2018-03-XX: Version 3.3.0 * General: * Add: New challenge "Two-Faced" from forum member Forgon (commit:2535b921a40afc0a760a54f9efe31494d95dcc7b) * Add: Chat link to main menu (commit:6797cf4681ebe35f50785f08f54c4da8d42e432e) * Add: New save game file "main.json" (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb) * Change: C++11 modernization (commit:9d0f604d5ac7a5968d3b8582ed5934eb4117bee4, commit:8aa07d1939c8e66759828df7b524f9b4854cebb4, commit:4c4b2845f95901245d5d90153d55a5d3db7b3b80) * Change: Only scroll one tab when pressing Tab Scroll Left and Tab Scroll Right (commit:8bac137cf94252241e20f667b9e60639d19e5641, ticket:4643) * Change: No longer show the game credits screen upon exit (commit:cf1c3fbf4706f7a3657ba369db235af8b6f3e981, ticket:3322) * Change: Abolish a slight camera rotation at the start of every game (commit:c83236b788f3decae8843d3480f64ed91f14316e, ticket:4642) * Change: Factories being destroyed could cause annoying asserts. Now set to quiet warnings (commit:616f142c6a031fc36aceb05f8c40156c563225bb) * Fix: Trying not to crash on loading unknown templates (commit:44a1e1085d4811a0ceeeac8406457098f190c4a3, ticket:4581) * Fix: Always show template designs (commit:20c70fd00a5f155a5ff465866841591e4a23946e, ticket:4440) * Fix: Do not desync when destroying droids with animations (commit:123ded59aedc53dc2344be9807c321774613946f) * Fix: Mods not read properly on save-load (commit:bd2bac6a5a81205f131b2bbe6efb41b6129b0c4c) * Fix: Can create Mac builds again (commit:32d4fb46776bbf4f30b99f36f3534d06ea23477e, commit:e4491400c34902ee992adbe43fed95f0d401382f) * Fix: Player properties names and AI (commit:18ec97beb53fb5c0677e2ccaaec4686edca25fd1, ticket:4628) * Fix: Do not try loading videos if none are available (commit:81bf12847181ce7ddc7b096f2049e2c8bb949e35, ticket:4631) * Fix: Primary hold order working (commit:27460ef00625c9c2d8594892bd5263896f1afcfb, commit:561bbbc7653927d9326a43657648ccec9a2a34d7) * Fix: Try to store designs when they are created (commit:c693e7c11249692bd111c8d51acf024aa107c52e) * Fix: Do not show resolutions below 640x480 (commit:3312e06e84f22a2d9c3b2687b9aeda99b8dbe1fc, ticket:4623) * Fix: Music not playing on save-load or not playing the right music in skirmish (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7) * Fix: Being put in cheat mode on loading saves (commit:4b91398c86a8d3e1e9c05787768508ad5929dcbc, ticket:4612) * Graphics: * Add: Wrap texture objects (commit:ac08585f245b1dd36bbd8d0a9f88b2352418f845, commit:d3b81130ae12006f54f7a8cd17846ff42ac01398) * Fix: Make shaders compile on more systems (commit:3ec60e361e6bab478af77b51f79ab88f1ceac6db, ticket:4584) * Fix: Rename similar variables in shaders (commit:c1131be441afa534f9ec5be76baeb6137dc94844, ticket:4589) * Fix: Graphics driver warning when building structures (commit:f2d71eea0e03a6c2f7afcc8698a3883796f09346) * Add: Introduce display scaling with new configuration option, live window resizing and high-DPI support (ticket:4720) * Campaign: * Add: Dynamic difficulty making missions significantly easier or harder based on difficulty. Adds Insane difficulty (commit:cb19c7672fe915b95795e3af33c63c9d567faccc) * Add: Power limits for Hard and Insane difficulty (commit:45abd912e08d0802edc5aaf6d591370ec95682ba) * Change: Do not store or load templates which are already saved in the save file anyway (commit:d935f57c26d48fd5b431075ac0b7c6bec1315da8) * Change: Research uses one file instead of three (commit:a696594896c9ec605d29bc58eb9b77af13e822f4) * Change: Rename stats for scavenger weapons (commit:25de2991b2da64125c8c863aeaafe4bec50ad81d, ticket:4674) * Change: Campaign mission scripts completely rewritten to JavaScript (too many commits) * Change: Nexus uses more sounds in the home base defend mission (commit:acc508e0478558d0809d18f146b56d6f5a310ab6) * Fix: Overall script stability is much better than before (too many commits) * Fix: Limbo droids lost on save from the Gamma 2 mission (commit:8125a4098d3e73990e69d8e8b0738e837d4ff2e1) * Fix: New Paradigm plateau transporter not arriving if all LZ's occupied with droids (commit:bd752be52f1c4d8d755c7bad3c9953b4eac0af8b) * Fix: Mission end backdrop displaying after winning (commit:9efc45a48b6ef906d628d80a2a57cae998d6f1e1, commit:9d3c2ce8dcc1c7fafcacce9d94c3661350365b7f) * Fix: Do not share ally vision with player (commit:8c9e7260333d6388438a091aad493bd2e11a965e, commit:e36ebcf38e76a4992878dec18f040f7db41851c7, ticket:4673) * Fix: Show droid rank in transporter when not off-world also (commit:4cfa002cecd071406a18dbf7046b9ebfd1466f83) * Fix: Race condition with danger maps (commit:9f25071068dd2edefb0f9fc9e17873a7c5e7a230, ticket:4633) * Fix: Show the correct options for mission fail when in debug mode (commit:1595decca92330bd1c00b14bb884b23ae5c2b0d1, ticket:4683) * Fix: Do not use the Arizona sky texture in Beta and Gamma campaigns (commit:5f9aa021e8e719b1705f135b39042f22641b540c) * Fix: Beta scavengers use the civilian texture again (commit:fa6e0cb16c7d2a1b08c3a94e25dcc191eb3e3c8d) * Fix: Being able to build Command Relay in off-world missions (commit:bb0ce5fd50a0a596e18895ef4955d31a0823d9d0) * Fix: Potential power exploit in Alpha 3 before building power module (commit:33bea183138c4836abd9342dc11dd03200ea2a45) * Fix: Campaign library not warning player about incoming enemy transporter (commit:c39da0858ba7f1926b8633859e85ade8166610d9) * Fix: Droids placed in the corner of the home map when producing them and then loading a save off-world (commit:fc172d8338f16ca4ef79747c04625e5e2fb2751d, ticket:3907) * Fix: Potential temporary lockup on sudden vision field increases (commit:800c1b6df440670f45f595e49fb83ff7ee7f724d, ticket:4644) * Multiplayer: * Change: Move Technology level scripts to JavaScript (commit:d31f6a2c704ada8f46957a34279af78deafdeec7) * Change: Move structure limiting into structure.json (commit:924135c98d630d638fcee74b8ebf85d10af2dfa1, commit:9c272aa528bab38fb8d598a7f2676745ca347a4b) * Fix: Do not assert on loading skirmish saves when the player has lost or won (commit:77f9e5cada8469948c66ca9c3851e6991f533142, ticket:4590, ticket:3928) * Fix: Score and kills not showing in skirmish (commit:a74041b99442caa1c7e14c0ff409fc120c20e666, ticket:3491) * Scripting: * Add: Add a way for a script library to register a namespace (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16) * Add: useSafetyTransport() function (commit:d511cad4d15ca7ae5ecefc678527bb0a253cafde) * Add: setObjectFlag function (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39) * Add: Events and functions for alliances (commit:3670bbdb5b193a8ff59342e171810fe44415d9bb) * Add: fireWeaponAtLoc() function (commit:3c907bd4e4cd6290b306e847c81c060656a45fcd, commit:1cdd7bdb91fd99c7a5c9db73333c29bb76e32ff5) * Add: clearConsole() function (commit:e26b9516d3e065527e41fe5006f9f94983653882) * Add: restoreLimboMissionData() function (commit:8109d46e619fd5ca5f1220a5858b513db4114d6c) * Add: hackPlayIngameAudio() and hackStopIngameAudio() functions (commit:e26b9516d3e065527e41fe5006f9f94983653882) * Add: getMultiTechLevel() function (commit:d31f6a2c704ada8f46957a34279af78deafdeec7) * Add: setCampaignNumber() function (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, commit:d60d6559c8fd930963b66bb6c3929f703b5d70f6) * Add: A lot of events for menus (commit:629d43771b4ab621fcedb8403165f7557b235bdf, commit:b5f8a07af0f1cbad8379dfa11724ceacc9f50ce8) * Change: Move weather scripts to JavaScript (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, commit:d60d6559c8fd930963b66bb6c3929f703b5d70f6) * Change: Allow mods to use more than one HQ before removing the radar mini-map (commit:590434843c202e92d7ab7e5488f31de9e196ecfa, ticket:3465) * Fix: removeTimer function (commit:4a24e8e2753d02775b6732d59c23a75a79b83f72) * Remove: Base game wzscript files (commit:2999513e057beae4940209a18de2b74cfa5026dc, commit:76ac44c84b7f89a860c743202bb002586d137e63, commit:88cb1b6123bbd5fd9d3a66ea6dfb0e5eca15e6c3) * AI: * Fix: Improved SemperFi-JS (commit:7af101472e0d66c4a73e684f17edf79f8d52505c, commit:6ed849c61a927184095fe7cbf3faa039e1f78860, commit:5b0de613a973ba96faab14ccf7f19a96c10c6a61) * Fix: Cyborg engineer and Cyborg mechanic having nothing but legs (commit:490b91d4420ba0985289955520229a1b8b022096, commit:a856dea5afb52fc4436304f66d1fa375293110e0) * Fix: Nullbot can research Super Pulse Laser cyborgs without asserting (commit:52db9416a8fbb7984165bbdc58b4b96efe872c33, ticket:4639) * Other: * Add: Docker file for cross-compilation (commit:b866f11b48c9043a505a8444b295b1c22aeffb6c) * Add: Basic CMakeLists.txt structure (commit:fa0bde7ab818174ea09505d4fc6b560588522146, commit:ae921a9ca922434ce0ad445d1dfc52e36059ff39) * Add: Configuration option to enable or disable radar north arrow (commit:c5db25a75ea34d263ce3243f04ba4110b936ac52) * Change: Use datarootdir as prefix for non game-Specific system paths (commit:65152d8110d02357202941b21b819f047d2f1536) * Change: Print console message when re-aligning direction (commit:e8718ea80464e8768c12261a06c277cf3d153dcf, ticket:4620) * Change: Replace OpenSSL with micro-ECC and SHA2 libraries (commit:f1c474153f7c55b5b39a9fdb805a7a7a4c1819c8) * Change: Make zip file creation reproducible (commit:714399bfd5c9effa0a9b1bba8f26b625eadeb1da) * Change: Play music in intelligence screen (commit:92722cb9726b8a1eb094b217857fc0a14f430741, ticket:4632) * Change: Create all configuration folder subdirectories on program start (commit:2007f14910d36b4a05e1a308a0b2b720634d4c40, ticket:4664) * Change: Convert fast-play demo to JavaScript (commit:04f2ffe87d50d5ce2a24091a4b4c7a89bf8180d6) * Change: Convert tutorial to JavaScript (commit:8ff03b8b2f232df6e2528a8badd58849b35488b9, commit:410869b15d5e57d8774be74b4b7e399fb968527e) * Change: Improved debug menu (commit:9765b31136f18f21eb11627a7a705260d3d70641, commit:c3ef25159a0e4eae0ba3bfa68d34d303b124d1a8, commit:ad70d31cb77212ec215b907bf8c46ff52b8fcc52) * Change: Clear information messages after game end (commit:9edf1e646ce99fd99a895b771b63678710d2378a, ticket:4621) * Change: address player as Commander in campaign and tutorial (commit:3a871f21d8bbc5a660d5ce996a56e65761905fe5, ticket:4612) * Change: Allow exiting the main menu "Campaign" with the escape key (commit:c64a9a3430b45aa6879241c53f42a62d4db084d7, ticket:4648) * Fix: Clang build fixes (commit:3e224b79a8c2ea98603444ac9827670f55db8004, commit:7b022c5a6c359f4053b314b3ee750c2b5561c41f) * Fix: Spaces in folder names breaking autorevision (commit:178dd3f1f15e02ad7fe8e1266379448550eaf55f) * Fix: Crash when opening debug menu in tutorial (commit:c0c20ab39965f4c062dc51d34ad8367d0e2b88f3, ticket:4681) * Fix: Logging or source code spelling corrections (commit:d0dd6cf6b801918cba042b65bdc56e183fb675fd, commit:2ce9492056d84846a07174770cfc2c46abf44e7b, ticket:4612) * Remove: Unused sensor turret properties in design menu (commit:c6b628e2c0c815467f0799c6c65e2f88d31585d3, ticket:4619) * Remove: Do not save showFPS configuration option twice (commit:55c77847e4137c219170fff80d0342a0742499dd, ticket:4645) * Change: Simpler minimap size calculation (ticket:4689) * Add: Configuration option to quit a game without confirmation (ticket:4692) * Change: Increase default radar size to 32 (ticket:4699) * Change: Increased maximum VTOL rearming pad limit to 99 (commit:be03e188ba4b2661e175b4875b2a0be9898c279f) * Add: Configuration options to set default map size, map zoom rate, default minimap size, camera speed (replaces scroll speed), turn off camera acceleration, turn off delay when jumping to new location by clicking on minimap, functionality of the scroll wheel (ticket:4629) * Modding: * Add: Ability to make weapon have no friendly fire with NoFriendlyFire (commit:d75ccdea67fb48f41b370a0c15cea3b6703f344e) * Change: Increase capacity of design, build and research screens (ticket:4677, ticket:4721) * Balance: * Change: Droid ranks are now a brain property and can be upgraded (commit:e760917fef73e172f0149a632a7505303b25080b) * Change: HitPoint handling in stats (commit:b1cb129247bca05fb35e50b15e8bedee2d6f4a8a) * Change: Jammer tower and droid balancing (commit:0e78612aebdf738677bfb1d5986771667373e354, commit:6f919d4d87b32aa72b8ea65e20460795c8cbbc1b) * Fix: Autoreplace cyborg flamer with thermite flamer (commit:8dca9a6bbabd0ff0923a088a9d0ee95d078d8ad3) * Fix: Autoreplace cyborg rocket for cyborg scourge missile and heavy gunner for hyper velocity cannon (commit:55f5998c52a0cb2e889aa60c92e79167fc6dc8ed) * Fix: Structures not having initial thermal armor (commit:3dd4cdbe548e64ad18c3e06ad427e90fd00c1aa8, ticket:4616) * Translation * Add: Indonesian (commit:3c050b0cc0a909eaa73d540bffa5224f2631f149) * Fix: German translation updates (commit:e5d7e20d49a5737a69365bb5b5e96c959e03ac9d, commit:4bc390378c90e807b31775b5e59c845d0398789e, ticket:4597) * Fix: Turkish translation updates (commit:013f6a95415f61232d137cf415b93cb9c8652f93, ticket:4608) * Fix: Polish translation update (commit:64bd5a1c5b984e62ddca87d542d53f9ab909cfbf) * Fix: Greek translation updates (commit:0490eaa237b0fd8f3a0e8bac722fbb12ff67d5b2, commit:13270626cdfb4304e38e4096a75c25c34998b96c, ticket:3703) * Fix: Russian translation updates (commit:19b767af2354a69b1d21199763188f44689c548f) * Fix: Chinese translation update (commit:600eff0af390810582c5362b8d29ce93b9cd1080) 2017-04-23: Version 3.2.3 * General: * Fix: Rescale body points if players have different armour levels when transferring units (commit:d0934ff3adb980f4c3c67d3c6c4a3572af0a6890, ticket:4554) * Fix: Occasional crash when entering host game menu (commit:03d494d36663e7d483eb2d5f8a498358d0cd64ed, ticket:4567, ticket:4564, ticket:4546, ticket:4361 and others) * Fix: Game freeze on clicking on start game in menu (commit:382077800bd98b718fb2bc8221d9d6be66602765, ticket:4566) * Fix: Never put scavengers on human teams by accident (commit:a691778a5fcabe33b8b8fabc60e836fd50953e6e, ticket:4563) * Graphics: * Add: We now support higher than 8x MSAA, if supported by driver -- do not show 8x if not supported (commit:33057c24ed87423e8a5e2d9d9aa5a53dee5dda08) * Change: Optimizing graphics rendering (commit:92b50b766582f1712756aca1321fa06c0380c4ad, commit:c1f697f28aa8d4817a6ed8c6bb1e150a56050c4f, commit:a70920985ef860c1a1adf01bdda49a28411df09d, commit:486dd8e9c0283a92f7fa109271c2edd623800441) * Change: Increase default resolution to 1024x768 rather than 640x480 (commit:9b0fa9e79a0e941c2f6d2e86795674872ef44217) * Fix: Avoiding some techniques to hopefully run with more drivers (commit:8a2ff4499d0e732832dac0db264d4a735c10b8c8, commit:4134f82d22fe557791ab7a988629a8539ee3700a, commit:871fa31c809a9808b0d12787c523ecf4821f9a25) * Fix: Fix clipped letters (commit:9c04d4ad6b378c6d246203b57e5038259f13348a) * Fix: Fix text rendering blend mode, makes progress bar more readable (commit:0bfd2179408383de94dc120782b5bc23cdf884a5, ticket:4569) * Fix: Still/moving helicopter/VTOL animations were reversed (commit:fb9bea5e0adc24a1a0de14ebdc883168380e5576, ticket:4489) * Fix: Prevent structure turret stretching again (commit:f79286dc13562e8b1277be0ab120a79f7d2d2fa7, ticket:4537) * Campaign: * Change: Lots of initial campaign ported to Javascript. Discuss these changes in our new porting forum here: http://forums.wz2100.net/viewforum.php?f=51 * Scripting: * Add: donateObject() works on structures. findResearch() works on other players (commit:839e0b0f5c0ec3a2b5b6018d1c82697db0804d22) * Add: New function hackDoNotSave(global name) to prevent variable from being put in savegames (commit:ff57dc5733b69123b76a8f5dc469c4555f7b49f1) * Add: Add setHealth(object, health %) to set a game object's health (commit:62a7c961683266d7ce53fdd23b3fe913d9b9b01a) 2016-12-04: Version 3.2.2 * General: * Change: Improved debug menu (commit:e89e1625401dfd9eefef8851f4a7af3245ce283e, commit:550f6eb01e2fabd27e491f71223b3c323c20cad6) * Change: Improved handling of multiplayer map/mod downloads (commit:4b73c266fd9a232902500cb48a98ec8d4f8985c2) * Fix: Fixed super heavy-gunner dependency (ticket:4490, commit:116ac5c679e978025f91c53ff91a16847e131226) * Fix: Do not crash on invalid research orders (commit:c6e9dfcf658ce7f6c62a6ae5b7fa5c06a559e332) * Fix: Improved Windows XP compatibility (commit:e58323f8cba93cc1f06f5cf6913c1c8876ff9f93) * Fix: Do not enter an infinite loop on loading invalid stored templates (commit:a394991dd19e93248ef3c409a4147c23ed7cc3b4) * Graphics: * Change: Fixed functionality graphics rewritten to use programmable shaders -- this should fix crashes on Windows with Intel drivers (several commits, too many tickets) * Fix: Make water tiles visible even when just the water surface is visible (commit:4e6d245b7540cc7e07bb573754bfcd6083c15c81, ticket:4504) * Modding: * Change: New animation system (commit:af9c9137d231d4b2c1d4e5e1ffde0e86dc443b3c) * Campaign: * Fix: Alpha campaign cyborg production (commit:bc3db59f5f28e20683901645949acfeb316b0774, ticket:4515) * Fix: Disappearing commander designs in beta and gamma campaigns (commit:df4e1e378c77cffbf164d55f8e7ea4b9a9aadf8d, ticket:4458) * AI: * Fix: Do not desynch when NullBot VTOLs rearm (commit:216827c96f1eda16aedb2c444055415d35f84097, ticket:4464) 2016-07-28: Version 3.2.1 * General: * Fix: Cursor flickering on some hardware (commit:ec3eb89550752db7098952af6aa79b20d4bfc9de, ticket:4450) * Fix: Assert on burning babas in campaign (commit:31d9772e4ccda50de48325801397215e3a025f92) * Fix: Assert when placing artefacts (commit:commit d3f56e0be196a1ed0f4f7c20f8a71cd144d70ffb) * Fix: Crash on transition between alpha and beta campaign (commit:75778395a1ff635786329c12a2a9a637640b4be0, ticket:4439) * Fix: Disappearing commander designs in campaign (commit:5a1142606b8fd86efdfe21dee856a2795ebc335c, ticket:4438) * Fix: Wrong hit chance for cyborg grenadier, changed from 70 to 65 (commit:8a929fcbd29a433c1a150573555748c8b35ee6ad, ticket:4436) * Fix: Reorder libs to fix linker error (commit:ff9631198cdfe7751a0f5c164ab15817c4cc6242) * Fix: Incorrect rendering of structure turrets (commit:d1bfaa32c3b8bb85d8e046ad9b110d3d7fb4e0a6, ticket:4453) 2016-07-10: Version 3.2.0 * General: * Fix: Clear factory indicators when switching between commanders (commit:75da8d95bdd89724b8fe3d7b7816928e7773d071, ticket:1131) * Fix: Do not clear chat on setting structure limits (commit:a10dc950080ec4ad757591f644afe1d2e917f74c, ticket:4276) * Fix: Crash while loading map (commit:db886e7be065e3da25d1e7a106de5ede5e677a97, ticket:4426) * Fix: Saving/loading of command and repair droids (commit:3c0e4c77da70c81e86e4383ec38e4a1da5e7e5de, ticket:4426) * AI: * Change: Update the NullBot AI to version 3.06 (commit:11ef36281652b2933d982bf2379f54dc2d4da6f5) 2016-06-19: Version 3.2.0 beta4 * General: * Change: Add default teams for Clover, Manhattan and MizaMaze (commit:d53404f63bdc543e577ca3ecd00e0ab783bdc8a5) * Fix: Crash if construction droids were doing construction without being ordered to (commit:4c6d778351333bde00bedb1958965df23ccd1c98, ticket:4417, ticket:4417) * Fix: Loading of default teams, given non-default starting positions (commit:d53404f63bdc543e577ca3ecd00e0ab783bdc8a5, ticket:4341) * Fix: Desynch on destroying droids while trying to build droids at droid limit (commit:63506e684962a0639927abe5d7866f4b0bf1c6b0) * Graphics: * Change: Add team colour to repair facility turret (commit:2fd3a506080eaaca2e9cb96bf90e36199c152ab2, ticket:4415) * Fix: Stretch to ground of defensive and wall structures did not work (commit:94d0afe21c515e63f8543aa694eba43be6584a95) * Fix: Structure direction not taken into account when stretching to ground (commit:04df320e5a4df64c9e06153d5da00f951db55af8, ticket:4366) * Balance: * Fix: Weapon rate of fire upgrades did not take effect on burst-fire weapons (commit:9498600700129d69d3633adecef76ea1a4de33c0, ticket:4411) 2016-05-28: Version 3.2.0 beta3 * General: * Fix: Some maps would not load or give wrong minimap resolution (commit:e75d0f926540a505ca750691bdf0a1a95e8df8b4, ticket:4404, ticket:4405) * Fix: Several issues related to saving and loading templates (commit:73dba8a5ed032f9388c8eb940595cd287029ae6c, ticket:4406) * Fix: Superfluous templates removed and cyborgs added to cam2/cam3 starts (commit:fa8c431511308eeff70136f64febf4a62898334f, commit:0f312d0c8ca14c22dd448543771eec3c5cc9c561) * Fix: Lobby console output (commit:c3080516a4e10c90cd6ef911c9ba5c874382217c, ticket:4403) * Fix: Default template should not be present in tutorial (commit:85ac04406facd3a97342d1da45c256bc0fa47207, ticket:4402) * Fix: Broken warning on exiting multiplayer games (commit:b93cac88d978dd0dd06a2c29928e12f5e2759b18, ticket:4384) * Fix: Skewed video playback resolution (commit:be9548bdec4ac6e6644c04f5a0a2536e6190804e, ticket:4382) * Fix: Dangling tooltip on removing owning widget (commit:04a68d30fea972502d83c64b0790ee7a48ad811e, ticket:4396) * Fix: Cycle through menu lists consistently (commit:95d5bb5483e0919a2bb1dffa82ed85b0b3423501, ticket:3318) * Balance: * Fix: Improve repair droid targeting (commit:2b9b042cd8d0e9f9c736c39e0fe1d027416e8fff, commit:9d2108ed87e5e1f6319d78f53c12e1ca84be7869, ticket:3895, ticket:3362) * Fix: Factory upgrades were set to incorrect values (commit:9e6857a7424518d834b7509f8dd9a44cdcebd696) * Graphics: * Fix: Resolution and screen settings (commit:630c624433ead2663c1576a8491f409ea5a5766e, ticket:4410, ticket:4386) * Translations: * Fix: Garbled translations in scripts due to parsing as Latin1 instead of UTF-8 (commit:ee69d3ae2974f41844cd311171053d81c3c43aac, ticket:4380) * Fix: Language names for NSIS installer (commit:11fc451b41c98cd780ed1d5a3886cb6d30190ce6) * Fix: Untranslatable text in lobby (commit:f03488e704b8a5fb93d6f861b615a2ba2348069c, ticket:4296) 2016-05-16: Version 3.2.0 beta2 * Balance: * Fix: Some weapon accuracy values tweaked to be closer to the 3.1 experience (commit:dc6ddae6953c7f8cb2b0bd073641f02ed348da8b) * Fix: Inconsistent application of body upgrades (commit:11150dacac874ee973b94cee3a63175ed933d112, ticket:4369) * General: * Fix: Crash on choosing AI while another player clicks ready (commit:c58e747775fa3618d61b325e38fd4f15281220e3, ticket:4392) * Fix: Small bodied droids did not count for transport capacity (commit:5e457617b67cf02baceaad38efd7f7fe443a8db6, ticket:4394) * Fix: Designed templates did not survive save and load (commit:0556c63f676828db552420bff3e979b5a0be1c72, ticket:4372) * Fix: Droid selection bounding box improvements (commit:07e33362d4ee5d9c4b1d9f3ccd63ecc88f73d93b, ticket:4157) * Fix: Allied research time display (commit:1ee5fcb42ae5fe20ebbc35b911ee09696d2bbb3e) * Fix: Alphabetical map name sorting, was reversed (commit:c82e091c62b3273411012d3035e342912fce4ef8) * Fix: Visibility issues in loaded games (commit:c94b5437e41a2a86d7bc024c23889ac6ef1bdc24, ticket:4388) * Fix: Building aborted on burning oil wells (commit:2da928680fdb4a34b9a46b4ae41845f84f41d9fe, ticket:4379) * Fix: Let idle trucks help with building structures as well as repairing them (commit:24c8416c1345594e834629d0cf467e37088964b7, ticket:737) * Fix: Specific .png files which were causing libpng warnings (commit:0fde4c81152463389e906998f4590873d8058eb7, ticket:4320) * Fix: WzScript-based AIs were trying to build illegal cyborgs (commit:f9a723424f51ffa578b1bfce179f1bf30f277675, commit:712e3adffd334d7fdba3cef210aeb41560b204f7, ticket:4364) * Graphics: * Change: Enable coloured cursors by default (commit:a1c76bacd80cdd4a5652f5f25fb6a697b9174510, ticket:4387) * Fix: Shadow rendering (commit:c0f41c445e19546271ea1dcc23010db2f4f5fa26, ticket:4378) 2016-05-07: Version 3.2.0 beta1 * UI: * Add: Add teams mode without shared research (commit:8713039c5f1309bbb5e1c269d83cf91877b99646) * Add: Add Shift+V to select all fully-armed VTOLs (commit:0694970497e7ee8903c115249c11d40772ab3edb) * Add: Default map team setups supported, added for some maps (commit:30612665dc978457ff80f299db88fc64cb527e7c) * Add: Enable ECM Jammer tech. Increase radar detector cost to 2000, from 900 (commit:fdfc3d837b7236c2440b29f8c6d4771bb5d1f83d) * Add: Add minipod tower research to full base starts (commit:d8500eb7b7dc7e37bdabc35b529f6b9b3efcff84) * Change: Move Command HUD to make more room for more items (commit:e252b9a460829f03ea0557330de1789fd5f4ee30) * Change: Make VTOLs return to rearm when out of ammo, if told to patrol or circle (commit:7a52d37d5f3e6e3a0093bcc198a3fbfe3e344bec, ticket:3705) * Change: Allow designing and building obsolete tanks (commit:714727e241e286e395ad09313315de7c3655d90b) * Change: Make smooth water bed generation, instead of random jitter (commit:4aa873b3aa57f1426d9ef4f239409d41ec3491a8) * Change: Default stop/hold/hq hotkeys changed (commit:81c1c76dbf88e680f867e7c75a74dc5a85e178ba) * Change: Only play 'power resource' message once for each research (commit:88dc5c1b9b5145f2a4a67c916bbb3b3849fd5d01) * Change: No armour bonus while building is in construction (commit:e547361d0c8d9cad9c096d3188ce3726de03f91e, ticket:3641) * Remove: Secondary orders hold and pursue removed, use primary order hold and attack instead (commit:8fd88edcc2adf804dc5cf032076137f434fcf7b4) * Remove: The optimal/short/long range GUI elements have been removed (commit:244c8ec1418d21484499d9a1f79f7afeb9330b86) * Balance: * Change: Always use latest armour upgrade value for already built droids (commit:01510e4dda3de00f3164b7f6722a55401f8d39cb) * Change: Improved doomed target calculations (commit:78fdea0c8c37b783861332ec9aae2646fe8672b1, commit:ab26ab2af27c7baabdd6f6c098760fe09e3fe78a, commit:3c12b7a6ab85e15ad20ca06ed4d249c490b0bdcb) * Change: Make easy difficulty AIs get 25% less power from derricks (commit:ba592d6d1b7fcea7ec786e8db85a280be90590cd) * Change: Make insane difficulty give 2x power income to AIs (commit:7e18c73af439ec4b3bd5940e8b41231933d7fbc6) * Change: Improved counterbattery target checking, can also now use allied counterbattery sensors (commit:70c5bd3088ec670702d950e6fe9f3c541ffc996b) * Fix: Fix wrong calculation of rate in some cases (commit:3f2dd664dddb2ea4d3b16a3b0399e4dddf9dc4c8) * Remove: Command turret upgrades (commit:40bbf3a40ece5aa206c9508beb37711c2df9b45a, ticket:4019) * Remove: Transports no longer have weapons (commit:e8550e49dec90352043f6f83087ead77e98e2125) * Remove: Remove the distinction between short and long range for accuracy purposes (commit:30e0f8e65c475c094ac6032d523c94af38f2522c) * Graphics: * Add: Now possible to render multiple levels for all features, structures and walls (commit:443702483a08a27f1fb89bd47364d9b9c74224df) * Add: Generalized support for standing still and moving effects for propulsions (commit:500f3a8aec96d4eb1dca3db69eb91d801b160496) * Add: Can now set a shader program for each model level (commit:1b826910c44003a7d9ecf7e86d128dcb1bfaa6ea, commit:465894d7b9d36f103a2bf196077bd9071ab75757) * Change: Significantly improve model rendering performance (commit:e4e9ed5a54032b2c5f76e8a53c1b7d1ace7b69ad, commit:06e4590128a6b23e0b6186247e9d0024390bdb14, commit:aa40e70b44523820f628352ba546cadb6fb494af, commit:8d5b07485f1b8e4e118b9f6a07bf837e9f85bce4) * Scripting: * Add eventGroupSeen() and improve eventArea(), rename resetArea() to resetLabel() (commit:52ab1be90ddb25d84977b4effb476ddac68522cd) * Add: New functions setReticuleButton(), showInterface() and hideInterface() to control the UI (commit:c0abe4efe3967daccf76fbb8a9e14d00be3f4012, commit:cd54d3880cb5bc742b4b46725ea55a7b9a042c75) * Add: New function syncRequest() and event eventSyncRequest for synced game updates (commit:569975e6ea1f3a00c793b2f2434783f55a584ae8) * Add: New structure flag which requires it to be built adjacent to another completed structure the player owns (commit:d7df351d498c6b8bc06201bcc4c1900315869e22, ticket:4016) * Add: New functions addSpotter() and removeSpotter() to add and remove temporary areas of vision (commit:371ab04cdacfd6d7727decb06a94f17dd6a03fa6) * Add: New event 'eventObjectRecycled(object)' for demolish and recycle actions (commit:a98cf2ace771bdde9556eadd6243691264d50864) * Add: New cheat 'jsload' which allows you to load any AI script you want from the 'scripts' directory (commit:ccc540b24e527618c6d84096fc00cb6a6d14ec51) * Add: Two new functions for transporter handling in campaign startTransporterEntry() and setTransporterExit() (commits:b1b60ba7a3781303d349099403c7e48d92c4d121) * Add: New function makeTemplate() (commit:8b14b26ae797f76c4093ea8c6cd2f031d911afa3) * Add: New events eventPlayerLeft() and eventDesignCreated() (commit:391492ddfc35e76a3e6d4fb06874a6aacd67e74a) * Add: New function propulsionCanReach() (commit:be44aaf8429f6da22e24ca9243500e01e675177f) * Add: New function removeLabel() (commit:7437d6662c822ded2baa18b473912bc7398c0184) * Add: New event enumSelectionChanged() and new function enumSelected() (commit:1072228b92e40d0b0b538d8213091c02b48613f4) * Add: New functions missionTime() and extraPowerTime() (commit:9b38f6188b1841ddd4b34f740c897483e8665eb6) * Add: New function getLabel(object) function for retrieving the label of an object (commit:c22375c1263458177ea2cf564f6a9e9aab53e633) * Add: New event eventBeaconRemoved() (commit:d573f3856554062963d73787e06ac15cda8c26ad) * Add: New function function cameraZoom() to change camera zoom (commit:aedb42f4821da20da368341ce5fbad30c1d233bd) * Add: New function setPowerModifier() to change the power modifier (commit:7e18c73af439ec4b3bd5940e8b41231933d7fbc6, ticket:3820) * Add: New event eventArea