017, 23:43
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

In general I'm of the opinion that if the objective of this is to a.) convert the game to JavaScript b.) match the original as closely as is practical c.) make everything work without errors Then the current setup fails on objective 2 because the way alpha 11 plays out currently is nothing like how...
by -Philosopher-
13 Oct 2017, 21:10
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

At the risk of putting words in vexed's mouth, I think, that for now, the main concern is that the missions work and do not throw error in the logs and missions play similar as before. That was understood, but I guess my question is about which before? The beginning, or the last one before this one...
by -Philosopher-
13 Oct 2017, 20:54
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

If the biggest hurdle here is getting all members of the convoy moving as a group and moving smoothly at the same pace then the answer is simple give them all the same propulsion, because under the circumstances that is going to be the most straightforward work around. Why is it so important for th...
by -Philosopher-
13 Oct 2017, 20:30
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

Fixed factory/transporter reinforcement group repair. It might make the few missions that use repair facilities a bit tougher. Alpha 5 commander has a much larger defense zone. Alpha 11 forces return to lz and now ends when enemy transport leaves with artifact. I will mess with groups going back to...
by -Philosopher-
13 Oct 2017, 18:43
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

1.) The 4 faster units go speeding off a head of the tracked tank, this is incorrect if you look at the write up i did for alpha 11 on v1.10 http://forums.wz2100.net/viewtopic.php?f=1&t=12714&start=405&sid=1da5f6802584238a4ac36b4954e06960#p138509 the convoy is supposed to stay together. This is tru...
by -Philosopher-
11 Oct 2017, 18:26
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

Alpha 05 - Mini-Pod Group & Cutscene Triggers We’ve found a rare difference between 1.10 and the 2.x - 3.1.x wzscript campaigns. First with 3.1.5... My starting position for this experiment: https://s20.postimg.org/54tr3msd5/wz2100-20171011_113140-_SUB_1_3.jpg Some things of note: ”You will be puni...
by -Philosopher-
11 Oct 2017, 17:43
Forum: Development
Topic: Outstanding general issues
Replies: 18
Views: 3981

Re: Outstanding general issues

6.) When assigning units to a group if different units have different fire orders like for example some have fire at will and others have hold fire all units that get add to the group will have there fire orders changed which is incorrect behaviour adding units to a group shouldn’t change there cur...
by -Philosopher-
11 Oct 2017, 17:34
Forum: Development
Topic: Outstanding general issues
Replies: 18
Views: 3981

Re: Outstanding general issues

Does anyone know if #4472 is still an issue in 3.2.3? If so, it should probably be on our list as well.
by -Philosopher-
11 Oct 2017, 12:08
Forum: Development
Topic: Outstanding general issues
Replies: 18
Views: 3981

Re: Outstanding general issues

@Bethrezen, re 1.) The game crashes when I alt tab to the desktop, with the following error. I can't recreate this. alt-tab works fine for me. Does it occur consistently for you, or just every now and then again? While appreciating your aversion to trac, I think you're, unfortunately, the only perso...
by -Philosopher-
11 Oct 2017, 12:01
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1534
Views: 196980

Re: Help needed testing 3.2.x Campaign games!

maybe, mayby not it depends, see when i attack the base from here with my heavy machine gunners. ... Then the mini pod group doesn't come, also if you take out the scav base with artillery then again they wont come. However if i attack them from here https://s1.postimg.org/5edudxr28b/untitled.png T...
by -Philosopher-
11 Oct 2017, 11:25
Forum: Development
Topic: Outstanding general issues
Replies: 18
Views: 3981

Re: Outstanding general issues

As @Bethrezen says, these are issues discovered while testing the campaign (cf. http://forums.wz2100.net/viewtopic.php?f=1&t=12714), but not specific to it. This post and the one above it will be kept up to date so they are the full list. Remainder of the thread is for discussion on the individual i...