Search found 54 matches

by nick87720z
11 Nov 2018, 08:24
Forum: Balance
Topic: A possible new accuracy system
Replies: 4
Views: 349

Re: A possible new accuracy system

Hm, than i probably misunderstood meaning of above discussed accuracy property, whose change was proposed by topic starter. I supposed, that it affects actual accuracy of launched shots, not some simulated targeting system, if any (just got idea - what if it showes chance to hit in tooltip, like in ...
by nick87720z
05 Nov 2018, 19:57
Forum: Balance
Topic: A possible new accuracy system
Replies: 4
Views: 349

Re: A possible new accuracy system

I would note, it looks rather unrealistic if accuracy decreases linearly. With above system (-2.5% per tile) it means that target would be just unhittable - it just can't be so. In real life accuracy depends rather on what part of FOV target covers, and it should decrease to logarithmic scale. On ot...
by nick87720z
27 Jun 2018, 16:08
Forum: Artwork
Topic: Sound revolution
Replies: 2
Views: 483

Re: Art Revolution Sound

Some cleanup of existing tread sound (attached). How about this for heavy/medium tread sound? https://freesound.org/people/YleArkisto/sounds/386590/ Also some inspiration for light tread (searched for tankette word): https://www.youtube.com/watch?v=9ZvVEJ-IOuc unfortunally nothing with this word at ...
by nick87720z
27 Jun 2018, 12:31
Forum: Artwork
Topic: Sound revolution
Replies: 2
Views: 483

Re: Art Revolution Sound

For the case, i have some question about other sounds. Propulsion while there is sound for tracks (which was called weird in some previous discussions, and is next target for replacement), it seems that it was supposed to be combined with engine sound (in case if turbocharged track tank you would ha...
by nick87720z
27 Jun 2018, 12:26
Forum: Artwork
Topic: "Art Revolution Beta 3" release Official Update Thread
Replies: 26
Views: 5344

Re: "Art Revolution Beta 3" release Official Update Thread

Since this thread is last, related to all artrev mod (not models of one specific author), i have note about it here. After first trying to make sound complemention to this mod, i noticed, that artrev factory, besides lack of animated vent (already known), also doesn't produce steam bursts, for which...
by nick87720z
27 Jun 2018, 12:20
Forum: Artwork
Topic: Sound revolution
Replies: 2
Views: 483

Sound revolution

Looking enough to latest artrev mod, i'm now trying to go from sound side. There already was attempt by BlackProject: https://www.youtube.com/watch?v=SeQTJsawJvM (both sfx and gfx) Hope, it will be nice complement for current gfx artrev mod. For begining i have factory steam sound, compiled from wha...
by nick87720z
23 Feb 2018, 17:52
Forum: Coding
Topic: Support direct pdf generation with asciidoc
Replies: 4
Views: 677

Re: Support direct pdf generation with asciidoc

Yeah, and MuPDF too. :) (i never focused attention on it as windows document viewer, just had it in gentoo by dependencies) Yet did not look specially for what is available for osx - sure, mac users never have such issue. I just responded to statement about Adobe Reader dependency... don't know, cou...
by nick87720z
23 Feb 2018, 14:56
Forum: Coding
Topic: Support direct pdf generation with asciidoc
Replies: 4
Views: 677

Re: Support direct pdf generation with asciidoc

Yep, automatic generation from make install doesn't look important. For those, who prefer it from sources, build instruction mention all steps to generate pdf manually. As for pdf view on windows / osx, there are alternatives for acrobat: Below are known for me free/opensource viewers: - Sumatra PDF...
by nick87720z
23 Feb 2018, 12:51
Forum: Coding
Topic: Support direct pdf generation with asciidoc
Replies: 4
Views: 677

Support direct pdf generation with asciidoc

For now a2x is used only to create html, while to create pdf - this html is processed by wkhtmltopdf. I have live ebuild for warzone2100 under gentoo, in local overlay. Last time i faced problem with wkhtmltopdf - since it requires X environment. Appart that it also needs home directory with write p...
by nick87720z
30 Nov 2017, 16:06
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1410
Views: 163554

Re: Help needed testing 3.2.x Campaign games!

About nexus entry points for ground forses in anti-satellite silo break mission... Never looked into code yet - but exactly remember, that ground units entered from behind in the middle too - was pretty surprising). That was exactly in 2.5.x and enough to be sure in 3.1.x. Now playing at beta, stope...
by nick87720z
23 Nov 2017, 13:55
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1410
Views: 163554

Re: Help needed testing 3.2.x Campaign games!

Thanks. i made some misprintings though ))) I loose saves for gamma walkthrough, so another issue, i forgot to mention - as far as i remember, when nexus begins to assault missile silos, there should be 3 spawn points for ground groups with one at the end of map, right near of silos, but now there a...
by nick87720z
23 Nov 2017, 13:35
Forum: Website feedback
Topic: Loosing login session on search
Replies: 1
Views: 765

Loosing login session on search

After login i can only navigate forum directly without loosing session. If i try to search for interesting topic (since i don't remember, where it is), search page is showed 'Login' word instead of my nick (like i'm unloged), and following links from search results, i enter necessary topic with unlo...
by nick87720z
22 Nov 2017, 18:01
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1410
Views: 163554

Re: Help needed testing 3.2.x Campaign games!

Hello. I tried fresh git version from 11.11.2017, tried Alpha up to 07 and Gamma - up to preparations for final battle. First was Gamma: - In begining: Nexus units did not retreat to nearest cover on medium damage. - It may be subjective perception, but i noticed some spread in vtol scorge damage: o...
by nick87720z
04 Dec 2016, 12:03
Forum: Ideas and suggestions
Topic: Proposal for better transports management
Replies: 0
Views: 892

Proposal for better transports management

Currently in order to transport some group by transport - totally: 1. We need to select transport and move it to expected loading zone 2. Order each unit to move into transport 3. Wait for loading, then manually move transport to new position This might become somewhat tricky when there are relative...
by nick87720z
14 Jan 2016, 10:53
Forum: Ideas and suggestions
Topic: Few more features about units control
Replies: 4
Views: 3342

Re: Few more features about units control

Oops, just repeated another theme - Keep Formation, just bellow this. Accedentaly entered that thread :)