Search found 303 matches

by MIH-XTC
Yesterday, 15:38
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 184
Views: 47977

Re: Enhanced Balance Mod for 3.x

[...] What I have right now has a lot of duplicate of base.wz that hasn't been modified. I need to figure out a good method of quickly diff'ing directories and getting the minimal difference. A good stack overflow of git sequences would be good. With Linux, you can easily compare directories using ...
by MIH-XTC
Yesterday, 14:47
Forum: Development
Topic: The proper way to add new tilesets into the game
Replies: 3
Views: 63

Re: The proper way to add new tilesets into the game

I think this limit is hardcoded in FlaME. I use 1.28. I've long sought to figure out this limit because I can't make additional tilesets without it. I can only replace existing tiles but not add them. Adding a new tileset is not as easy as just creating a tertilesc4hw folder. A search of "tertilesc3...
by MIH-XTC
Yesterday, 14:34
Forum: Ideas and suggestions
Topic: How to make artifacts useful and relevant in multiplayer
Replies: 4
Views: 59

Re: How to make artifacts useful and relevant in multiplayer

haha about the unbalance, that's kind of the point is to make things randomly unbalanced within reason so that players don't know what advantages their opponent may have. It's about increasing replayability of the same maps or scenarios. Otherwise, the same map will produce the same strategies and t...
by MIH-XTC
Yesterday, 03:50
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 184
Views: 47977

Re: Enhanced Balance Mod for 3.x

O_o Whoa, that was quick. Overall, the inclusion of all these new weapons and improved stats is a good thing. I think you went a tad bit crazy on the amount of helicopter factories on Alpha 6 (one is on an enemy LZ) and included way too many units in front of the Alpha 8 base... note the trucks won...
by MIH-XTC
Yesterday, 02:35
Forum: Campaign
Topic: New campaign 4 Delta is coming
Replies: 4
Views: 70

New campaign 4 Delta is coming

I just finished watching the end video scenes for Gamma and it's apparent there's not enough room in the current campaign to squeeze the EB mp tech tree in. Here's a list of T4 or campaign 4 tech that is in the EB tech tree but there's no room in existing gamma campaign: Plasteel wall models sky tow...
by MIH-XTC
Yesterday, 01:41
Forum: Development
Topic: The proper way to add new tilesets into the game
Replies: 3
Views: 63

The proper way to add new tilesets into the game

I need to add tilesets to the game and there's 2 ways to do this. Make a completely new set - tertilesc4hw which requires modifying source and this is a little bit beyond my scope. The other way is to simply append the tiles to an existing set but I can't get them imported into FlaMe. FlaMe doesn't ...
by MIH-XTC
22 Jul 2019, 18:14
Forum: Campaign
Topic: no win conditions for cam1a
Replies: 2
Views: 41

Re: no win conditions for cam1a

I thought this was resolved ~2 years ago... the original cause was due to loading saves with partially destroyed bases, which in turn made the campaign library not recognize when those bases were supposed to be flagged as destroyed. On Alpha 1, this was usually going to happen if the player left a ...
by MIH-XTC
22 Jul 2019, 16:03
Forum: Campaign
Topic: no win conditions for cam1a
Replies: 2
Views: 41

no win conditions for cam1a

Has anyone else experienced problems with cam1a not triggering the win conditions after all bases are destroyed and artifacts collected? I remember seeing this a couple of years ago too. I don't know what causes it though. It seems like 25% chance of it happening and usually happens with cheat mode ...
by MIH-XTC
22 Jul 2019, 14:56
Forum: Ideas and suggestions
Topic: How to make artifacts useful and relevant in multiplayer
Replies: 4
Views: 59

How to make artifacts useful and relevant in multiplayer

In the campaign, research items become available from collecting artifacts. In multiplayer, research starts off with a few items and everything else eventually becomes available. What do you think about the idea of having a button on the hosting menu to allow for an "artifact mode" in multiplayer/sk...
by MIH-XTC
22 Jul 2019, 13:50
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 184
Views: 47977

Re: Enhanced Balance Mod for 3.x

Alright guys, status update: I have a working demo of EB in Alpha campaign. What I sent above was a little premature, what I have now is bug free in Alpha. You have to download the repo https://github.com/jbreija/Warzone2100EB/archive/master.zip And then copy and paste the files in campaign/mod dire...
by MIH-XTC
21 Jul 2019, 17:21
Forum: Campaign
Topic: Merging MP tech tree with Campaign
Replies: 4
Views: 65

Re: Merging MP tech tree with Campaign

Just tried this out. This will be easier than I thought. I just removed all keyTopic flags and then re-added them for the artifact related stuff only. That's all that was needed.
by MIH-XTC
21 Jul 2019, 16:59
Forum: Campaign
Topic: Merging MP tech tree with Campaign
Replies: 4
Views: 65

Re: Merging MP tech tree with Campaign

Researching in campaign is completely different compared to mp. In campaign you have to find artifacts to research something. In this example, you can only research the 2nd engine upgrade after you found the artifact for the 2nd engine upgrade. So before you are messing around with the tech tree in...
by MIH-XTC
21 Jul 2019, 15:06
Forum: Campaign
Topic: Merging MP tech tree with Campaign
Replies: 4
Views: 65

Merging MP tech tree with Campaign

I'm putting the mp tech tree in campaign and I'm noticing research upgrades do not automatically become available when prerequisites are complete. For example, the 2nd engine upgrade should become available after the 1st engine upgrade is finished. In mp this is the case but in campaign it is not. I...
by MIH-XTC
20 Jul 2019, 18:04
Forum: Campaign
Topic: Perf impact of libcampaign and group management
Replies: 7
Views: 1072

Re: Perf impact of libcampaign and group management

Scavengers aren't granted their components from rules.js like in multiplayer. All campaign AI components are enabled on the fly from within __camBuildDroid(). So chances are your factory can't produce anything. You might want to make use of structureIdle() since I think not using it will keep overr...
by MIH-XTC
20 Jul 2019, 14:40
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 184
Views: 47977

Re: Enhanced Balance Mod for 3.x

I just imported this mod into campaign. There might be a little bit of cleanup needed but at least it works. I basically merged mp stats and models with base so everything is in base now. It won't be enjoyable until reviewing and tweaking things but it's a clean slate to start working with. https://...