Search found 21 matches
- 25 Apr 2014, 23:37
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 515963
Re: [3.1] Ultimate Scavenger AI Mod
lol me noob so thank you a lot mate hope you have a great day/night/in between!
- 24 Apr 2014, 23:53
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 515963
Re: [3.1] Ultimate Scavenger AI Mod
so where in the mods folder do i put this baby? global,MP or what?
- 24 Apr 2014, 22:57
- Forum: Ideas and suggestions
- Topic: More correct space utilization in transport
- Replies: 8
- Views: 6522
Re: More correct space utilization in transport
I am happy with current,but it just annoys me: you need to get a tank inside and suddenly you don't have anymore space. what? and that frustrates me. i want for Super Transports to expand a bit (they are called SUPER transports,and they can carry only 10 units or less (case with a heavy body) and wh...
- 24 Apr 2014, 22:54
- Forum: Ideas and suggestions
- Topic: The issue with arty and friendly fire.
- Replies: 5
- Views: 4607
Re: The issue with arty and friendly fire.
yes but it is annoying and a pain in the butt to see your own units example destroy your own HQ. so i agree with Rommel,and i had some games that have proved that
- 24 Apr 2014, 22:52
- Forum: Ideas and suggestions
- Topic: I Have some ideas I like to see
- Replies: 31
- Views: 15250
Re: I Have some ideas I like to see
Yes! but then... we would have to re-make the ENTIRE tech tree just to get the technologies for,against and weapons for ships,which would be kinda expensive. Supply Areas too,would need to be researched,and research for the yard etc.etc. Other Aircraft (not sure if im going off topic here) would als...
- 23 Apr 2014, 23:19
- Forum: Ideas and suggestions
- Topic: System turrets on multi-turret body
- Replies: 1
- Views: 2194
Re: System turrets on multi-turret body
huh. this actually sounds neat! but i have done some experiments with the Dragon body,and i was able to make a slow builder and a fighter,which was able to do on Python body on 2. version or earlier
- 23 Apr 2014, 23:16
- Forum: Ideas and suggestions
- Topic: Restart
- Replies: 14
- Views: 8428
Re: Restart
i would like that! if you want a restart,pull a vote! could be useful for those games when some guy there screws up the game and you need to restart
- 23 Apr 2014, 23:13
- Forum: Ideas and suggestions
- Topic: Crazy: random map generator from map chunks
- Replies: 3
- Views: 3421
Re: Crazy: random map generator from map chunks
It could be good,but since it is a RANDOM generator,you may find yerself at a bad position (gets blocked by a cliff near the entrance) or some guys could just VTOL strike you so yeah, could be good,but not balanced,a bit off-scale.
My rating: Semi-Good/Bad
My rating: Semi-Good/Bad
- 23 Apr 2014, 23:10
- Forum: Ideas and suggestions
- Topic: Truck / Engineer merging
- Replies: 8
- Views: 5851
Re: Truck / Engineer merging
hmm... could be nice if this n00b (aka me) could know how to make this,let alone a uber.defence xD
- 23 Apr 2014, 23:08
- Forum: Ideas and suggestions
- Topic: Jetpack Cyborgs
- Replies: 5
- Views: 3702
Re: Jetpack Cyborgs
there would be a new ranged unit,which would get some pretty fast tech explorers get a unfair advantage over others,so no
Pros: Large range,fast (maybe)
Cons: Would give unfair advantage to others,could be expensive to produce,would need another unit for targeting the Jetpack Cyborgs etc.
Pros: Large range,fast (maybe)
Cons: Would give unfair advantage to others,could be expensive to produce,would need another unit for targeting the Jetpack Cyborgs etc.
- 23 Apr 2014, 23:03
- Forum: Ideas and suggestions
- Topic: I Have some ideas I like to see
- Replies: 31
- Views: 15250
Re: I Have some ideas I like to see
technician wrote: I totally agree. Sea units would add a new dimension to the game, although most maps out there already would be unsuitable for the concept. Still, if that was added, map makers would begin to appreciate it and make maps where sea units would work tactically. There is actually a shi...
- 30 Jan 2014, 02:33
- Forum: Skirmish / Multiplay
- Topic: Kicking Noobs ok?
- Replies: 46
- Views: 100015
Re: Kicking Noobs ok?
thx f0 da h3lp! k3yb0aRD d3ad
- 29 Jan 2014, 01:00
- Forum: Game related Discussions
- Topic: Tech tree
- Replies: 6
- Views: 18029
Re: Tech tree
l00ks g 3at
- 30 Dec 2013, 18:22
- Forum: Development
- Topic: Units won't shoot if desired target is hidden & movement
- Replies: 4
- Views: 3846
Re: Units won't shoot if desired target is hidden & movement
Had the same issue in multiplayer. Enemy has a lasor hardpoint and is well in range but units just stand and stare at it
- 29 Dec 2013, 22:05
- Forum: Skirmish / Multiplay
- Topic: Kicking Noobs ok?
- Replies: 46
- Views: 100015
Re: Kicking Noobs ok?
Yup. by the way i am not a complete n00b,i only like small maps with medium oil and i don't like big armies.Maybe that is why why i still don't have a badge