Search found 7 matches
- 19 Nov 2014, 10:56
- Forum: Skirmish / Multiplay
- Topic: How a 13 year old plays Warzone 2100
- Replies: 6
- Views: 13160
Re: How a 13 year old plays Warzone 2100
Awesome! Using Contingency I set up a bunch of units to defend the base until I got a fortress or two up. Then I researched like mad until my build menu was tab apon tab of defensive structers. Then I started building a wall around my base. Behind that wall was arty. That left a walk way for any tru...
- 19 Nov 2014, 05:10
- Forum: Skirmish / Multiplay
- Topic: How a 13 year old plays Warzone 2100
- Replies: 6
- Views: 13160
Re: How a 13 year old plays Warzone 2100
To be perfectly honest I would never put insane null bot. Nexus yes but Nullbot on insane is just gonna kill you before you can even locate his base. I see you have gone with the option of putting all your defenses on the ridge. Did you do that with units or not? Even though I turtle I sill relie on...
- 16 Nov 2014, 00:00
- Forum: Skirmish / Multiplay
- Topic: How a 13 year old plays Warzone 2100
- Replies: 6
- Views: 13160
How a 13 year old plays Warzone 2100
To be honest that was a good title, considering how I play... Before you try to teach this year 7 to take the intiative to attack I am just saying that I know what I am doing when I turtle. I mainly turtle because I love to see my technology smash those enemy units. I have managed to solve many turt...
- 11 Nov 2014, 08:27
- Forum: Technical Help / Troubleshooting
- Topic: Mod help on linux
- Replies: 1
- Views: 2505
Mod help on linux
Hello guys. It's Tux here. Now only 13! So I am playing Warzone one day. Then I wanted to install that Contingency mod. I download blah blah. I put it in /home/tux/.warzone2100-3.1/mods But it does not work! Is that the right file path? Do I need to unzip it or something? Is the mods folder divided ...
- 11 Nov 2014, 07:33
- Forum: Ideas and suggestions
- Topic: Commander mechanics
- Replies: 13
- Views: 10731
Re: Commander mechanics
Yes. If you get a commander stuck in a choke point and try to pull back, everything gets stuck there. It's really annoying especially if you lose units too. Maybe instead of folowing the comander we could just tell all the units to move to the same point as the commander is heading towards?
- 10 Nov 2014, 08:45
- Forum: Ideas and suggestions
- Topic: Commander mechanics
- Replies: 13
- Views: 10731
Re: Commander mechanics
The current system is like that. Just right click on a unit to iduvidually select it. I disagree with the radius though. In game it would be very tedious and it would stump newbies (stump them even more) and wouldn't they commander have radio contact with that unit?
- 10 Nov 2014, 08:15
- Forum: Skirmish / Multiplay
- Topic: Efficient Turtle Strategy Build?
- Replies: 11
- Views: 15232
Re: Efficient Turtle Strategy Build?
(Yay. First post) Pretty much all my skirmish games are T3 with advance bases on teams. So I love to turtle. You should turtling on the map Hide'n'Seek (personal favorite). Even though there isn't much room in your base to move around the choke points to the side of the walls are perfect for turtling.