Hilariously, I had one of these BoneCrushers immediately truck rush and build a factory in the middle of where my base would be at the start of a game...the sad part is that if it didn't build a truck unit first, it might have ruined my game lol
So yes, it is doing funny things with base structures
Search found 15 matches
- 02 Jun 2015, 12:07
- Forum: Addon discussions
- Topic: [AI] BoneCrusher! bot player for 3.1.x
- Replies: 26
- Views: 21855
- 07 May 2015, 05:28
- Forum: Addon discussions
- Topic: The Zone of War - Warzone 2100 Campaign Redefined
- Replies: 5
- Views: 10207
Re: The Zone of War - Warzone 2100 Campaign Redefined
The reason that the second method doesn't work is because the command line prompts the game to load the mod for campaign. --mod_ca=TZoW_v0_1.wz should be: --mod_mp=TZoW_v0_1.wz Unfortunately, multilim.vlo cannot compile for skirmish games both when I try to modify structure limits and upon starting ...
- 30 Oct 2014, 08:32
- Forum: Development
- Topic: Warzone 2100 - Help needed
- Replies: 9
- Views: 6205
Re: Warzone 2100 - Help needed
This list of most -- if not all -- of the people who recently developed for this game during this forum's lifespan may be of use to you: http://forums.wz2100.net/memberlist.php?sk=c&sd=a&username=&icq=&aim=&yahoo=&msn=&search_group_id=29&joined_select=lt&count_sel...
- 25 Apr 2014, 04:07
- Forum: Ideas and suggestions
- Topic: I Have some ideas I like to see
- Replies: 31
- Views: 15251
Re: I Have some ideas I like to see
I been playing warzone for about 3 weeks and I like this game. I have some ideas and maybe some big fixes all so. I'm not sure. 1) helos would be a great add on, The Comanche and Other helos would be so cool. They could fire rockets and helfires. All so bombers. 2 or 3 types of large bombers can be...
- 16 Mar 2014, 10:32
- Forum: Addon discussions
- Topic: Unjustfulled members
- Replies: 6
- Views: 3751
Re: Unjustfulled members
I can't help you, but I also can't shake the urge to point out that "unjustfulled" isn't even a word. Lol. I wish you good luck in solving this issue, though. I bet NoQ knows
- 04 Mar 2014, 10:24
- Forum: Ideas and suggestions
- Topic: Restart
- Replies: 14
- Views: 8428
Re: Restart
Precisely
- 28 Feb 2014, 12:40
- Forum: Ideas and suggestions
- Topic: Restart
- Replies: 14
- Views: 8428
Re: Restart
Easiest way around that is to require confirmation from all participating players in order to restart the map. We already have the "ready" function for players while in the lobby, would it be so hard to recycle this into a restart function? Perhaps pause the game while waiting for all play...
- 14 Feb 2014, 06:30
- Forum: Skirmish / Multiplay
- Topic: Quantity rule or bug?
- Replies: 4
- Views: 4613
Re: Quantity rule or bug?
Which anti-air defense were you using, exactly?
- 02 Feb 2014, 04:48
- Forum: Addon discussions
- Topic: Redemptor's maps
- Replies: 74
- Views: 56896
Re: Redemptor's maps
Thanks a lot Collector, now I can give these maps my full enjoyment stay awesomeRBMW-Collector wrote:Here! Maps with standart starting conditions.
- 02 Feb 2014, 04:34
- Forum: Balance
- Topic: 2c-Highground map mistakes and corrections
- Replies: 40
- Views: 34521
Re: 2c-Highground map mistakes and corrections
Control + arrow keys aligns the map in respective NSEW directions. You can force a factory to deposit produced units at a certain adjacent square by blocking all the others. Takes a trivial amount of trial and error to figure out.
- 29 Jan 2014, 06:39
- Forum: Balance
- Topic: 2c-Highground map mistakes and corrections
- Replies: 40
- Views: 34521
Re: 2c-Highground map mistakes and corrections
Sorry, topic is tl; dr for me except for the last few posts. In regards to the aspect of blocking the ramp with a factory, I think that as long as the person/people who are using the map editor to make corrections are creative enough, they can change the drivable terrain elevation both at the entran...
- 29 Jan 2014, 02:54
- Forum: Addon discussions
- Topic: Redemptor's maps
- Replies: 74
- Views: 56896
Re: Redemptor's maps
I have to say, your mapmaking style is very versatile! I see here a lot of creative concepts with great attention to detail. Admittedly, some of your maps are not my style, but I get the feeling that you are trying to cater to a larger audience of players, and that is good. I think you should contin...
- 04 Dec 2013, 22:29
- Forum: Ideas and suggestions
- Topic: Satellites
- Replies: 6
- Views: 3375
Re: Satellites
If I am understanding this correctly, you are proposing a unit that already exists, in essence, within the Satellite Uplink Center and the Laser Satellite Command Post... the only difference being that you would actually be able to see it
- 04 Dec 2013, 21:38
- Forum: Ideas and suggestions
- Topic: Could we make units and buildings smaller?
- Replies: 2
- Views: 1970
Re: Could we make units and buildings smaller?
10 meters tall, that is interesting... I must have missed that part haha. That begs the question, why would Scavengers even shoot at a tank so massive? Lol Alright, I'll play around with it and see if I can figure it out... In all my years of Warzone I never made a mod, but this sounds relatively si...
- 03 Dec 2013, 16:36
- Forum: Ideas and suggestions
- Topic: Could we make units and buildings smaller?
- Replies: 2
- Views: 1970
Could we make units and buildings smaller?
I propose this idea for thought. Given that this game clearly has pathfinding issues that affect gameplay in multiple ways, that the removal of the last units produced preview in the teams overlay has allegedly removed reaction time from the players in early - especially low oil games, and my opinio...