Search found 251 matches

by MIH-XTC
17 Jul 2018, 02:46
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

So @devs, I have a feature request. How hard is it to make a 0-100 slider in QT to replace the power buttons on the hosting menu? We're not using Qt anymore. What technology instead of Qt? Just out of curiosity. I just started a project IRL that's using PyQt but I'm not familiar with GUI developmen...
by MIH-XTC
17 Jul 2018, 02:19
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

So @devs, I have a feature request. How hard is it to make a 0-100 slider in QT to replace the power buttons on the hosting menu? The values of the low, medium and high power buttons are referenced in rules.js as powerType . We could probably just feed that value directly into setPowerModifier and g...
by MIH-XTC
16 Jul 2018, 18:53
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

1) The maps were drawn based on the current increment. Many cards will be too narrow / short with a larger gain. 2) To remove something from the game is bad, even if it is used by a small number of players. A more successful idea is to replace 3 presets with a flexible change from 0 to 1000. Yes th...
by MIH-XTC
16 Jul 2018, 18:17
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

Maybe this is a better way of explaining why derricks need to give more power. If we increase the amount of power per derrick it will only affect low oil maps on the low power setting and high oil maps on the high power setting. In other words, the two extreme ends of the power spectrum. All map/pow...
by MIH-XTC
16 Jul 2018, 17:51
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

The game has the ability to change it with mods. No need to change the game. Who needs a big increase in energy with a mod. It's just necessary that the loading mods work stably. Now it seems to be, but it does not work at all. 4789 PS. if the modes could return the balance of precision from 3.1.5 ...
by MIH-XTC
16 Jul 2018, 17:19
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

Players want more power on all maps but the power settings are already maxed out. The solution is to raise the amount of power per derrick which is equivalent to "shifting" all of the power settings. no If you want arcade game then turn off power if you want strategy game then learn how to use powe...
by MIH-XTC
15 Jul 2018, 23:48
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

Nobody plays low power setting on top of maps with already low oil. We’ve been through this before, I think what you mean to say is the high power setting on low oil maps. Low power on low oil maps is absolutely dreadful game play and the balance is way too simple. I do. I know what I mean to say. ...
by MIH-XTC
15 Jul 2018, 13:21
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

All of this topic revolves around oil or the lack of oil. This has nothing to do with balance and more to do with map editing. If its just map oil distribution make your own maps. The connection isn’t so obvious but oil has a lot to do with balance, even though it affects everything uniformly. I do...
by MIH-XTC
15 Jul 2018, 05:39
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

95%+ of all multiplayer games currently use the high power setting and the low power setting is rarely used. This means the range of available power settings needs to be shifted. Dunno, people would just play NTW with more power. That should be okay, there are some people who currently like 60 oil ...
by MIH-XTC
15 Jul 2018, 01:28
Forum: Balance
Topic: Balancing Balance
Replies: 46
Views: 17197

Re: Balancing Balance

After studying stats and 3.1.5 game play for a long time I think all balance problems stem from the fact that each derrick needs to produce more power. Specifically, the number of powerPoints for each generator needs to go from 55 --> to something like 100 or 110. In general, this number effects the...
by MIH-XTC
14 Jul 2018, 14:18
Forum: Scripting
Topic: Nexus AI Script Conversion
Replies: 11
Views: 1100

Re: Nexus AI Script Conversion

As others stated, I think you're wasting your time because Nexus doesn't play well and nobody cares about the sentimental value of a deprecated AI. You should focus your effort in making Nullbot better. The language and AI API isn't as relevant as you might think because unit spam with whatever unit...
by MIH-XTC
07 Jul 2018, 16:18
Forum: Development
Topic: About bots in Master
Replies: 7
Views: 910

Re: About bots in Master

Also i notices thats autogame now is not working Because of that, i cannot run AI Tournament on master, and hard to test bots. This is why I stopped developing AI/stats. When default AI was switched to Nullbot sometime around January autogame stopped working meaning we can't easily run balanced sim...
by MIH-XTC
12 Apr 2018, 14:51
Forum: Artwork
Topic: Repainted Jammer model
Replies: 51
Views: 29972

Re: Repainted Jammer model

I swapped it out with the VTOL CB tower in my mod because nobody uses that and the Jammer turret resembles a CB turret so it made even more sense. Although part of me thinks that's not really a true solution.
by MIH-XTC
09 Apr 2018, 13:01
Forum: Game related Discussions
Topic: Command Turrets (!searching information!)
Replies: 5
Views: 1279

Re: Command Turrets (!searching information!)

Thank you for information about exp bonuces and start characteristics of turret, but what about command post? What does it do? You don't need it to research or produce turret, it doesn't let u to produce more turrets and does not increase any characteristic of turret... So what Command Relay really...
by MIH-XTC
03 Apr 2018, 15:33
Forum: Game related Discussions
Topic: Command Turrets (!searching information!)
Replies: 5
Views: 1279

Re: Command Turrets (!searching information!)

The number of kills needed to level up the commander can be found in /base/stats/brain.json. This is moddable and can be changed if desired https://github.com/Warzone2100/warzone2100/blob/master/data/base/stats/brain.json { "CommandBrain01": { "designable": 1, "droidType": "DROID_COMMAND", "hitpoint...