Search found 81 matches

by nick87720z
05 Apr 2020, 16:04
Forum: Ideas and suggestions
Topic: Capturable buildings and nuclear power plants in multiplayer
Replies: 0
Views: 190

Capturable buildings and nuclear power plants in multiplayer

If both satcom and lassat are included to MP, what if some structures are available at mp maps to be captured? Capture should be doable with nexus link (thus indirectly requiring T3). Of course they could be destroyed just to prevent caputre - in case of suspictions, that enemy got T3 level (e.g. us...
by nick87720z
05 Apr 2020, 15:47
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 512
Views: 239395

Re: [3.1] Ultimate Scavenger AI Mod

I remembered description from contingency scavs and meanwhile noticed, that even pre-cont scavs could have some more interesting techs/units. - Baba sniper (of course if infantry were not excluded): two kinds of antimaterial sniper rifle, low cal (12,7 mm), med cal (14mm or 16mm) and hi-cal (20mm). ...
by nick87720z
19 Mar 2020, 13:22
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1683
Views: 461528

Re: Models by Jorzi (AR)

He shoulders the rifle while firing, but not in the run animation. Well, may be not so precisely, might depend on case. First time I did not look first vid full, now I catched moment when weapon ended up reversed (but in left hand instead of right). Yeah, all such moments are rather for fps). For g...
by nick87720z
16 Mar 2020, 23:37
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1683
Views: 461528

Re: Models by Jorzi (AR)

My two cents (according to locale :) ) to discussion. It seems somewhat ineffective, how scavanger holds weapon (at least on move). Supposing it's LMG or generic MG (aka pecheneg, m245, mg36) - I don't remember, how it's in reality, but weapon could be set higher (with shorter grip), to at least enc...
by nick87720z
14 Dec 2019, 12:48
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 14922

Re: Cobra skirmish AI

Finally I got again to forum. Recent cobra is able to beat uscavs at least with Enhanced Balance. Also I tried team of 3 cobra without EB at FortScav 2x2 (using debug mode to wipe own trucks / set on global visibility). It seems to be first time when they could beat scavs at this map. Don't remember...
by nick87720z
14 Dec 2019, 12:34
Forum: Balance
Topic: Flamer aim?
Replies: 10
Views: 1831

Re: Flamer aim?

Never could not understand, why accuracy is measured by distances instead of angle. It would be more essential on max distance, and least likely at close, and no miss at point blank. How could change from current to angle-based spread worsen balance. Of course, there was different topic about that (...
by nick87720z
18 Nov 2019, 22:34
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 14922

Re: Cobra skirmish AI

Hm, could it be same case at Butterfly pos1? When I tried two cobra agains each over or cobra vs crusher, placing self at 2 (still had to kill trucks, which were not removed by spectator mod). Thought it is due to mod, but it seems stable - cobra at this position stops to develop base after 2 factor...
by nick87720z
18 Nov 2019, 20:17
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 14922

Re: Cobra skirmish AI

Just tried same version (3 days old) at startup. Mods besides AI: EB, ultimate-scavs for 3.3.0, ArtRev. Cobra at hard, save file is attached. I'm trying AI against scavangers on its own - to do so, I just kill own trucks (watching all in debug mode, with enabled global view by Ctrl+G) - too bad can'...
by nick87720z
18 Nov 2019, 18:57
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 14922

Re: Cobra skirmish AI

There is problem, when units count reaches limit, it can't produce more updated units, and existing outdated are forced to givup. The more they resist to destruction by frequent retreating, farther disadvantage comes. At high-oil with high-power setting there may be so much energy (probably enough t...
by nick87720z
16 Nov 2019, 22:06
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 14922

Re: Cobra skirmish AI

Tried master version against bonecrusher at fortscav. There are some problems with structures layout among others: https://imgur.com/SIdIhrg.png 1. Chess like defense struct layout. The shift seems to happen at some point due to bad alignment with terrain. Though units usually try to move between di...
by nick87720z
10 Nov 2019, 14:23
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 593
Views: 253538

Re: Warzone 2100: Contingency (Beta now released)

I’m under the impression that contingency doesn’t work with versions 3.2 and 3.3 so I’m not really sure how you’re using it right now. Oooohhh... :oops: I revisited start post - indeed, it was for 3.1. Strange, I remember some mod, which either required master version (at the moment of publishing) ...
by nick87720z
10 Nov 2019, 00:53
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 593
Views: 253538

Re: Warzone 2100: Contingency (Beta now released)

Ah, I forgot - I had copy of mp.wz as mod, in form of unpacked dir (like mp-ref) - I used it to discover, what sounds are used in game, during first attempt to mod. Hoped to something similar for art-revolution, but for sounds (hoping to return when I have time and some sources to work with). Not su...
by nick87720z
09 Nov 2019, 19:35
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 593
Views: 253538

Re: Warzone 2100: Contingency (Beta now released)

After more tests at fortscav I got more details. - Robotic factory seems to count as factory, i.e. it doesn't need presence of basic factories. - Managed to upgrade advanced factory modules. One good thing, is that once lucky point is found (assuming, that trucks are not moved after first upgrade), ...
by nick87720z
05 Nov 2019, 23:39
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 593
Views: 253538

Re: Warzone 2100: Contingency (Beta now released)

Is EB now primary/upstream for contingency? I noticed following problems: - there are problems upgrading structures with size 4x4, such as dedicated research complex and vapor generator. Trucks have problem reaching it when tasked - half of times they drop task as if stoped by 'S' (dismissing after ...
by nick87720z
30 Oct 2019, 09:18
Forum: Ideas and suggestions
Topic: Support for multiple targets for multi-turret bodies.
Replies: 3
Views: 4182

Re: Support for multiple targets for multi-turret bodies.

Update. I just combo of two incompatible weapons - gauss gun (no air) and vindicator. Both weapons worked, but their placement affected, but only primary weapon's properties where assigned to unit, while secondary act on its own. There is also difference in first/second turret placement between grou...