Search found 21 matches

by MrUnknown
25 Apr 2014, 23:37
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 512
Views: 239696

Re: [3.1] Ultimate Scavenger AI Mod

lol me noob so thank you a lot mate hope you have a great day/night/in between!
by MrUnknown
24 Apr 2014, 23:53
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 512
Views: 239696

Re: [3.1] Ultimate Scavenger AI Mod

so where in the mods folder do i put this baby? global,MP or what? :?
by MrUnknown
24 Apr 2014, 22:57
Forum: Ideas and suggestions
Topic: More correct space utilization in transport
Replies: 8
Views: 4361

Re: More correct space utilization in transport

I am happy with current,but it just annoys me: you need to get a tank inside and suddenly you don't have anymore space. what? and that frustrates me. i want for Super Transports to expand a bit (they are called SUPER transports,and they can carry only 10 units or less (case with a heavy body) and wh...
by MrUnknown
24 Apr 2014, 22:54
Forum: Ideas and suggestions
Topic: The issue with arty and friendly fire.
Replies: 5
Views: 3057

Re: The issue with arty and friendly fire.

yes but it is annoying and a pain in the butt to see your own units example destroy your own HQ. so i agree with Rommel,and i had some games that have proved that
by MrUnknown
24 Apr 2014, 22:52
Forum: Ideas and suggestions
Topic: I Have some ideas I like to see
Replies: 31
Views: 8627

Re: I Have some ideas I like to see

Yes! but then... we would have to re-make the ENTIRE tech tree just to get the technologies for,against and weapons for ships,which would be kinda expensive. Supply Areas too,would need to be researched,and research for the yard etc.etc. Other Aircraft (not sure if im going off topic here) would als...
by MrUnknown
23 Apr 2014, 23:19
Forum: Ideas and suggestions
Topic: System turrets on multi-turret body
Replies: 1
Views: 1471

Re: System turrets on multi-turret body

huh. this actually sounds neat! but i have done some experiments with the Dragon body,and i was able to make a slow builder and a fighter,which was able to do on Python body on 2. version or earlier :)
by MrUnknown
23 Apr 2014, 23:16
Forum: Ideas and suggestions
Topic: Restart
Replies: 14
Views: 5190

Re: Restart

i would like that! if you want a restart,pull a vote! could be useful for those games when some guy there screws up the game and you need to restart :D
by MrUnknown
23 Apr 2014, 23:13
Forum: Ideas and suggestions
Topic: Crazy: random map generator from map chunks
Replies: 3
Views: 2210

Re: Crazy: random map generator from map chunks

It could be good,but since it is a RANDOM generator,you may find yerself at a bad position (gets blocked by a cliff near the entrance) or some guys could just VTOL strike you so yeah, could be good,but not balanced,a bit off-scale.

My rating: Semi-Good/Bad
by MrUnknown
23 Apr 2014, 23:10
Forum: Ideas and suggestions
Topic: Truck / Engineer merging
Replies: 8
Views: 3820

Re: Truck / Engineer merging

hmm... could be nice if this n00b (aka me) could know how to make this,let alone a uber.defence xD
by MrUnknown
23 Apr 2014, 23:08
Forum: Ideas and suggestions
Topic: Jetpack Cyborgs
Replies: 5
Views: 2260

Re: Jetpack Cyborgs

there would be a new ranged unit,which would get some pretty fast tech explorers get a unfair advantage over others,so no

Pros: Large range,fast (maybe)
Cons: Would give unfair advantage to others,could be expensive to produce,would need another unit for targeting the Jetpack Cyborgs etc.
by MrUnknown
23 Apr 2014, 23:03
Forum: Ideas and suggestions
Topic: I Have some ideas I like to see
Replies: 31
Views: 8627

Re: I Have some ideas I like to see

technician wrote: I totally agree. Sea units would add a new dimension to the game, although most maps out there already would be unsuitable for the concept. Still, if that was added, map makers would begin to appreciate it and make maps where sea units would work tactically. There is actually a shi...
by MrUnknown
30 Jan 2014, 02:33
Forum: Skirmish / Multiplay
Topic: Kicking Noobs ok?
Replies: 42
Views: 21232

Re: Kicking Noobs ok?

thx f0 da h3lp! k3yb0aRD d3ad :sad:
by MrUnknown
29 Jan 2014, 01:00
Forum: Game related Discussions
Topic: Tech tree
Replies: 6
Views: 15573

Re: Tech tree

l00ks g 3at :D
by MrUnknown
30 Dec 2013, 18:22
Forum: Development
Topic: Units won't shoot if desired target is hidden & movement
Replies: 4
Views: 2359

Re: Units won't shoot if desired target is hidden & movement

Had the same issue in multiplayer. Enemy has a lasor hardpoint and is well in range but units just stand and stare at it
by MrUnknown
29 Dec 2013, 22:05
Forum: Skirmish / Multiplay
Topic: Kicking Noobs ok?
Replies: 42
Views: 21232

Re: Kicking Noobs ok?

:oops: Yup. by the way i am not a complete n00b,i only like small maps with medium oil and i don't like big armies.Maybe that is why why i still don't have a badge :oops: