Search found 13 matches
- 08 Dec 2015, 20:20
- Forum: Development
- Topic: Attempt a 3.1.3 release before end of the year? (splitting)
- Replies: 75
- Views: 54033
Re: Shooting for a 3.1.3 release before the end of the year
Good work, I'm waiting for a date of release. @desync Currently that is more or less just a testing feature for debug versions, if you ask me. A note that I can give: Usually all players receive/send the debug files from/to the host(desync logs) when real desyncs happen. Yet it is very easy to bypas...
- 10 Jun 2015, 18:49
- Forum: Development
- Topic: About lobby
- Replies: 30
- Views: 45845
Re: About lobby
I'm afraid not. Would need to scale the game and chat screen width down, otherwise you can't see the whole playerlist form. Besides that I didn't even add the private message and invite form/icons. Another option is to scale everything, yes. As for now the whole background picture is getting scaled ...
- 09 Jun 2015, 23:05
- Forum: Development
- Topic: About lobby
- Replies: 30
- Views: 45845
Re: About lobby
I've actually changed what you mentioned some time ago, just not sure when I'm going to upload it, since I could have missed some leaks in the code. Most things like the goto was just for the template, which was used to make sure that it's going to work in the end. I'll upload the current project la...
- 03 Jun 2015, 15:59
- Forum: Development
- Topic: About lobby
- Replies: 30
- Views: 45845
Re: About lobby
I've added an option for reusing socket addresses, but where do you expect interleaving?
- 31 May 2015, 19:19
- Forum: Development
- Topic: About lobby
- Replies: 30
- Views: 45845
Re: About lobby
Maybe I'm going to add an socket set, I'll have a look at this later. I'm not sure what patch you are asking for. I added the client commits some days ago and I'll update them soon, since I changed quite a few things lately. Problem is my internet connection, it's very slow and I'm still using 3.1.2...
- 27 May 2015, 08:02
- Forum: Development
- Topic: About lobby
- Replies: 30
- Views: 45845
Re: About lobby
That's the idea. The connection is established after connecting to the lobby and it gets interrupted as soon as the player closes the client or any network errors occurs. (Maybe I should an an check if the player isn't completely afk for the next hours, with input detections..) I guess after an opti...
- 26 May 2015, 13:48
- Forum: Technical Help / Troubleshooting
- Topic: Can't connect to lobby. Port 2100 blah blah.
- Replies: 3
- Views: 3368
Re: Can't connect to lobby. Port 2100 blah blah.
Dunno about your router, but why you open a port range from 2100-9990?
9990 is the masterserver port, which you connect to. 2100 Is for incomming connections, so it should only be 2100.
Don't forget to make a rule in your pc firewall if it's active, otherwise it could block warzone.
9990 is the masterserver port, which you connect to. 2100 Is for incomming connections, so it should only be 2100.
Don't forget to make a rule in your pc firewall if it's active, otherwise it could block warzone.
- 19 May 2015, 05:03
- Forum: Development
- Topic: About lobby
- Replies: 30
- Views: 45845
Re: About lobby
http://www11.pic-upload.de/thumb/19.05.15/ol9o3jb3wv.png http://www11.pic-upload.de/thumb/19.05.15/k2l2ktecrnc4.png players who are in lobby are marked with green borders, others have red. I'm going to add a whisper function so you can send even players who are currently ingame a message while you ...
- 02 Aug 2014, 19:12
- Forum: Technical Help / Troubleshooting
- Topic: How to make wz use less cpu?
- Replies: 6
- Views: 7965
Re: How to make wz use less cpu?
Where can I find this code?
And how can I make wz simply use more ram? It almost uses nothing..
I think this is totally wrong
And how can I make wz simply use more ram? It almost uses nothing..
I think this is totally wrong
- 21 Jul 2014, 22:20
- Forum: Technical Help / Troubleshooting
- Topic: How to make wz use less cpu?
- Replies: 6
- Views: 7965
How to make wz use less cpu?
Hi
Usually I use for games gpu and a lot of ram because my processor isn't that good.
But in warzone there is no possibility to change the TNL?
My processor is very loud if i run warzone and the ram it uses isn't much.
This have to be changed.
Can someone maybe give me informations to this issue?
Usually I use for games gpu and a lot of ram because my processor isn't that good.
But in warzone there is no possibility to change the TNL?
My processor is very loud if i run warzone and the ram it uses isn't much.
This have to be changed.
Can someone maybe give me informations to this issue?
- 16 Jul 2014, 06:07
- Forum: Coding
- Topic: compile ??? Vexed ??? 0xc000007b
- Replies: 5
- Views: 9221
Re: compile ??? Vexed ??? 0xc000007b
I tried the master version.
when did you made the changes? I have git, maybe I'll look later.
I downloaded the 3.1.1 version (not vs 2013) and it worked after putting several dlls into the data folder. Now wz is running correctly.
So this means it was because of some missing .dlls, as you said.
when did you made the changes? I have git, maybe I'll look later.
I downloaded the 3.1.1 version (not vs 2013) and it worked after putting several dlls into the data folder. Now wz is running correctly.
So this means it was because of some missing .dlls, as you said.
- 15 Jul 2014, 21:11
- Forum: Coding
- Topic: compile ??? Vexed ??? 0xc000007b
- Replies: 5
- Views: 9221
Re: compile ??? Vexed ??? 0xc000007b
When compiling i get this warning: Project file contains ToolsVersion="12.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy re...
- 15 Jul 2014, 04:24
- Forum: Coding
- Topic: compile ??? Vexed ??? 0xc000007b
- Replies: 5
- Views: 9221
compile ??? Vexed ??? 0xc000007b
Hi all and vexed I'm posting because I'm getting sick of this Project-setting-bs, lib updating and downloading and of that linker errors. I came to code and not for this. I managed to compile the latest wz version. I used libpng15.dll instead of libpng16.dll and another theora_lib because the one i ...