Search found 3 matches
- 02 Jan 2014, 23:36
- Forum: Coding
- Topic: QT with STLPort help
- Replies: 4
- Views: 4929
Re: QT with STLPort help
I believe my original question wasn't valid from the very beginning. In fact I was using .dlls. Though, if I understand correctly, .libs are still needed to provide function body's stubs (for those implemented in dlls). I was trying to build QT with STLPort because using dlls from the official site ...
- 30 Dec 2013, 12:34
- Forum: Coding
- Topic: QT with STLPort help
- Replies: 4
- Views: 4929
Re: QT with STLPort help
Yes. Warzone can be built without STLPort, using default STL.
But what do you mean without static libs? Without ANY "lib" files?
But what do you mean without static libs? Without ANY "lib" files?
- 29 Dec 2013, 20:51
- Forum: Coding
- Topic: QT with STLPort help
- Replies: 4
- Views: 4929
QT with STLPort help
I'm trying to build the game with VS 2010. Using game source code from this repository: git://github.com/Warzone2100/warzone2100.git I was following footsteps from here: http://forumsforums.wz2100.net/viewtopic.php?f=2&t=8095 I believe I found all libraries required by it except QT static librar...